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pack_rtr

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Everything posted by pack_rtr

  1. I got this problem as well. I think it's the latest version on Kopernicus but I haven't tested it yet.
  2. Damn!! Also, when will you update the OP to the new layout?
  3. Hey Bob. A little bit off topic but, I have decided to try make a plugin for KSP. I don't know what but i am setting things up. So i got Visual Studio Community 2015 and Unity with the Unity Tools. So here is my question. When I start the new project do I select Visual C#/Windows/Classic Desktop/Class Library? Also, when i type "using.UnityEngine;" it does not recognize it. Also, to compile the .dll do toy have to debug it? For me I can't select that option.
  4. Bob, for Project Ares were you waiting for 1.0.5 or are waiting for 1.1? Also, for any regular sized Kerbin videos, check out this mod if you haven't already. It makes the game much better.http://forum.kerbalspaceprogram.com/threads/137223-WIP-1-0-4-Stock-Visual-Enhancements-SVE-A-Port-of-RVE
  5. Man... Now that water looks fantastic, good job. Other than a flickering in the horizon while in the atmosphere, it ran flawlessly. With 4k textures and 8k for the Earth and the Moon, Planet Shine, Distant Object, Proot's Skybox and no OpenGL mode, the RAM was 200 to 300 Mb under 3Gb. Also, is the KSC supposed to be in a city? Other than that, you nailed it man:)
  6. After playing with this for a while, it's time for a bug report and a suggestion. I tried the Ultra Res version of the mod in windows, with these mods (in the album) and it ran very smoothly. The only problems that I encountered was that some planets had a bit of transparency (as in the album) and some times the clouds had some boxes around them. Anyway, really good work. Now, my suggestion is to add the haze effect higher as one of the real life pic below. Other than that, I can't see myself play KSP without this mod:) Real Life Pic: http://i.imgur.com/s1KtJbD.jpg My SVE Album: ​http://imgur.com/a/XMdTf
  7. So for this you need the EnvironmentalVisualEnchancements folder ONLY from the EVE Overhaul branch, the SVE BoulderCo folder and optionally scatterer? Also, do you have to press Alt+E and then Apply as with RVE? Other than that AWESOME!!!
  8. If you ever do a stock sized Solar System Series use this https://github.com/Nhawks1717/RVE-Stock/releases
  9. Only is you haven't found about it already, I found this launchers pack and I thought it was ideal for Project Alexandria but at a later date. http://forum.kerbalspaceprogram.com/threads/78741-1-0-3-Launchers-Pack-V-5-2-Payload-Interfaces-small-changes It includes the Falcon I, the Atlas V, as well as the Delta II rocket. Also, when will you update your Alexandria repo? I want to see that space center!!!
  10. So will it be a .dll file that will be applied on game load? In what program are .dlls written and on what computer language? I don't know anything about .dlls since this year is my first class about programming but we will only learn java:(Also, when will you update the Alexandria repo? I want to see that space center!!!
  11. Great Finale, well done! Will the next series be on the Genesis install or a new one?
  12. Anyone found this bug? The FOV got messed up as well as the camera controls. Scrolling up zoomed out an scrolling down zoomed in. Also the box thingy. Outside of that the atmo colour is black. After restarting the game though, the bug went away!
  13. Bob, on your new RSS install, what res RSS textures did you use? Also, to get RVE working on the launchpad do you press Apply one time and then it works or do you have to do it every time you load the game?
  14. I tried you mod and the only problem was that after getting into space, it looked like I was still in the atmosphere. There was a blue-ish circle around me. An Alt+E and Apply fixed it. Other than that awesome mod!!!
  15. This link takes you to EVE Overhaul that is being updated regularly and it has new stuff. For example it was last updated like 20 days ago, where as EVE hasn't been updated since September.
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