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How to find what mods are crashing KSP


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As title, im running 0.25 32bit but its horrifically unstable, and I have what I would call my 'minimum required mods' to play it how I want to. However something is making it crash an awful lot, is there anything in the error log I should be looking for to find out what caused the issue ? Any help much appreciated, thanks.

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You might be hitting the memory limit on 32 bit and install Ubuntu you should just have to download load it and install in new partition which and Ubuntu will make a new boot loader and partition.

EDIT- But, I have a hard go bad and my windows 7 was in a partition and didn't get disk so with new hard drive, I installed Ubuntu and then later got windows 8 because can't find 7 which hate 8 so that

was like a waste , I dual boot Ubuntu and windows 8 don't goto windows 8 much but there are some games that don't run on Linux or in wine.

Edited by Mecripp2
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Look inside the output_log.txt. To see the cause of a crash, scroll to the end of the file where it says "**** Crash! ****", then scroll up past the stack trace, past the list of loaded DLL file paths, above where it says "Crash!!!". Between this section and the last of the standard Unity log messages, you will see the exact error for the crash. You can recognise the standard Unity log messages because they're all accompanied by a line similar to this:

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Between the two, you'll probably see this line:

DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: [B][U]System out of memory![/U][/B]

If that is the case, you are out of memory. You can either use less mods, or do some memory saving by using Active Texture Management or running using OpenGL.

For non-crashing issues, remove mods one by one until you find the one that causes the issue.

Edited by pizzaoverhead
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