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KSP Mod Integration Poll


BrainiacBlue

What Mods do you want integrated?  

165 members have voted

  1. 1. What Mods do you want integrated?

    • Kerbal Alarm Clock
    • FAR/NEAR
    • Procedural Fairings
    • Infernal Robotics
    • Dmagic Orbital Science
    • Kerbal Attachment System
    • Kerbal Engineer
    • Near Future Solar
    • None of the above (post link please)
    • NO MORE MODS!!!


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Ok so with .25 integrating SP+ and Enhanced Navball and .26 set to integrate Fine Print, we should probably give the devs a sense of the mods we want to see integrated into the game. I posted a thread asking for suggestions and there were a few common themes, and a few mods that I thought people would be begging to be included that just didn't turn up. So to help the devs (and fish for good mods) here is a poll thread suggesting what mods people would like to see integrated durther along the grand KSP roadmap!

And so that you don't complain about memory - let's assume that SQUAD is can optimize.

Links to mod pages are as follows:

KAS: http://www.curse.com/ksp-mods/kerbal/223900-kerbal-attachment-system-kas

FAR: http://forum.kerbalspaceprogram.com/threads/20451-0-25-Ferram-Aerospace-Research-v0-14-2-10-7-14

Kerbal Alarm Clock: http://www.curse.com/ksp-mods/kerbal/220289-kerbal-alarm-clock

Dmagic Orbital Science: https://kerbalstuff.com/mod/5/DMagic%20Orbital%20Science

IR: http://www.curse.com/ksp-mods/kerbal/220267-magic-smoke-industries-infernal-robotics-v0-19-2

Kerbal Engineer: http://www.curse.com/ksp-mods/kerbal/222685-kerbal-engineer-redux-v1-0

NFS: http://www.curse.com/ksp-mods/kerbal/220672-near-future-solar-v0-3-0

Procedural Fairings: http://forum.kerbalspaceprogram.com/threads/39512-0-24-2-Procedural-Fairings-3-09-procedural-costs-Win64-decoupler-fix-%28August-3%29

THE POLL IS MULTIPLE CHOICE BTW!

Edited by BrainiacBlue
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The problem with "giving the devs a sense of the mods we want to see integrated into the game" is (beyond the devs having their own arcade-y agenda) is that everyone has their hit list, so to add them all would make the game a cluttered, focus-less mess.

I'd argue that a broad-use census on the absolute most popular mods would be the best way to go for Squad to cherry-pick, but that leaves you with Intersellar (sci-fi, FTL warping), MechJeb (autopilot, easy-mode), Kethane (sci-fi, free fuel), B9 (sci-fi), and FAR (realism noooo!).[1]

I mean, I'd like to think Squad doesn't want to go the sci-fi easy-mode autopilot route, and those are the most popular mods.

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I'm shocked by the polls as the info mods are nice you can still get places with out them but there isn't anything to do by go back where KAS we could do so much more in game build things or repair but hey thats only my 2 cents and we all have are owen.

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While I would love to see all of these integrated to some extent if I am being realistic and looking at what squad is doing and their overall direction then I think only the following on this list stand a chance.

  • DMagic's Orbital Science - Would work well with the science overhaul we all imagine is happening. Gives some more breadth to science and adds some awesome contracts.
  • Procedural Fairings - Though I doubt they would integrate the mod so much as make one from scratch
  • Infernal Robotics/KAS - I could see this as they both add some fun features and nice ideas. Though again I doubt they would integrate the mods so much as make "light" version of their own.

Mods that didn't make the list but could make it in:

  • RCS Build Aid and potentially some sort of overall build aid (not the extent of Kerbal Engineer though)
  • Procedural parts - Would be nice, but I'm not sure if Squad would want too... Maybe
  • Chatterer - Surprised this hasn't made it yet TBH
  • Raster Prop - Squad has talked about redoing IVAs so either integrating or taking ideas from this seems likely
  • Final Frontier - Sounds like they are already going to do something similar, but again building it themselves
  • Precise Node - Would love to see this, but considering we are up to 0.25 and still don't have even the most basic rocket building info....
  • RealChute - Really really should make it to stock, or at least some sort of light version of it.
  • Stage Recovery - Excellent mod that would fit in with what Squad is doing
  • Station Parts Expansion - Would fit in with SP+ that was just added and expand the severely lacking stock space station
  • Alternate Resource Panel - Would love to see something like this as the stock panel seems to plebian now
  • Tantares - If they wanted to add some Russian themed stockalike parts this would be awesome

There are others but I'm not sure how well they would fit.

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Squad definitely needs to take a look at Part Angle Display (which is so much more!) and RCS build aid (which is so much more!) in terms of functionality for the new editor, as they no doubt have with EE. But Distant Object Enhancement is another of one which is too good to not at least copy in function into the final game. Being able to see the planets from the runway, and tell, hey Dres is south of the runway, so it's headed towards its ascending node, seems essential once experienced in a game about astronomy -- not to mention the coolness of seeing your own satellites in orbit or stations from a distance on approach.

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well they did say that they were going to improve aerodynamics, so I figure that means something similar to FAR, as well as possibly DRE. I really want engineer to be stock, and the others would be nice, so that I don't have to install them myself (and hopefully they are more stable as well). If they are improving the aerodynamics, then fairings are a must, so either procedural or fixed fairings will probably be added when they improve the aerodynamics.

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