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Frozen loading screen


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I got version 0.25 yesterday, but when I tried to load the game froze in the loading screen as it was out of memory, dispite it being a completely clean install. I have 64 bit windows, and I altered the affinity setting to run on only one cpu, but that didn't change anything.

My system specs are: Dual Intel i7 quadcore processors,

12GB RAM,

NVidia 660 gtx graphics

cards,

Windows 7

Edited by MinimumSky5
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It seems a lot of people have been running into out of memory crashes even with stock installs – probably because of all the assets added in 0.25 (SP+ & destructible buildings). Windows 64-bit won't help you (yet), but there are a couple of stock options you can try: the -force-opengl option and reducing Texture Quality in the Grpahics settings.

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Forcing OpenGL can work, but it also risks other problems. If that doesn't work for you, you can also try reducing the texture quality to half (in the main menu settings). If the game doesn't let you get that far, you can edit the settings.cfg file (with notepad) and change the texture quality line to say "TEXTURE_QUALITY = 1" (or you can use 2 or 3 even).

Give that a try. You can also upload a crash log (output_log.txt) and that can help us figure out if it's something else.

Cheers,

-Claw

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The out of memory problems with a stock install should only be a problem on 32 bit versions of Windows where KSP is limited to 2gb of ram. There is no way a stock install on 64 bit windows should run out of memory during the load. Are you actually running the 64 bit version of KSP? If so, then you should be aware that it is highly unstable, some people can run it ok and others have problems getting it to run at all. You should definitely make sure you are using the 32 bit version of KSP and post your output_log.txt file as mentioned by Claw...

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I've tried reducing the texture quality, but that hasn't helped at all. The final log lines are:

<spoiler>

Model load error in C:......\Squad\Spaces\PodCockpit\._model.mu

Load(Model): Squad\Spaces\PodCockpit\model

NullReferenceExeption: Object reference not set to an instance of an object

LDir+-*.MoveNext ()

meDatabase+ . MoveNext ()

</spoiler>

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I've tried reducing the texture quality, but that hasn't helped at all. The final log lines are:

<spoiler>

Model load error in C:......\Squad\Spaces\PodCockpit\._model.mu

Load(Model): Squad\Spaces\PodCockpit\model

NullReferenceExeption: Object reference not set to an instance of an object

LDir+-*.MoveNext ()

meDatabase+ . MoveNext ()

</spoiler>

Did you edit that message at all? Can you tell us what files you have in the GameData\Squad\Spaces\PodCockpit folder?

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Try copying and pasting (not moving) KSP to somewhere other than the Desktop, such as C:\Games\. The Desktop has odd permissions settings which interfere with KSP. If that works, you can safely delete the copy on the desktop.

If not, please upload your output_log.txt. It's much more useful than the KSP.log.

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Well, that isn't the complete log, but it shows loads of problems and they all appear to be similar. Basically I have never seen the game complain about files with ._ at the start of the names. There are no such files in the standard GameData directory. It looks like your install is badly corrupted. Can you list what files are actually present in the GameData\Squad\Parts\Aero\aerodynamicNoseCone directory?

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Padishar- AerodynamicNoseCone.cfg, model.mu, model000.mum

Slumpie, yes, my computer is having Internet issues so I used my laptop to download, then transfered the game on a memory stick, but I made sure to get the windows version, so I didn't think that could cause issues.

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Did you transfer the .zip file via the memory stick or did you unzip it on the Mac (it sounds like the latter).

Try turning on system and/or hidden files in the view tab of the "Folder options" window. I suspect that coming from a mac you have various extra files and folders you shouldn't have and this is confusing the loading process...

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Ah, I see. Yes, you'll be finding an awful lot of issues there, then. What you'll need to do is get rid of all the hidden files a Mac will add to the folders. Since all the files start with ._, you can get rid of them easily with a command prompt.

If you open up a command prompt (Start >> type 'cmd' >> click Command Prompt) and change to each directory in turn (you can copy paste the directory location from an Explorer window; in Command Prompt you use 'cd [PATH]' to change directory. 'cd .' will take you up one level. What you do in each directory is fairly straightforward; you just type 'del ._*' and hit enter. This should clear up the pesky Mac files.

There might be an automated solution, though. I'll go have a look.

EDIT: There is! Okay, so instead of going through each folder individually, the del command can go through subfolders. All you need to do is go to the main KSP folder in a Command Prompt window (using 'cd' like I mentioned above), and enter this command:

del /s /q /f /a:h ._*

Edited by vexx32
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EDIT: There is! Okay, so instead of going through each folder individually, the del command can go through subfolders. All you need to do is go to the main KSP folder in a Command Prompt window (using 'cd' like I mentioned above), and enter this command:

del /s /q /f /a:h ._*

Just as well, really, there are something like 320 folders in a clean install which would take a while...

YAY! It works! Thanks guys, I guess the moral of this story is to never transfer games from one OS to another!

If you do need to do this again then just copy the zip file on the memory stick and unpack it on the PC. This shouldn't introduce any odd Mac files...

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