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Project Alexandria: a history of spaceflight done in Real Solar System


Felbourn

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Real launches end at roughly 89 degrees. If I were flying a normal RSS launch then I would to. However, my Alexandria launches are trying to match the "real" launch AP and PE, and lots of times I find I am coming in too high at the end. If I used MechJeb or some other tool to calculate the angles then I would not be coming in so high all the time, but I don't, and therefore many times I am ending at 95 or worse to compensate. Another way I could have fixed this would be to turn off my engines at the right AP, but that would not be realistic either. I have opted to go for the "engines don't turn off" realism instead of the "attack angle is correct" realism.

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Hey Bob. A little bit off topic but, I have decided to try make a plugin for KSP. I don't know what but i am setting things up. So i got Visual Studio Community 2015 and Unity with the Unity Tools. So here is my question. When I start the new project do I select Visual C#/Windows/Classic Desktop/Class Library? Also, when i type "using.UnityEngine;" it does not recognize it. Also, to compile the .dll do toy have to debug it? For me I can't select that option.

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Hey Bob. A little bit off topic but, I have decided to try make a plugin for KSP. I don't know what but i am setting things up. So i got Visual Studio Community 2015 and Unity with the Unity Tools. So here is my question. When I start the new project do I select Visual C#/Windows/Classic Desktop/Class Library? Also, when i type "using.UnityEngine;" it does not recognize it. Also, to compile the .dll do toy have to debug it? For me I can't select that option.

You want this:

http://wiki.kerbalspaceprogram.com/wiki/Setting_up_Visual_Studio

Be sure to add the path to your UnityEngine as a reference.

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Hopefully the 64bit client is go for 1.1. Something tells me it's still going to have some...quirks. To say the least. And that it still may be necessary to hold onto my Linux installation. Because having the performance of DirectX and the 64bit memory limit just sounds too good to be true.

Either way I'm hoping we can get 1.1 before new years.

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Have you ever considered doing a "What if" episode? Taking a bunch of very interesting ideas and propositions for space vehicles, and creating a hypothetical launch for it. Like with the N-1, the Nova, the Saturn 8 direct moon landing, the Star Clipper, the Sea Dragon, and the UR700M.

If that doesn't sound like something you want to do, maybe at the end of the series (which I hope isn't till we arrive at the present), you continue for a bit showcasing some pivotal future launches. Maybe even a Mars landing.

I enjoy the series as it is, truly, but when I get thinking I just want to share. I hope you dont think I'm not completely ecstatic every time I see a new episode of Project Alexandria.

Sincerely,

A spaceflight enthusiast.

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I have thought about it. If I do anything like this, it would be after Alexandria. However, at my current pace of one Alexandria equals one spaceflight history year as often as I am able to make them, it will be 2-3 years before I catch up to real time. :)

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I have thought about it. If I do anything like this, it would be after Alexandria. However, at my current pace of one Alexandria equals one spaceflight history year as often as I am able to make them, it will be 2-3 years before I catch up to real time. :)

Yup, you have a tendency to bite into really big projects... I would have thought making this would take you more years, even. Still, slow and steady does the trick, keep them coming!

Rune. It will be awesome if you finish it, though. We'll see! :)

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I have thought about it. If I do anything like this, it would be after Alexandria. However, at my current pace of one Alexandria equals one spaceflight history year as often as I am able to make them, it will be 2-3 years before I catch up to real time. :)

Oh wow, Felbourn is in it for the long run.

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Oh wow, Felbourn is in it for the long run.

I've played some games on and off for 15-20 years. I can't see why I would not want to spend a little time here and there to continue Alexandria, even if it took a month per episode once I slow down. Everyone slows down eventually. I already have some. The trick is to slow without stopping. KSP is easy to play slow without stopping though.

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[quote name='Felbourn']Worked on a new launch pad (the one at the bottom) visible in front of Missile Row

Click image for higher resolution

[URL]http://i.imgur.com/q6XsNWb.png[/URL][/QUOTE]

Uh LC-37 didn't quite look like that. Here's a link to a model of what it really looked like.

[URL]https://3dwarehouse.sketchup.com/model.html?id=c15441d2ff8a418d7f094660e4a29291[/URL]

Here's a map of it.

[IMG]https://upload.wikimedia.org/wikipedia/commons/7/72/LC-37.jpg[/IMG] Edited by Brainpop14
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Once you have finished creating all those models (you can use Blender) and after you've placed them all for RSS (you can use Kerbal Konstructs) and after 64-bit is released with KSP 1.1 (so that all those models don't crash KSP upon launching anything) would you please send me a copy of the CFG files for that launch complex? ;) Edited by Felbourn
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That looks cool. I need to start removing models from my Missile Row (until 64 bit) unless this one is already low poly in which case I could swap it to remove a more complicated tower to save some space. So sure, I'd love that if it's not too large.
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