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External Command Seat: No Control


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I'm having an annoying issue with the external command seat, and I can't quite figure it out.

I have a rover (no probe core), radially attached to a stack with 2 command pods. On launch, I decouple the rover, and EVA Jeb over to one of the two external command seats. When he boards, he has no control of the rover, and I can't even control Jeb (no options on right click menu). The rover has batteries, so electric charge isn't the issue. I'm not sure if I have a mod conflict here, or if something else is the problem. I'm running FAR, KER, TweakScale, DMagic, TACLS, Universal Storage, and a few others.

Imgur album, so you can see what I am talking about.

Thanks in advance for any help!

EDIT: I was looking through the part.cfg files, and the external command seat doesn't have module: Command. Is that the problem?

.cfg:

PART
{
name = seatExternalCmd
module = Part
author = NovaSilisko

mesh = model.mu
rescaleFactor = 1

node_attach = 0.0, 0.0, 0.2, 0.0, 0.0, -1.0
//node_stack_bottom = 0.0, 0.0, 0.2, 0.0, 0.0, -1.0, 0

TechRequired = fieldScience
entryCost = 8100

cost = 200
category = Pods
subcategory = 0
title = EAS-1 External Command Seat
manufacturer = Kerlington Model Rockets and Paper Products Inc.
description = The EAS-1 External Command Seat provides all the controls needed to fully operate a spacecraft, just like a command pod, but without such needless frivolities as "pressurized interiors", or "seat belts". It's bare-bones, pedal-to-the-metal efficiency at its finest.

attachRules = 0,1,0,1,0

mass = 0.05
dragModelType = default
maximum_drag = 0.05
minimum_drag = 0.05
angularDrag = 1
crashTolerance = 6
breakingForce = 20
breakingTorque = 20
maxTemp = 2900

vesselType = Rover

MODULE
{
name = KerbalSeat
seatPivotName = seatPivot
ejectDirection = 0, 1, 0.2
}
}

Edited by hjrrockies
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Yes, by itself, I don't believe it can control anything - you'd need a probe core or similar to actually be able to do things. Once you have one of those onboard, you can control from the seat.

It can – in fact, a Kerbal in a command chair can drive a rover with up to four wheels even without any electrical storage as long as there are solar panels.

The problem seems to be the wheels. They need to be straight up and down. If you zoom in, you should see them spinning, but not moving you much of anywhere.

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It can – in fact, a Kerbal in a command chair can drive a rover with up to four wheels even without any electrical storage as long as there are solar panels.

The problem seems to be the wheels. They need to be straight up and down. If you zoom in, you should see them spinning, but not moving you much of anywhere.

I have had wheels configured that way before (basically the same design with a pod instead). The wheels aren't spinning, and rotational input doesn't do anything either. That, combined with the total absence of the normal clickable options in right-click menus, makes me pretty sure it is an issue with the seats.

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Pretty sure this is an electrical issue.

In previous KSP versions you needed at least one item that could hold an electrical charge (probe core or battery) in order to control a vehicle from a seat. Even if you had numerous solar panels or RTG's.

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@Tex_NL:

The rover body has 25 EC, but you don't need any electrical storage for up to four wheels that size. It won't work well, but it will work.

@hjrrockies:

I tested this problem myself in a stock install. Rover body, Science, Jr., solar panels, command seat, and four wheels. Worked perfectly until I rebuilt it with the wheels angled 45 degrees out.

Since you're not seeing the wheels move at all, one of your many mods is interfering with it. Try removing them one by one until the rover starts to work.

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@hjrrockies:

I tested this problem myself in a stock install. Rover body, Science, Jr., solar panels, command seat, and four wheels. Worked perfectly until I rebuilt it with the wheels angled 45 degrees out.

Since you're not seeing the wheels move at all, one of your many mods is interfering with it. Try removing them one by one until the rover starts to work.

I'll give this a shot here in a few. Thanks

Update: Same situation, unfortunately. I'll fiddle with my mods until I can isolate the problem.

Edited by hjrrockies
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