Pure_Diamond Posted November 2, 2014 Share Posted November 2, 2014 Well... I was watching Harv's "Last Project" series and came up with a very weird mod idea... The idea is basically when two kerbals share a command pod with an empty space they will make a new kerbal every year or so with a random element. There would also be a way to click on a hatch and initiate the process. Also there would be a way to add a strict no workplace relations policy. Eventually I would want to add in a genetic component affecting Courage and Stupidity as well as the .90 Kerbal EXP. I was wondering if this would be at all possible and how one would be able to do said thing... Link to comment Share on other sites More sharing options...
Helix935 Posted November 3, 2014 Share Posted November 3, 2014 uhhhhhh.................. i am not sure how to respond to this uhhh are you sure you want kerbals to have accidents like this plus would they be spawning mini kerbals or full sized kerbals first of all? Link to comment Share on other sites More sharing options...
Axelord FTW Posted November 3, 2014 Share Posted November 3, 2014 With enough kerbals and an engine nozzle strapped to the pod hatch, you could get some thrust out the expansion of the kerbals' volume.But really, wat Link to comment Share on other sites More sharing options...
Luka 999 Posted April 18, 2015 Share Posted April 18, 2015 This is a good idea but I think that you should wait for the version 1.0 when female kerbals will be introduced. I would add the reqirement that there has to be at least one female and one male kerbal inside the ship. For the problem of the time the kerbals need to grow up I sudgest that you add a new resource named baby kerbals (or any other name) and after a certen amount of time (about 5 years) the kerbal would appear in the free seat. Please text back. Link to comment Share on other sites More sharing options...
Master Tao Posted April 18, 2015 Share Posted April 18, 2015 This thread is old enough that the idea has since been implemented as part of the Civilian Population mod.If you're looking to discuss it further, there's a more recent thread here. (Closed.) Link to comment Share on other sites More sharing options...
Recommended Posts