randomness5555 Posted November 15, 2014 Share Posted November 15, 2014 Glad to see this mod back, but I have a question. How ARE you meant to assemble the VA system? I thought I had it down, but then realised that there were a few parts I hadn't used. A link to a vid, a pic or a craft file would be greatly appreciated.(BTW, it really IS great to see this back) Link to comment Share on other sites More sharing options...
NoMrBond Posted November 16, 2014 Share Posted November 16, 2014 How to assemble the VA and TKS systems Please bare in mind that this was off the cuff with no planning, I can make one with corrections which also covers different configurations later Link to comment Share on other sites More sharing options...
Guest Posted November 16, 2014 Share Posted November 16, 2014 Any chance to see the dedicated VA chute come back? I liked it better than stock chutes. Link to comment Share on other sites More sharing options...
randomness5555 Posted November 16, 2014 Share Posted November 16, 2014 Thanks for the vid man, that was great! If you could show the alternate designs that would be even better (wink wink, nudge nudge) Link to comment Share on other sites More sharing options...
Soviet borris Posted November 16, 2014 Share Posted November 16, 2014 Anyone getting a bug where the VA shrinks after time-warp? Link to comment Share on other sites More sharing options...
randomness5555 Posted November 16, 2014 Share Posted November 16, 2014 I've had the shrinking bug, but I don't think it was when I was using the VA. Could be a common plugin that kosmos uses Link to comment Share on other sites More sharing options...
gameguy600 Posted November 16, 2014 Share Posted November 16, 2014 Is there any chance that your mods will support the http://forum.kerbalspaceprogram.com/threads/98409-Planning-Community-Tech-Tree once it is released? Link to comment Share on other sites More sharing options...
lindemherz Posted November 16, 2014 Share Posted November 16, 2014 As for Apas-69 I wil try and get that working... I am not sure the issue though :/Manually docking, I've been able to reproduce the bug only coming in hot and misaligned starting at about 0.3 m/s. Lots of petal on petal rubbing there, so I second that being a thing of collider interaction. Add my vote to the don't-abandon-APAS camp; I do use it as my primary docking port due to the aligning precision, and I missed it dearly after KSP updates rendered it buggy. Btw, CBBP, what are the chances of an 89/95 type inner petal APAS-96? If you need help with modelling it, or an implementation of the International Docking System Standard, I might be able to give you a hand. Link to comment Share on other sites More sharing options...
NoMrBond Posted November 16, 2014 Share Posted November 16, 2014 Anyone getting a bug where the VA shrinks after time-warp?I've had the shrinking bug, but I don't think it was when I was using the VA. Could be a common plugin that kosmos usesThis was a problem with the way the MODEL{scale} was set and is fixed for the next release Link to comment Share on other sites More sharing options...
onlinegamesz Posted November 16, 2014 Share Posted November 16, 2014 Oh damn, i'm glad you are back, I was waiting for this amazing mod for ages. Link to comment Share on other sites More sharing options...
MOARdV Posted November 16, 2014 Share Posted November 16, 2014 For anyone feeling adventurous, I've updated the Universal Rocket Module plugin for KOSMOS. New features include VAB-switchable model parts and auto-sizing interstage fairings. This update should work with existing installations, but there's always a chance that it'll break things. The new features are found on the new parts, Universal Rocket Module 1.25m fuel tank (under Propulsion), and the URM-1 Interstage Fairing (under Structure). Link to comment Share on other sites More sharing options...
BLUAV8R Posted November 16, 2014 Share Posted November 16, 2014 For anyone feeling adventurous, I've updated the Universal Rocket Module plugin for KOSMOS. New features include VAB-switchable model parts and auto-sizing interstage fairings. This update should work with existing installations, but there's always a chance that it'll break things. The new features are found on the new parts, Universal Rocket Module 1.25m fuel tank (under Propulsion), and the URM-1 Interstage Fairing (under Structure).I'm about to try this out right now, but I wanted to know if the URM tanks had tweakscale capabilities for diameter? I know the engines do but I think I tried the tanks and they didn't have it. I think it can easily be written too with a simple MM patch so i'll try! Link to comment Share on other sites More sharing options...
MOARdV Posted November 16, 2014 Share Posted November 16, 2014 I'm about to try this out right now, but I wanted to know if the URM tanks had tweakscale capabilities for diameter? I know the engines do but I think I tried the tanks and they didn't have it. I think it can easily be written too with a simple MM patch so i'll try!I don't use Tweakscale, so, no, they aren't written with that in mind. Very early versions of the plugin allowed you to change diameter, but there were some technical issues that I didn't solve, so I disabled that. It might show up again down the road. Link to comment Share on other sites More sharing options...
BLUAV8R Posted November 16, 2014 Share Posted November 16, 2014 I don't use Tweakscale, so, no, they aren't written with that in mind. Very early versions of the plugin allowed you to change diameter, but there were some technical issues that I didn't solve, so I disabled that. It might show up again down the road.Okay thanks anyways because I'd love to e able to work with larger diameters at times with these parts! Link to comment Share on other sites More sharing options...
Sage Posted November 17, 2014 Share Posted November 17, 2014 Okay thanks anyways because I'd love to e able to work with larger diameters at times with these parts!I'm pretty sure that Cbbp wants 2.5 and higher size tanks for KOSMOS, so if it's not in the plugin they'll show up sometime in the future. I'm actually glad if they are a separate part, as stuff that makes thing bigger radially like tweakscale doesn't really fix the number of sides of the cylinder of the part in question. Link to comment Share on other sites More sharing options...
BLUAV8R Posted November 17, 2014 Share Posted November 17, 2014 I'm pretty sure that Cbbp wants 2.5 and higher size tanks for KOSMOS, so if it's not in the plugin they'll show up sometime in the future. I'm actually glad if they are a separate part, as stuff that makes thing bigger radially like tweakscale doesn't really fix the number of sides of the cylinder of the part in question.Good point also, i've recently gotten into converting all my textures into DDS format, FINALLY figured out how to run this pack, Tantares, FUSTEK, and KSO without crashing on 32 bit! right now my URM pack is only 42MB Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted November 17, 2014 Author Share Posted November 17, 2014 well these fuel hogs certainly arn't meant to fly on URM-1. Link to comment Share on other sites More sharing options...
BLUAV8R Posted November 17, 2014 Share Posted November 17, 2014 AWESOME! (10char) Link to comment Share on other sites More sharing options...
Sage Posted November 17, 2014 Share Posted November 17, 2014 well these fuel hogs certainly arn't meant to fly on URM-1. https://dl.dropboxusercontent.com/u/1417259/kerbal/screen%20shots/Rd-170%27s.pngOh wow! #2 is an RD-170 and #4 an RD-180, right? Are the others different variants? Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted November 17, 2014 Author Share Posted November 17, 2014 Who knows but they are way too high ploy... :/ Link to comment Share on other sites More sharing options...
Tyoi Posted November 17, 2014 Share Posted November 17, 2014 (edited) For some reason my game hangs on loading the kosmos SSPP pack. Every time on "KOSMOS/Parts/Engine/Kosmos_TKS_RD-0225_Engine/part/Kosmos_TKS_RD-0225_Engine"...??? (can't read the rest of the line).Edit: Multiple parts on both the SSPP and URM packs I'm running latest version KSP and just downloaded both packs and installed them on a clean KSP folder. Edited November 17, 2014 by Tyoi Link to comment Share on other sites More sharing options...
KilrBe3 Posted November 18, 2014 Share Posted November 18, 2014 Awesome!Hard to learn with these part's, Love some craft files, or a General Assembly Picture! Great models/texture work though!!! Link to comment Share on other sites More sharing options...
Kommitz Posted November 18, 2014 Share Posted November 18, 2014 I love the art-work that goes into these parts. Lovely stuff. Only 'complaint' I could think of is that there's a lack of realistic styled other parts that look good next to these.I'm looking forward to the nuke engine. Link to comment Share on other sites More sharing options...
JoseEduardo Posted November 18, 2014 Share Posted November 18, 2014 cBBP, just wondering, would it be possible to either add a "paint-kit" to change the textures of the pack on our own, or make more textures available? i would love to see KOSMOS either with a white color (Mir-like), stockish or soviet green Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted November 18, 2014 Author Share Posted November 18, 2014 Been dwelling on a repaint. URM could get optional colors but SSPP would get a major overhaul if touched again (but that will not be anytime soon). Link to comment Share on other sites More sharing options...
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