Bob Jub Posted September 15, 2015 Share Posted September 15, 2015 I made a thing!!! Now just to figure out how to nerf the engines... Link to comment Share on other sites More sharing options...
jonrd463 Posted September 15, 2015 Share Posted September 15, 2015 I finally made something serious with this, and what I love is that despite the bulk of the fuselage being k-sized cargo bays, I have enough fuel and delta v to haul substantial amounts of cargo to LKO. Brilliant use of space for fuel tanks! Link to comment Share on other sites More sharing options...
innociv Posted September 15, 2015 Share Posted September 15, 2015 (edited) Why not just use IR for docking ports and VTOL? It's way better than specific parts Edited September 15, 2015 by innociv Link to comment Share on other sites More sharing options...
Nothalogh Posted September 15, 2015 Share Posted September 15, 2015 Why not just use IR for docking ports and VTOL? It's way better than specific partsBecause IR mostly terrible for anything but faffing about Link to comment Share on other sites More sharing options...
Bob Jub Posted September 15, 2015 Share Posted September 15, 2015 Because IR mostly terrible for anything but faffing aboutYou haven't seen the magic of using IR for making deployable space probes. Link to comment Share on other sites More sharing options...
Nothalogh Posted September 15, 2015 Share Posted September 15, 2015 You haven't seen the magic of using IR for making deployable space probes.Of course I have, but it's like saying there's no need for thrust reversers because with IR you can flip an engine around Link to comment Share on other sites More sharing options...
Joshwoo70 Posted September 15, 2015 Share Posted September 15, 2015 Because IR mostly terrible for anything but faffing aboutuse the model rework from Zodiusinfuser there are more clean i would say. Link to comment Share on other sites More sharing options...
Nothalogh Posted September 16, 2015 Share Posted September 16, 2015 use the model rework from Zodiusinfuser there are more clean i would say.Still, the end product is less aerodynamic than a cinderblock Link to comment Share on other sites More sharing options...
Starwaster Posted September 16, 2015 Share Posted September 16, 2015 I made a thing!!! Now just to figure out how to nerf the engines... http://i.imgur.com/u6SWUWL.pngUse the throttle limits. Set them in the VAB. (Easier than doing it in the field) Link to comment Share on other sites More sharing options...
trooperMNG Posted September 16, 2015 Share Posted September 16, 2015 Hey, need help here! Even with the addition of a docking port/decoupler it's impossible to put any kind of payload in the K-J cargo bay correctly. The payload sticks on the walls of the bay and doesn't attach to the docking port. What am I supposed to do? Link to comment Share on other sites More sharing options...
Starwaster Posted September 16, 2015 Share Posted September 16, 2015 Hey, need help here! Even with the addition of a docking port/decoupler it's impossible to put any kind of payload in the K-J cargo bay correctly. The payload sticks on the walls of the bay and doesn't attach to the docking port. What am I supposed to do?Hold down the alt key while placing. The part will stop trying to surface attach and only attach to a node. Link to comment Share on other sites More sharing options...
trooperMNG Posted September 16, 2015 Share Posted September 16, 2015 Never know that in 2 years of playing. Probably because (apart for the past 2 months until now) I always used the VAB, as I was not into spaceplanes Link to comment Share on other sites More sharing options...
Kerenatus Posted September 17, 2015 Share Posted September 17, 2015 I really like the new models/textures.Do you have any plan to remodel/retexture other parts such as the Darkgoo engine (which is currently quite low-resolutionally textured)? What about new wings?Also,could you add a K-sized aerospike? Link to comment Share on other sites More sharing options...
Starwaster Posted September 17, 2015 Share Posted September 17, 2015 Never know that in 2 years of playing. Probably because (apart for the past 2 months until now) I always used the VAB, as I was not into spaceplanesThat works for both VAB and SPH. It's a very recent addition to KSP. (1.0?) Link to comment Share on other sites More sharing options...
innociv Posted September 18, 2015 Share Posted September 18, 2015 Because IR mostly terrible for anything but faffing aboutThe VTOL engine mounts on IR work wonderfully. Link to comment Share on other sites More sharing options...
Neutrinovore Posted September 18, 2015 Share Posted September 18, 2015 The VTOL engine mounts on IR work wonderfully.I agree 1,000% with Nothalogh on this issue. Yes, innociv, IR 'works', as in 'it does what it is designed to do', but it doesn't work, meaning that it's cumbersome control scheme and framerate gobbling .dll and parts make it essentially impossible to do ANYTHING simply or easily. I've installed Infernal Robotics a good half-dozen times, messed around with it for a few game sessions, and then promptly UNinstalled it again, because each time I try it thinking that 'this time it will be easier to create x ship that does all kinds of y things, it only ends up being even MORE complex and difficult than the last time I tried it. The only thing I've really found it useful for is using 10 parts to perform a task that could just as well be accomplished by one or perhaps two well-designed and -animated custom made parts. Yes, it's modular, and the 'LEGO'-like universality of the parts is attractive, but again, that same LEGO-ness creates the need to add way more parts and controls and commands than is practical or desirable, at least to me (and, apparently, Nothalogh, at least).Anyway, it's not my intention to turn this into a 'bash IR' discussion thread, and I'm sorry if I'm encouraging too much topic-drifting. But in my opinion one well-designed custom VTOL engine using the Firespitter plugin, or even just the stock animation module, is still WAY better than using Infernal Robotics. And I apologize to the creators of that mod for criticizing it so bluntly, I know they've put in a LOT of work to get it to where it is now. I'm simply saying that the mod doesn't work FOR ME, that's all.So, anyway, that's my 2 cents. Link to comment Share on other sites More sharing options...
K.Yeon Posted September 18, 2015 Author Share Posted September 18, 2015 (edited) So .. i been polishing up my skills at making IVAs, then suddenly.....Btw thats my first attempt at making a first class seating unit hahaha (note the textures are kept to down ... but this could change in future)Heres some other progress:â–¼The k cockpit (yes the joystick works but MFDs just decoration. But at somepoint they are expected to made into functional props)â–¼j cockpit (more stuff will be added, i feel like decorating Christmas tree when i make these)â–¼And the 'pheonix' cockpit is imported into the game Edited September 18, 2015 by K.Yeon Link to comment Share on other sites More sharing options...
Gaultesian Posted September 18, 2015 Share Posted September 18, 2015 If those 'mock' IVA's can even look 10% as cool as the ones you have now....flying in one of your craft will be fantastic! Link to comment Share on other sites More sharing options...
Starwaster Posted September 18, 2015 Share Posted September 18, 2015 Is that what First Class looks like?(I want to say that it doesn't, but.... I've never flown first class and never even SEEN the inside of First Class so I readily admit that I may not know what the heck I'm talking about...) Link to comment Share on other sites More sharing options...
Nertea Posted September 18, 2015 Share Posted September 18, 2015 That cockpit *drools*.Also, that IVA *drools again*.Gonna have to up my game again ;-) Link to comment Share on other sites More sharing options...
M_Ouellette Posted September 18, 2015 Share Posted September 18, 2015 The IVAs do look cool but I'm seeing a potential problem in that there are only 2 seats in the cockpit, unless you plan on having an additional area for other crew. Link to comment Share on other sites More sharing options...
jonrd463 Posted September 18, 2015 Share Posted September 18, 2015 I'm one of those who think that IVAs are neat but need to have a usability quotient to justify their memory footprint. IMHO, space for a pilot and copilot is really all that is necessary, even in cockpits that hold more than 2. Two examples where an IVA is worth having are the ALCOR Lander and the B9 HL cockpit, as both can be completely flown from the IVA. Just my opinion, of course. Link to comment Share on other sites More sharing options...
M_Ouellette Posted September 19, 2015 Share Posted September 19, 2015 I'm inclined to agree, but what I'm thinking of is the additional problems that come with having no actual seats for a ship that lists having a crew of more than 2. For some reason the way the game is set up if you have no IVA for a cockpit, all crewmen are given a default black box that allows you to access them with all of the games functions, but if an internal is created with not enough seats then only those seats show up, the rest of the crew is invisible and the only way to get at them is click on a hatch, which can be really inconvenient. That being the case, if for instance, a ship is going to be listed as having a crew capacity of seven, give the ship seven seats, even if five of those a just sitting in an unfinished box, that or just don't give the ship a higher seating number than what you are actually going to provide. Link to comment Share on other sites More sharing options...
jonrd463 Posted September 19, 2015 Share Posted September 19, 2015 I'm inclined to agree, but what I'm thinking of is the additional problems that come with having no actual seats for a ship that lists having a crew of more than 2. For some reason the way the game is set up if you have no IVA for a cockpit, all crewmen are given a default black box that allows you to access them with all of the games functions, but if an internal is created with not enough seats then only those seats show up, the rest of the crew is invisible and the only way to get at them is click on a hatch, which can be really inconvenient. That being the case, if for instance, a ship is going to be listed as having a crew capacity of seven, give the ship seven seats, even if five of those a just sitting in an unfinished box, that or just don't give the ship a higher seating number than what you are actually going to provide.I wonder if the lack of a portrait problem could be solved by compartmentalizing the IVA. For example, have pilot and co-pilot in the actual modelled IVA as shown in their portrait, while the others can have the black box portrait, which should still allow for clicking the IVA/EVA buttons. Link to comment Share on other sites More sharing options...
Starwaster Posted September 19, 2015 Share Posted September 19, 2015 I wonder if the lack of a portrait problem could be solved by compartmentalizing the IVA. For example, have pilot and co-pilot in the actual modelled IVA as shown in their portrait, while the others can have the black box portrait, which should still allow for clicking the IVA/EVA buttons.Or it can be solved by adding seats to the IVA. Link to comment Share on other sites More sharing options...
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