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Test Mk16 Parachute in flight over Kerbin


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Has anyone had any luck fulfilling this contract? I am getting green check marks, but they go away when I land.

The only check that has stayed green is the Kerbin one.

I have activate the parachute when I see the green check for Flying, for instance, but it doesn't stay green, even though I land with just the parachute deployed.

I tried again with LT-1 landing struts, same thing, doesn't stay green.

Additionally, how do I alter my profile avatar, the option is not present, currently, like it shows in the new user guide.

Edited by Gurthang99
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You need to wait until all criterias are green for the contract.

When all criterias are green, you then have to activate the parachute through staging. The minute you do that, the contract is fulfilled.

I repeat, it's the staging action that actually fulfills the contract, when you stage your parachute when ALL criterias are green.

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Before you attempt your test, you have to make sure all the criteria are met. Generally, "in flight" and "Kerbin" will be met once you've lifted off. There should also be a range of altitudes and a range of speeds for the test; you have to be within these parameters. Then - and only then - do you hit the staging controls and activate the chute to fulfill the contract. In my experience, most of the time for chute contracts you'll want to do the test while you're coming back down, hopefully with a little bit of juice in your fuel tanks so that you have some control over speed; those altitude ranges can be pretty damn narrow, IMHO. Alternatively, if you have the parts, you might consider testing with a aeroplane.

As for your avatar, I believe you have to have a minimum of ten posts on the forums before you can start using that feature.

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All the stock parachutes only have staging contracts.

In my experience, most of the time for chute contracts you'll want to do the test while you're coming back down, hopefully with a little bit of juice in your fuel tanks so that you have some control over speed; those altitude ranges can be pretty damn narrow, IMHO.

I've always found it easiest to test parachutes -- or most other parts -- while ascending, since that's when you have the most control over your speed. Part testing contracts don't care if you actually use the part, just if you activate it.

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I went for the descent option, mostly because it sounded like the cheapest way to fulfill the contract. I used the following:

Command Pod Mk1

Mk16 Parachute

TR-16A Stack Decoupler

FL-T800 Fuel Tank

LV-T45 Liquid Fuel Engine

Steps:

Launch at half throttle and burn all fuel

Head out to ocean

Detach fuel tank and engine

Wait for all check marks to go green

Pop the chute

Recover vessel

Thanks for the help, everyone!

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