mbartelsm Posted May 17, 2017 Share Posted May 17, 2017 6 hours ago, K.Yeon said: yes sorry it's a bug, ill get another updated version asap. meanwhile the fix is linked in OP and bug fix section Thank you! Link to comment Share on other sites More sharing options...
captinjoehenry Posted May 17, 2017 Share Posted May 17, 2017 (edited) I have 1 bug and a suggestion. First of all in the K cockpit I get the hexadecimal color code next to the text on most of the sliders: Second it would be nice to be able to turn off alarms as the tumble alarm goes off when I am driving my space plane along the ground and it is really really annoying in the cockpit view. Third it would be awesome to have a H form cockpit. As it is I use a 4m nose and an H drone core but it would be great if there was a proper cockpit Edited May 17, 2017 by captinjoehenry Link to comment Share on other sites More sharing options...
sebi.zzr Posted May 17, 2017 Share Posted May 17, 2017 1 hour ago, captinjoehenry said: First of all in the K cockpit I get the hexadecimal color code next to the text on most of the sliders: This is not OPT bug,it's either RasterPropMonitor or ASET. Link to comment Share on other sites More sharing options...
captinjoehenry Posted May 17, 2017 Share Posted May 17, 2017 2 minutes ago, sebi.zzr said: This is not OPT bug,it's either RasterPropMonitor or ASET. Ah ok. Any suggestions for fixing it? Am I missing a file? Link to comment Share on other sites More sharing options...
sebi.zzr Posted May 17, 2017 Share Posted May 17, 2017 1 minute ago, captinjoehenry said: Ah ok. Any suggestions for fixing it? Am I missing a file? Try uninstalling ASET props and see if that helps.Other wise you have to wait for cockpits to be redone. Link to comment Share on other sites More sharing options...
captinjoehenry Posted May 17, 2017 Share Posted May 17, 2017 2 hours ago, sebi.zzr said: Try uninstalling ASET props and see if that helps.Other wise you have to wait for cockpits to be redone. thanks that fixed it Link to comment Share on other sites More sharing options...
Magnavox Posted May 18, 2017 Share Posted May 18, 2017 @K.Yeon while we are dreaming of new things to make you model in future version of your mod, let me put in a request for an H to Mk 2 Coupler with air intakes and an H Fuselage Tricoupler with three 1.25m mounts. Two engines aren't enough to get to orbit and mounting a third is inelegant, as below Link to comment Share on other sites More sharing options...
LukeTheYeti Posted May 19, 2017 Share Posted May 19, 2017 Been playing around with the H fuselage and made a pretty neat TSTO. I totally agree about any size adapters for the H fuselage but I totally get that they're meant to attach to other things. Link to comment Share on other sites More sharing options...
LukeTheYeti Posted May 19, 2017 Share Posted May 19, 2017 Also I may have found an actual bug, I cannot re-enter the J Inline Boarding Ramp. No option to grab or board.so my kerbs are stuck outside Link to comment Share on other sites More sharing options...
stali79 Posted May 19, 2017 Share Posted May 19, 2017 2 hours ago, LukeTheYeti said: Also I may have found an actual bug, I cannot re-enter the J Inline Boarding Ramp. No option to grab or board.so my kerbs are stuck outside Jump and spam B Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 19, 2017 Share Posted May 19, 2017 3 minutes ago, stali79 said: Jump and spam B No. Crouch and spam B. That'll really annoy people. Link to comment Share on other sites More sharing options...
LukeTheYeti Posted May 19, 2017 Share Posted May 19, 2017 (edited) On 5/19/2017 at 0:18 PM, stali79 said: Jump and spam B Tried this with the boarding ramp retracted so I wouldn't fall away, was not able to trigger it. When I exited the airlock I saw the option for a half second before I fell down the ramp, which makes me think the object to trigger it is behind the mesh of the wall/floor and too far away to properly interact with. Edit: Found where the collider is while in space, may still be hard to hit while in gravity but now I know where it is Edited May 21, 2017 by LukeTheYeti Link to comment Share on other sites More sharing options...
captinjoehenry Posted May 20, 2017 Share Posted May 20, 2017 (edited) @K.YeonI have a bug report for the K series body parts. All of the K series body parts do not seem to block the airflow. As in each k part in a stack generates drag as well as lift. Also parts clipped into K body parts do not get shielded from the airflow and generate drag. The K cargo compartment though does shield parts inside of it. Edited May 20, 2017 by captinjoehenry Link to comment Share on other sites More sharing options...
CJagd Posted May 20, 2017 Share Posted May 20, 2017 On 07/05/2017 at 4:32 PM, Vanguard-Warden said: I love the H part, i made a small shuttle/cargo transport with it. I love the design, thank you K.Yeon for your work Reveal hidden contents I still have to find where i should put a docking port, but now my kerbal can travel between, base in style Hi, could I have your Craft file for this awesome shuttle design. All my try to recreate your ship where failure Link to comment Share on other sites More sharing options...
RedParadize Posted May 21, 2017 Share Posted May 21, 2017 hi @K.Yeon Would it be possible to expand the H part a bit? They are really lovely, but I feel that a centered engine mount is necessary when used on its own. One with two engines on each side plus a docking port/hatch hybrid in the center would be wonderful. Bay would also be a nice addition, preferably short as other body already cover larger capacity. Thanks! Link to comment Share on other sites More sharing options...
ss8913 Posted May 23, 2017 Share Posted May 23, 2017 @K.Yeon now that FAR is officially released, will there be an updated MM patch to address the OPT-FAR aero compatibility issues (especially the wings) ? Link to comment Share on other sites More sharing options...
captinjoehenry Posted May 23, 2017 Share Posted May 23, 2017 @K.Yeon One other thing that I found is the bicoupler for the H fuselage places the two engines quite high relative to the center of mass of a H style space plane which adds a huge amount of off center thrust pitching. Link to comment Share on other sites More sharing options...
stali79 Posted May 23, 2017 Share Posted May 23, 2017 8 hours ago, ss8913 said: @K.Yeon now that FAR is officially released, will there be an updated MM patch to address the OPT-FAR aero compatibility issues (especially the wings) ? I did some test flights with the new FAR installed and I have had no major issues, well none beyond my my planes not performing reentry as fast as I am used to. Link to comment Share on other sites More sharing options...
RubberDucky Posted May 23, 2017 Share Posted May 23, 2017 (edited) Help me please All parts is in all the tabs Edited May 23, 2017 by RubberDucky Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 23, 2017 Share Posted May 23, 2017 3 hours ago, RubberDucky said: All parts is in all the tabs Make sure to read the red text in the OP, download the fixes, and install Community Category Kit to have OPT's parts show up under one tab. Link to comment Share on other sites More sharing options...
stali79 Posted May 23, 2017 Share Posted May 23, 2017 4 hours ago, RubberDucky said: Help me please All parts is in all the tabs So you ask for help without actually stating what the problem is. You provide no modlist or logs. Please check the link in my signature and then try again. Link to comment Share on other sites More sharing options...
ss8913 Posted May 24, 2017 Share Posted May 24, 2017 17 hours ago, stali79 said: I did some test flights with the new FAR installed and I have had no major issues, well none beyond my my planes not performing reentry as fast as I am used to. it's been a long-standing issue that OPT wings produce no lift with FAR. Has this been addressed in OPT already? I remember K.Yeon saying he would address it when FAR went official.. I didn't actually test it though, in light of that previous conversation that I had with him on the topic. Link to comment Share on other sites More sharing options...
captinjoehenry Posted May 24, 2017 Share Posted May 24, 2017 Better bug report for no aero shielding with K parts: With a stock install with only OPT I made a simple K style space plane. I then used the F12 aero display and there are drag lines for all of the k series parts even behind each other. So there is no apparent aero shielding going on. I then put a small monoprop tank inside of the space plane and the monoprop tank even though it was inside of the k series part also generated drag. In addition the 3 engines on the k series tri coupler also generated drag even though they were behind the whole space plane. The drag even persisted when the space plane was facing directly prograde in the atmosphere. I could not find the log in any of the three places it should have been so I am not sure where to get it to include it here. the whole space plane aero display showing drag on all three of the engines and the control surfaces even though they are behind the tail surface: The K series fuel tank generating drag even though it is behind the k series cockpit: The monoprop tank clipped inside the K series cockpit also producing drag. Link to comment Share on other sites More sharing options...
TheKurgan Posted May 25, 2017 Share Posted May 25, 2017 I've always noticed this too, is this a difficult fix? I mean my space planes seem to perform fine to me, but could they be better? 22 hours ago, captinjoehenry said: Better bug report for no aero shielding with K parts: With a stock install with only OPT I made a simple K style space plane. I then used the F12 aero display and there are drag lines for all of the k series parts even behind each other. So there is no apparent aero shielding going on. I then put a small monoprop tank inside of the space plane and the monoprop tank even though it was inside of the k series part also generated drag. In addition the 3 engines on the k series tri coupler also generated drag even though they were behind the whole space plane. The drag even persisted when the space plane was facing directly prograde in the atmosphere. I could not find the log in any of the three places it should have been so I am not sure where to get it to include it here. the whole space plane aero display showing drag on all three of the engines and the control surfaces even though they are behind the tail surface: Link to comment Share on other sites More sharing options...
captinjoehenry Posted May 25, 2017 Share Posted May 25, 2017 17 minutes ago, TheKurgan said: I've always noticed this too, is this a difficult fix? I mean my space planes seem to perform fine to me, but could they be better? It would be a lot better as there is a lot of drag from the parts that should be shielded. I am not sure how much better but definitely better. Link to comment Share on other sites More sharing options...
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