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Sepratron rockets


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I think there might be some mixing of issues here. To clarify part of it... Yes, the radial decouplers are bugged since 0.24.2 (stack ones are actually bugged too, but nobody notices that one). If you would like radial decouplers to work as they did pre-v0.24.2, you can download my fix from here: http://forum.kerbalspaceprogram.com/threads/97285-0-25-Stock-Bug-Fix-Modules (Which, incidentally, also fixes problems with struts stealing decoupler momentum.)

If you don't like add-ons, you can also try many of the other things mentioned in this thread, such as separatrons and tweaking out the decoupler ejection forces. These fixes will also depend on your design.

This may be wholly different from hydraulic manifolds causing tanks to collapse. It could also be related too, since forces applied to the decouplers are pretty erratic at speeds approaching 750m/s. Even the little decouplers will rip themselves off of an FL-T800 between 700-750m/s. Once you pass 750m/s, the problem fades because of krakensbane.

Please bear in mind, the decouplers are bugged...So it's not really worth getting worked up and telling people they are crazy because they can't figure out where to put a separatron.

Cheers,

~Claw

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There is a very simple solution to the radial decoupler problem. By "radial decoupler problem", I mean the way that since 0.24.2, radial tanks have tipped inwards at their top ends and collided with the central stack.

The solution is to use 1 pair of Sepratrons facing horizontally outboard at the very top end of the radial stack. That's it, only 2 Sepratrons per radial stack, no matter how wide or tall the radial stack is. These Sepratrons keep the top end of the stack from tipping inboard. This works for all radial decouplers, and also for various amounts of strutting the radial stacks to the central stack.

Yup.

See http://forum.kerbalspaceprogram.com/threads/92460-Biggest-SRB-s-ALWAYS-destroy-main-tank?p=1385796&viewfull=1#post1385796 for a demo from a couple of months ago.

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This is kind of a game breaking bug... I hope the devs have this pretty high on their priority list to fix. I guess I cannot keep going on my hard mode save anymore because I can't risk losing funds and reps when launching my bigger rockets

not sure why this thread got moved to gameplay questions, it should almost go to bug reports thread

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