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What's that Crawlerway for?


Moesly_Armlis

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It's there for breaking rovers. If your rover can't make it over the bumps of the crawlerway, then it's offically rubbish and won't last 2 minute on the mun.

That's the pessimistic way of looking at it.

I prefer to think of it as a long, relatively flat surface (if you avoid the actual track grooves) to accelerate your rover to a speed where it can make a respectable Dukes of Hazzard-style ramp jump over the Launchpad.

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After visiting all the Points of intrest around the KSC, it just got me to pondering what will be coming up for scope complition. All missions are missions. This is all about space admistration from the ground up.

Captain Vlad

Dukes of Hazzard-style ramp jump over the Launchpad.

Even the deliver part x to building y. You might have the choice of which contracter to hire and deliver it (Kerbex) automatically but if its going to be important than maybe Jeb should take over, getting experiance in piloting.

Also if the crawler is taken too long to watch would you not use time acceleration or go do another mission.

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I imagine optimistically you might get a system that screenshots' the rocket from an angle then places it on layer x in a in-scene animation that gets played during your loading screen. If your load progress is fast, then the animation is sped up. Kind-of a camera view from the launch pad looking at the VAB.

And that might get put under asthetics for a future update, I agree video files are too much so this is my best consideration for the idea.....

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