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New to modding, can anyone give me some hints?


Vegapunk

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Hello fellow astronauts!

I've played this game for 80 hours according to steam, and i feel that i have understood the basics.

The furthest i have been out into space is Duna, but i am confident i can get to one of jools planets.

Now i've unlucked all in career mode, on normal, completely mod free.

So right now i want to start a new career mode, make the difficulty a bit harder and install some mods to increase the experience of the game.

I would like to know if there is anything i should know before i start modding and can you suggest any good?

I'm certain that i will get deadly-reentry, perhaps B9 Aerospace and KW rocketry. I'm looking for a mod that will make a nice interior for the commando pod, so i can roleplay a bit more.

Let me know anything!

- Vegapunk

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Pastor prop monitors for displays in iva. If your getting b9 it'll also be helpful to get the hanger extension mod aswell as active texture management.

And if you want clouds get environmental visual enhancements.

Oh and texture replacer for better skybox, kerbals without helmets on kerbin and maybe laythe not to sure about laythe.

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Hello fellow astronauts!

I've played this game for 80 hours according to steam, and i feel that i have understood the basics.

The furthest i have been out into space is Duna, but i am confident i can get to one of jools planets.

Now i've unlucked all in career mode, on normal, completely mod free.

So right now i want to start a new career mode, make the difficulty a bit harder and install some mods to increase the experience of the game.

I would like to know if there is anything i should know before i start modding and can you suggest any good?

I'm certain that i will get deadly-reentry, perhaps B9 Aerospace and KW rocketry. I'm looking for a mod that will make a nice interior for the commando pod, so i can roleplay a bit more.

Let me know anything!

- Vegapunk

What kind of game are you trying to create? Is it more towards realistic or more towards stock KSP?

Regarding nice IVA's, Taurus pod has a great IVA, as does the KSOS.

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Well, i want it to be more interesting. I haven't fiddled with jets, vehicles, space stations or moon bases, because i don't see the real purpose in it.

I'd like if there was a real purpose in building a whole base or space station.

So i guess what i'm saying is, i'd like to get more options, different parts to build with, that will give me a reward if i put effort into it. I doesn't necessary have to make the game easier, just more variety.

Hope i made sense, and if there is still something i have yet to understand about the game, feel free to teach me!

- Vegapunk

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Hello fellow astronauts!

I've played this game for 80 hours according to steam, and i feel that i have understood the basics.

The furthest i have been out into space is Duna, but i am confident i can get to one of jools planets.

Now i've unlucked all in career mode, on normal, completely mod free.

So right now i want to start a new career mode, make the difficulty a bit harder and install some mods to increase the experience of the game.

I would like to know if there is anything i should know before i start modding and can you suggest any good?

I'm certain that i will get deadly-reentry, perhaps B9 Aerospace and KW rocketry. I'm looking for a mod that will make a nice interior for the commando pod, so i can roleplay a bit more.

Let me know anything!

- Vegapunk

If you want to level up the difficulty I can suggest you mods like:

Communication: RemoteTech2 or AntennaRange.

Life Support: TACLS, asmi's ECLSS Mod, Ioncross Crew Support, Snacks! or IFILS.

Aerodynamics: FAR, NEAR or Stock Drag Fix.

If you search new parts, you can see:

Lots of parts: KSPX, AIES Aerospace, NovaPunch, KSOS ...

Less parts but very interesting: SCANsat, RealChute, Procedural Fairings, Universal Storage ...

And for the roleplay ... I can't play without Chatterer ;)

Some of these mods haven't been updated yet ;)

There are to many mods :P if you search more mods, you can go here: http://forum.kerbalspaceprogram.com/threads/55401

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All of these (very useful) suggestions and nobody has mentioned Interstellar yet? Now if there's a mod that makes planetary bases and orbital stations useful, that would be the one. It extends the game significantly, but at the same time doesn't throw you in at the deep end.

You want to build nuclear powered aircraft? It's all there.

Beamed power networks and thermal or plasma engines? Go right ahead.

In-situ resource utilisation? Mining and refining bases for refuelling mid-mission? Interstellar does that.

Nuclear reprocessing? Waste heat management? Orbital antimatter-collection stations? Fission reactors? Fusion reactors? The alcubierre drive? Extra scientific experiments, including seismic studies that give you a legitimate reason to splatter spacecraft across moons and planets? Ohhhhh yes. All this and more.

It's quite the fully featured mod, really.

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