CaptRobau Posted October 9, 2014 Share Posted October 9, 2014 (edited) I've been working on a mod that adds extra strategies this past day and a half and it's been both fun and a chore. Fun in that I was able to figure out what most of the things did and a chore in that at a certain point there was nothing more to figure out from the configs provided. I've collected all my information in this thread, but it's incomplete due to it being unofficial. If we could get an official primer on the moddable features introduced in 0.25 than that would really great.Personally I'm interested in learning more about valueIds and which AffectReasons there are. Those two really define what can be done with strategies, so it'd be great if this could be explained in detail. Previous updates often had such an overview of stuff and that really helped the mods made for those updates. Edited October 15, 2014 by CaptRobau Link to comment Share on other sites More sharing options...
Vanamonde Posted October 16, 2014 Share Posted October 16, 2014 Duplicate. Link to comment Share on other sites More sharing options...
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