Kreuzung Posted July 1, 2012 Share Posted July 1, 2012 Yep. Link to comment Share on other sites More sharing options...
CAPFlyer Posted July 1, 2012 Share Posted July 1, 2012 I would double check this, but I\'m pretty sure with 0.15 there was a new variable added to the CFG that allows you to set the crew without a module at all. Check the stock pod CFG. I know I\'ve got a couple of 'unmanned' pods (one for Silisko, the other I don\'t remember where I got it) that have 0 crew which I modded a while ago when either 0.14 or 0.15 came out. I\'m not at my KSP computer right now so I can\'t tell ya for sure how I did it.BTW, I\'ve been meaning to ask, are your Kerbal meshes compliant with the new Kerbal model that has been described by the developers in the 0.16 Development thread and the 0.16 Animation thread? I ask because when 0.16 comes out, your meshes won\'t be needed in game since those will be present and if your dimensions and theirs don\'t line up, it\'ll make for some interesting results. Link to comment Share on other sites More sharing options...
Phoenix Aerospace Posted July 1, 2012 Share Posted July 1, 2012 Hrm... I wonder if it would be possible to re-texture the mini-pod to be a spaceplane capsule. It would be great to have a dyna-soar analogue using the spaceplane parts, and I\'ve always been a fan of micro-craft. Link to comment Share on other sites More sharing options...
Anariaq Posted July 3, 2012 Author Share Posted July 3, 2012 Hrm... I wonder if it would be possible to re-texture the mini-pod to be a spaceplane capsule. It would be great to have a dyna-soar analogue using the spaceplane parts, and I\'ve always been a fan of micro-craft.Could be retextured. Though the UV is a mess. But think the new minipod MK2 will be better solution for that part.Was not happy with the look of the pod inside KSP, So I decided to redesign the minipod. And this is the result so far.EDIT: moved a little forward with it Link to comment Share on other sites More sharing options...
rustymcclintock Posted July 4, 2012 Share Posted July 4, 2012 I don\'t mean to be rude but do you plan on actually Finishing any of this? I\'ve been following this for over a month, waiting. and while your stuff looks stunning if you never finish anything, constantly start new things, and never release them, its not very kind to keep teasing us with them. Unless I\'m mistaken and you have finished everything.What is the status of the shuttle, munpod, capsules ect? Like I said I\'m not trying to rage but I have begun to get a wee bit...tired of this? no that sounds wrong... um, I\'m beginning to lose interest lets say it like that. I mean no point in me coming here every post to see the news if its never going to go anywhere. Link to comment Share on other sites More sharing options...
Anariaq Posted July 4, 2012 Author Share Posted July 4, 2012 I don\'t mean to be rude but do you plan on actually Finishing any of this? I\'ve been following this for over a month, waiting. and while your stuff looks stunning if you never finish anything, constantly start new things, and never release them, its not very kind to keep teasing us with them. Unless I\'m mistaken and you have finished everything.What is the status of the shuttle, munpod, capsules ect? Like I said I\'m not trying to rage but I have begun to get a wee bit...tired of this? no that sounds wrong... um, I\'m beginning to lose interest lets say it like that. I mean no point in me coming here every post to see the news if its never going to go anywhere.Will finish with them. As I said before. I work best with multiple project at the time. I have a really bad workflow, because I loose interest in said project and need to make another one, and will return when I loose interest in that project. I ping pong around with them. Can say that I will continue with the dragonfly, because of the cockpit view that they are implementing in 0.16 Link to comment Share on other sites More sharing options...
rustymcclintock Posted July 4, 2012 Share Posted July 4, 2012 Will finish with them. As I said before. I work best with multiple project at the time. I have a really bad workflow, because I loose interest in said project and need to make another one, and will return when I loose interest in that project. I ping pong around with them. Can say that I will continue with the dragonfly, because of the cockpit view that they are implementing in 0.16good to know, thanks for not throwing a piss fit because I was a bit critical. while I\'ve got you where is the 'direction' key for uv mapping 'align to object'? I can\'t find it anywhere! >: U...please? Link to comment Share on other sites More sharing options...
Anariaq Posted July 4, 2012 Author Share Posted July 4, 2012 good to know, thanks for not throwing a piss fit because I was a bit critical. while I\'ve got you where is the 'direction' key for uv mapping 'align to object'? I can\'t find it anywhere! >: U...please?No need. At least you are honest, and understand your frustration. It is not the fist time I encountered that. I also end up with situation in work and school that is not positive, because of that. And been looking around. I do not know what you are asking about. What is it you are trying to do? Link to comment Share on other sites More sharing options...
rustymcclintock Posted July 4, 2012 Share Posted July 4, 2012 I sent you a message Link to comment Share on other sites More sharing options...
Anariaq Posted July 4, 2012 Author Share Posted July 4, 2012 a little update, need to sleep, hate when I get a good Idea, I always end up staying up to long to figure out stuff Link to comment Share on other sites More sharing options...
Anariaq Posted July 5, 2012 Author Share Posted July 5, 2012 I will say I am finished with the minipod MK2 and will start the highres version. So I can make the normal map for it.EDIT:little preview of the highres.Hope I can make it workEDIT2:Well first test I ever made with unity, seems to work Link to comment Share on other sites More sharing options...
tadeass Posted July 6, 2012 Share Posted July 6, 2012 Hi,Your map in unity is nice, I like it a lot. Also, do you now why Unity splits diagonally the faces? Like Quads to tris in blender, it increases poly count.Also, how did you make those bolts/screws? They are so nice, maybe a bit massive, but never know what can happen. Link to comment Share on other sites More sharing options...
rustymcclintock Posted July 6, 2012 Share Posted July 6, 2012 Hi,Your map in unity is nice, I like it a lot. Also, do you now why Unity splits diagonally the faces? Like Quads to tris in blender, it increases poly count.Also, how did you make those bolts/screws? They are so nice, maybe a bit massive, but never know what can happen. False splitting a square into 2 triangles does not increase the amount of points as two of them serve as points for both sides. Link to comment Share on other sites More sharing options...
tadeass Posted July 6, 2012 Share Posted July 6, 2012 False splitting a square into 2 triangles does not increase the amount of points as two of them serve as points for both sides.What? I don\'t understand. If you have square, it has 1 face. If you split it into two triangles, It has two faces. It looks like you\'re talking about verticles.Wait... Is there any difference between face and polygon in 3D modelling? Sorry for OT. Link to comment Share on other sites More sharing options...
rustymcclintock Posted July 6, 2012 Share Posted July 6, 2012 What? I don\'t understand. If you have square, it has 1 face. If you split it into two triangles, It has two faces. It looks like you\'re talking about verticles.Wait... Is there any difference between face and polygon in 3D modelling? Sorry for OT.Oh, I thought that was what you meant. My bad. BTW the 'false' was a reference to the office not me trying to be a know it all...probably should have disclaimered that. Link to comment Share on other sites More sharing options...
alfie275 Posted July 7, 2012 Share Posted July 7, 2012 Isn\'t all rendering done with triangles at the hardware level anyway? So 2 triangles is the same as one quad? Link to comment Share on other sites More sharing options...
Anariaq Posted July 7, 2012 Author Share Posted July 7, 2012 Yes all object we make is actually all consist of poligons, even if we see them as quad of more ( with ngon system ) So in blender you have a quad but in the background it is actually 2 triangles ( poligons ) Link to comment Share on other sites More sharing options...
Trustme2 Posted July 8, 2012 Share Posted July 8, 2012 How far are you with the Space Shuttles? Link to comment Share on other sites More sharing options...
Phoenix Aerospace Posted July 9, 2012 Share Posted July 9, 2012 When I saw the mini-pod, it it weird that the first thing I thought of was McDonnel\'s MISS proposal? Link to comment Share on other sites More sharing options...
Anariaq Posted July 10, 2012 Author Share Posted July 10, 2012 How far are you with the Space Shuttles?not really far.When I saw the mini-pod, it it weird that the first thing I thought of was McDonnel\'s MISS proposal?Damn there is always some one that already thought about it anyway a little update. Not really happy with the finish with the ampmap and normalmap.EDIT:Well I gave up, could not improve the baked textures. But here is a preview of the start of the texturingEDIT2:Went a little crazy with the texturing but like it. Will keep this texture EDIT3:Added small detail to the texture. And hope there i a way to get specmap in KSP, Anyway here is the current texure Link to comment Share on other sites More sharing options...
Anariaq Posted July 10, 2012 Author Share Posted July 10, 2012 I will say that the pod is finished now. Just need to figure out Unity so I can export it to KSP. Link to comment Share on other sites More sharing options...
Dani-Sang Posted July 10, 2012 Share Posted July 10, 2012 Great great job on that. I think I have to look at my own normal maps, seems they can use some improvement. Stupid me realized that this is within your 3d program. I hope for you it looks as great as it is in here as it is in the game. Link to comment Share on other sites More sharing options...
Anariaq Posted July 10, 2012 Author Share Posted July 10, 2012 Great great job on that. I think I have to look at my own normal maps, seems they can use some improvement.Many thanks! I noticed that you have specmap on your models? or is it just me seen things? Right now I have specmap in blender. But I have no idea how to make it work in Unity before I export it to KSP. If you have specmap on yours. How did you do it? Link to comment Share on other sites More sharing options...
Dani-Sang Posted July 10, 2012 Share Posted July 10, 2012 Many thanks! I noticed that you have specmap on your models? or is it just me seen things? Right now I have specmap in blender. But I have no idea how to make it work in Unity before I export it to KSP. If you have specmap on yours. How did you do it?You talking to the right person. The specular map is something you put as a alpha channel in the diffuse map. Thats basicly it. Normal map has its own 'channel'. Link to comment Share on other sites More sharing options...
Anariaq Posted July 10, 2012 Author Share Posted July 10, 2012 You talking to the right person. The specular map is something you put as a alpha channel in the diffuse map. Thats basicly it. Normal map has its own 'channel'.Is it in the paint program or is it in Unity when I make a material for the model? Link to comment Share on other sites More sharing options...
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