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[V5.0 RC1 released] AeroKerbin Industries Modified IVAs


MasseFlieger

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As Redbiertje as said your file is wrong the path should be ASET/ASET_Props you have

EDIT- Great Job By the way do you plan on doing more ? If so be really great to have RPM's in The Dragon 2 :Dhttp://forum.kerbalspaceprogram.com/threads/29388-LazTek-SpaceX-Launch-Pack-2-3-52-and-Exploration-Expansion-1-52-23-5-%286-2-14%29

EDIT- That looks like it's sounds bad but didn't mean it in a bad way.

Hey MeCripp,

It may be that the paths can be worked out a little better - I decided to keep the path as the standalone ALCOR props package installs it (at least in my machine :P ) - that might be something that I can look into being flexible about.

Didn't sound bad at all, as long as you can use, you're doing it right. :)

I do plan on making more, working on one pod now, and will move on to others as soon as I am done.

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Is there a trick to updating the labels under the action group buttons? Following the instructions on the ALCOR page (e.g. AG1=MainEngine) doesn't seem to have any effect within the cockpit.

Hi Wanderfound,

No trick, I just update them in the description of the vessel like you. there is a max character limit on them as well otherwise it wont print the label IIRC.

- - - Updated - - -

Don't know if it's just for me, but in the Mk1 cockpit, the Ground Proximity warning light is continuously flashing, regardless of my altitude (for instance, right now, I'm about 65km up and it's flashing).

Same here - issue seems to be in the prop code. Either that or I'm not using the prop correctly - entirely possible. :P

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I have the latest update and I seem to be getting the error where it is loading the AKI panel in front of another panel. It also comes with an RPM initialization error when I load any plane with that MK2 cockpit. It looks just like the previous pictures where you can see the blue panels behind the ones from this pack. I did confirm the MODEL line is correct and the ASET_PROPS folder is proper. Any other causes for this?

Something I did seems to have fixed the blue background, but I still get a huge RPM init error when loading the steerwing for some reason.

Edited by mjones1052
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I have the latest update and I seem to be getting the error where it is loading the AKI panel in front of another panel. It also comes with an RPM initialization error when I load any plane with that MK2 cockpit. It looks just like the previous pictures where you can see the blue panels behind the ones from this pack. I did confirm the MODEL line is correct and the ASET_PROPS folder is proper. Any other causes for this?

Something I did seems to have fixed the blue background, but I still get a huge RPM init error when loading the steerwing for some reason.

Not to be rude but his file path is wrong you can edit it and fix that

PROP

{

name = AKIShortPLate

MODEL

{

model =ASET/ASET_Props/Misc/SwitchFlatPanelShort/SwitchFlatPanelShort <-------- Is the right path for ASET/ASET_Props

model = ASET/ASET_Props/Misc/SwitchFlatPanelShort/SwitchFlatPanelShort

}

EDIT-http://i.imgur.com/Zy2GNPk.png

Edited by Mecripp2
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Can see how some zip programs will unzip that way but then you just have to open up the unzip file and get what you need has your path as is still works but shows like top picture on post http://forum.kerbalspaceprogram.com/threads/96148-AeroKerbin-Industries-Modified-IVAs?p=1511164&viewfull=1#post1511164 and changing the path to match ASET then it looks like it should on the 2nd picture on that same post like it should and thanks for all the work hope to see more.

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Can see how some zip programs will unzip that way but then you just have to open up the unzip file and get what you need has your path as is still works but shows like top picture on post http://forum.kerbalspaceprogram.com/threads/96148-AeroKerbin-Industries-Modified-IVAs?p=1511164&viewfull=1#post1511164 and changing the path to match ASET then it looks like it should on the 2nd picture on that same post like it should and thanks for all the work hope to see more.

Thanks mate, I should have some free time this coming week with some time off work, and will likely see an update or 2. :)

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  • 2 weeks later...
Is that still being developed? I'd love to see other parts get this kind of IVA. :)

Hey Dragon01 - I am still working on a couple of new IVAs but was a bit hammered at work lately, and haven't found the time to get everything in the shape Id like.

If you, or anyone, have suggestions on other IVAs for me to get to - let me know and I will add them to the list.

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So I'd like to mention that, at least for my install, I can't get Action Group labels to work in anything but the MK1 cockpit. The MK1 Inline cockpit, as well as both MK2 cockits, only show "AG1", etc.

Not a big deal, and I don't know whether it's a code thing or something on my end, but I figured I'd bring it up. I can provide logs if you like, though considering one of the cockpits works fine, I am assuming it's not on my end.

Apologies if I'm bringing up a known issue. I don't see anything about it in this thread, though.

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  • 2 weeks later...
So I'd like to mention that, at least for my install, I can't get Action Group labels to work in anything but the MK1 cockpit. The MK1 Inline cockpit, as well as both MK2 cockits, only show "AG1", etc.

Not a big deal, and I don't know whether it's a code thing or something on my end, but I figured I'd bring it up. I can provide logs if you like, though considering one of the cockpits works fine, I am assuming it's not on my end.

Apologies if I'm bringing up a known issue. I don't see anything about it in this thread, though.

Hey mate, apologies for the late reply - one person mentioned it before, but I wasnt able to replicate it on my side, perhaps I was testing with the cockpit that they do work. :P I'll have a look.

- - - Updated - - -

Update to 4.2!!

The awesome SH KN2 cockpit gets a modified IVA!

p.s. more images soon once imgur is back on :)

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In Dummy terms is there away that, I can tie a switch to a anther mod like NearFutureElectrical there Capacitors so, I can flip the switch to Discharge the Capacitor ?

EDIT- Have found how to change the name of the switch but now how, I can more less tie into it or tell it what, I want it to do.

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In Dummy terms is there away that, I can tie a switch to a anther mod like NearFutureElectrical there Capacitors so, I can flip the switch to Discharge the Capacitor ?

EDIT- Have found how to change the name of the switch but now how, I can more less tie into it or tell it what, I want it to do.

Hey mate, if your capacitor has the ability to tie the action to an action group, you can just use any of the CB0-9 push switches in the IVA's

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