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Tutorial/intro into modding?


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Hey I've got a few dozen ideas for KSP mods that I couldn't find (or well, found beta version of). I wonder: is there a tutorial/thing to introduce modding for KSP? I know a lot of programming languages (ranging from C to java, and from ADA to python), so not really wondering about that but I have now no idea how to make something "hook up" with KSP!

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Also, if this is code oriented, I would like to move it to the Plugin forum; I am not doing so now, however, in case you (paul23) mean it more generally (i.e. to include making parts too).

Quite frankly I could find information about making parts, modifying existing parts already, both in form of tutorials as well as manually trial and error. - I really wish to find something to add new features (such as better drag formula's for parts, improve the gravitational (orbital mechanics) model to account for dual bodies near the boundaries of space).

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If anyone can answer paul23's question please also give some thought to helping me expand the plugin develpment section of the Dev Links Compilation I'm maintaining. I'm not a programmer and I know programmers are scarce, but they will keep being scarce if there aren't more clear instructions and examples for newbies.

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