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[1.1.2] Realism Overhaul v11.0.0 May 8


Felger

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Hello, I'd like to ask: does anyone manage to play RSS and RO and put up without hangar extender?

For some reason I'm having great difficulty with building tall rockets such as the FASA saturn V provided, it looks difficult if not impossible to place more than a few parts above the ceiling.

how do you people do it? is there a Hangar extender alternative that I'm unaware of? or are there any tricks about building taller?

Many thanks

If you go into part-offset mode ("2" on keyboard) and shift-left click the rocket, you'll offset the root part. Look up, and drag the whole thing into the floor to work on the upper stages. I think you might be able to launch it that way, but I pull it back up when I'm done to be safe.

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Just letting you guys know, RO does not seem to have RSS as a dependency in CKAN anymore.

True. I don't know if it's intentional or not, but it's certainly a bit confusing.

If one forgets to install RSS and does so manually later, there are..glitches. The ground around space centres either uses a very dark brown texture or is black, there are issues with lighting (parts and buildings illuminated from another angle than the Sun is at), and spontaneously the "interior" of the planet is visible (similar to this)

To counter that: in CKAN, tick the RSS checkbox along with Realism Overhaul, choose a texture set and proceed as normally. Everything should work fine, or at least it did for me.

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okay, I am a bit frustrated now. Can anybody please tell me, which versions of which mods I need to get proper realistic heating.

I certainly need FAR. So do I need RealHeat AND DeadlyReentry? And which version and so I miss something?

Also is there some problem maybe with Kopernicus, the guys there talk about some athmosphere problems.

My craft (mk1 with onboard heat shield) is now entering earth with 9000kmph at PE. What must I do (which PE) to not blow up?

Is it normal, that there is no skin to int flux?

Best regards,

▼☺

Edited by nablabla
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Is there any option for using Ion engines at the moment? These were by far my favourite craft in .25 when orbit manipulator was available.

If there isn't any orbit manipulator replacement, how should I go about to change thrust values on SEP without breaking everything?

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okay, I am a bit frustrated now. Can anybody please tell me, which versions of which mods I need to get proper realistic heating.

I certainly need FAR. So do I need RealHeat AND DeadlyReentry? And which version and so I miss something?

Also is there some problem maybe with Kopernicus, the guys there talk about some athmosphere problems.

My craft (mk1 with onboard heat shield) is now entering earth with 9000kmph at PE. What must I do (which PE) to not blow up?

Is it normal, that there is no skin to int flux?

Best regards,

▼☺

Ya I'd like to know the answer to this question also. I recently did a reentry using the FASA apollo pod and the ablative shield did NOT decrease at all. Basically the pod reentered without ablating the heat shield at all.

Also the stock fuel cell doesn't seem to be working either. I have the appropriate resources in my SModule (liqH and LiqO2) but the fuel cell doesn't seem to be making any electricity.

Edited by TeeGee
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Not sure about periapsis, but you want both RealHeat and DeadlyReentry. DeadlyReentry is basically in stock now, so the mod is mostly about tweaking reentry to be more dangerous and realistic, while adding smaller features like G-Force damage. RealHeat is about improving the heat system and, in future, replacing parts of it. Starwaster mentioned he might need a another config in future to adapt DRE to RH, but atm everything should work fine together.

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True. I don't know if it's intentional or not, but it's certainly a bit confusing.

If one forgets to install RSS and does so manually later, there are..glitches. The ground around space centres either uses a very dark brown texture or is black, there are issues with lighting (parts and buildings illuminated from another angle than the Sun is at), and spontaneously the "interior" of the planet is visible (similar to this)

To counter that: in CKAN, tick the RSS checkbox along with Realism Overhaul, choose a texture set and proceed as normally. Everything should work fine, or at least it did for me.

pfj commented on Scott Manley's recent Youtube video on installing RSS + RO: "Currently RealismOverhaul is marked as depending upon RSS in the CKAN metadata, so installing RO will also grab RSS for you. I'm not sure that technically should be a hard dependency, and one could play RO with 6.4x kerbin or similar mods."

That comment was made about 10 hrs ago. I'm confused though because Github shows that RSS was switched from a required to recommended mod in RO's netkan file on Github 26 days ago, and I honestly do not remember it being required when I installed RSS/RO not too long ago. Regardless, I think its good RO no longer depends on RSS since there are scales such as 10x Kerbin for which RO would work.

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OK, I wonder if the thing I'm encoutering is WAD or I messed something up...

Namely, there's a whole bunch of parts on the lists marked as "non-RO", plus some of them are placed in wrong categories (for example, there are some command pods among the fuel tanks). Doesn't glitch the game or anything, but makes finding that one necessary part quite time consuming... Does such situation mean I messed something up?

I used a clean copy of KSP 1.0.4 for this, and downloaded all the mods using CKAN. I also installed some mods from the list - for example, Tantares and Orbital Science - but double checked if they are listed on RO compatibility list before installing.

EDIT: And one more question - how should I treat parts described as "not supported by RO"? Are they still OK to use, or would they cause balance issues, be under- / overpowered, make the game buggy or something else?

Edited by Astraph
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And one more question - how should I treat parts described as "not supported by RO"? Are they still OK to use, or would they cause balance issues, be under- / overpowered, make the game buggy or something else?

If a part is "not supported by RO", then Realism Overhaul has no realism config for that part, meaning it is configured for stock. In the case of engines, non RO engines are under-powered, but things like stock solar panels are over-powered. The parts won't be buggy in flight because they shouldn't be buggy in the stock game. Personally, I don't touch non-RO parts, but I know some people who are fine with using them. So do whatever you want.

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Jep, most extension mods like FAR or DRE work for both Stock and RO modified parts. If you have stock capsules in the wrong category or marked as non-RO, then your mod-install might be bugged. Otherwise not all mods are supported by RO, and some might be outdated and miss parts.

Edited by Temeter
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About that smoke screen/real plume stutter

I tried different max particles settings, bigger number -> smaller interval and longer pauses, smaller number -> longer interval & shorter pauses, but still noticeable enough to ruin gameplay. If I try smaller and smaller numbers, the plume disappears before the stutter does. I tried smokescreen 2.6.4 which came from CKAN and 2.6.6 which should be the latest one. I tried removing some mods, but no success.

Is there a way to have RO without real plume? I removed smoke screen and real plume folder from gamedata and real plume configs from gamedata/realism overhoul, but all i got was engines without effects and smooth gameplay (=> main reason why i think it's SS/RP related).

When the game pauses, there's also gap in the flame, it's much more distinct in game, when the animation is running.

ksp.jpg

Thx for any help.

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About that smoke screen/real plume stutter

I tried different max particles settings, bigger number -> smaller interval and longer pauses, smaller number -> longer interval & shorter pauses, but still noticeable enough to ruin gameplay. If I try smaller and smaller numbers, the plume disappears before the stutter does. I tried smokescreen 2.6.4 which came from CKAN and 2.6.6 which should be the latest one. I tried removing some mods, but no success.

Thx for any help.

I seem to be having the same issue.

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I'm having a problem with my RO installation, where parts appear in places where they shouldn't. For example, KW rocketry's payload shrouds and the Mechjeb module are showing up in the 'Fuel Tank' category. It's all over the place, really. In addition, is it normal for the stock fuel tanks to not match up in diameter with the command modules? Thanks in advance.

- - - Updated - - -

I'm having a problem with my RO installation, where parts appear in places where they shouldn't. For example, KW rocketry's payload shrouds and the Mechjeb module are showing up in the 'Fuel Tank' category. It's all over the place, really. In addition, is it normal for the stock fuel tanks to not match up in diameter with the command modules? Thanks in advance.

Quick follow up: I discovered that the Filter Extensions Plugin was the culprit for this unusual behavior. With that being said, I still very curios in knowing if stock parts are supposed to not align with the command modules.

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Btw, is it just for me that some nodes are borked? The stock storage compartment nodes are inside the part, same goes for a bunch of MK3 parts apart from the generic fuel tanks?

With that being said, I still very curios in knowing if stock parts are supposed to not align with the command modules.

They are, the real command modules were quite a bit larger. Mercury and Apollo measured 1.9m and 3.9m diameter respectively, which was probably rounded up for practical reasons. If you need an aerodynamic configuration, use the produceral parts mod and create cone shaped structural parts/fuel tanks to stack them between parts of different sizes. Or ofc storage bays/proc interstage fairings.

If you want a smaller 3 man pod, try a soyuz mods. Should be, depending on variant, around 2.5m to 3m.

Edited by Temeter
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I didn't think filter extensions was the problem tbh. All that program does is check which category a part belongs to and place it in the corresponding one. It seems to me at first glance that non RO parts are bein stripped of their category and placed in fuel tank by default.

I WANTED FILTER EXTENSIONS SO I ADDED THIS TO TE MAIN CONDIG FILE

Filter

Check

Type = title

Value = non ro

Invert = true

Check

Type = title

Value = wip ro

Invert = true

With correct syntax and stuff. On phone ATM and pain in Ass. What that does is stop any part with non ro or wip ro appearing in any sub category (pods, fuel tanks engines) etc.

I the figured i might need access to non ro stuff, maybe a strut here and a fairing there or whatever. Doesn't seem to be much progress on making the other stuff RO compatible atm. Anyway, you can create a new category or subcategory under any category except filter by function and simply skip the invert part of code.

Messy explanation but I'm stuck I. Traffic so only 10% focus

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Not sure about periapsis, but you want both RealHeat and DeadlyReentry. DeadlyReentry is basically in stock now, so the mod is mostly about tweaking reentry to be more dangerous and realistic, while adding smaller features like G-Force damage. RealHeat is about improving the heat system and, in future, replacing parts of it. Starwaster mentioned he might need a another config in future to adapt DRE to RH, but atm everything should work fine together.

by the way, if you use CKAN to install realism overhaul, it does not even suggest to install deadly reentry. In fact DRE is not in ckan for 1.0.4

and my problem is, that I burn up with an fully intact heatshield pointing towards the heat.

Or are the onboard heatshields rubbish?

- - - Updated - - -

About Rocket Design, I have not found any guide about the mass distribution of fuel.

I mean, how big should I build my stages compared to one another? Or what is the best deltaV-distribution

I found that an about euqal distribution is good but the lower stage should have a bit more, so it burns out if it cleared out the athmosphere and has a big twr to bring us forward flatting out the trajectory. Also smaller rockets seem to have a different best way to do it.

What do I have to google ?

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Or are the onboard heatshields rubbish?

On a 800km/0km orbit the stock (lunard return rated) heatshields loose like 5% of their ablator, so the onboard heatshield should survive at lot too.

Edited by Temeter
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About Rocket Design, I have not found any guide about the mass distribution of fuel.

I mean, how big should I build my stages compared to one another? Or what is the best deltaV-distribution

I found that an about euqal distribution is good but the lower stage should have a bit more, so it burns out if it cleared out the athmosphere and has a big twr to bring us forward flatting out the trajectory. Also smaller rockets seem to have a different best way to do it.

What do I have to google ?

I found that looking at real-world vehicles and concepts helps. This should keep you going for, say, the next few months :)

http://www.spaceflight101.com/launch-vehicle-library.html

http://b14643.de/

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I can't get it to work :( it keeps running out of memory before I can even get a single game going.


Unity Player [version: Unity 4.6.4f1_99f88340878d]

mono.dll caused an Access Violation (0xc0000005)
in module mono.dll at 0023:1011cfae.

Error occurred at 2015-07-13_205620.
C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP.exe, run by kooka_000.
84% memory in use.
0 MB physical memory [1295 MB free].
0 MB paging file [1452 MB free].
0 MB user address space [76 MB free].
Write to location 00000000 caused an access violation.

Context:
EDI: 0x00000000 ESI: 0xd4e7b040 EAX: 0x00000000
EBX: 0x00000000 ECX: 0x0000000c EDX: 0x0000000f
EIP: 0x1011cfae EBP: 0x00a8f024 SegCs: 0x00000023
EFlags: 0x00010216 ESP: 0x00a8f018 SegSs: 0x0000002b

Bytes at CS:EIP:
66 0f 7f 07 66 0f 7f 4f 10 66 0f 7f 57 20 66 0f

Stack:
0x00a8f018: 00000000 00000000 649eac60 00a8f044 ........`..dD...
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Module 1
C:\Windows\SYSTEM32\xinput1_3.dll
Image Base: 0x00400000 Image Size: 0x00016000
File Size: 81768 File Time: 2007-04-04_195342
Version:
Company: Microsoft Corporation
Product: Microsoft® DirectX for Windows®
FileDesc: Microsoft Common Controller API
FileVer: 9.18.944.0
ProdVer: 9.18.944.0

Module 2
C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP.exe
Image Base: 0x01240000 Image Size: 0x00bb9000
File Size: 11628032 File Time: 2015-07-13_185804
Version:
Company:
Product:
FileDesc:
FileVer: 4.6.4.63619
ProdVer: 4.6.4.63619

Module 3
C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Mono\mono.dll
Image Base: 0x10000000 Image Size: 0x0022f000
File Size: 2102784 File Time: 2015-07-13_185804
Version:
Company:
Product:
FileDesc:
FileVer: 0.0.0.0
ProdVer: 0.0.0.0

Module 4
C:\Windows\SYSTEM32\msgsm32.acm
Image Base: 0x211d0000 Image Size: 0x0000b000
File Size: 36136 File Time: 2014-10-29_040702
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: Microsoft GSM 6.10 Audio CODEC for MSACM
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 5
C:\Windows\SYSTEM32\ntmarta.dll
Image Base: 0x25980000 Image Size: 0x00028000
File Size: 154392 File Time: 2014-10-29_041538
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: Windows NT MARTA provider
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 6
C:\Program Files (x86)\Steam\gameoverlayrenderer.dll
Image Base: 0x566d0000 Image Size: 0x00151000
File Size: 1272000 File Time: 2015-06-04_195654
Version:
Company: Valve Corporation
Product: Steam Game Overlay Renderer
FileDesc: Steam Game Overlay Renderer
FileVer: 2.81.34.6
ProdVer: 1.0.0.1

Module 7
C:\Windows\SYSTEM32\midimap.dll
Image Base: 0x56b00000 Image Size: 0x00008000
File Size: 18944 File Time: 2014-10-29_025824
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: Microsoft MIDI Mapper
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 8
C:\Windows\SYSTEM32\MSACM32.dll
Image Base: 0x56b10000 Image Size: 0x00017000
File Size: 89816 File Time: 2014-10-29_040702
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: Microsoft ACM Audio Filter
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 9
C:\Windows\SYSTEM32\msacm32.drv
Image Base: 0x56b30000 Image Size: 0x00009000
File Size: 23040 File Time: 2014-10-29_025432
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: Microsoft Sound Mapper
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 10
C:\Windows\SYSTEM32\ksuser.dll
Image Base: 0x56b40000 Image Size: 0x00007000
File Size: 19096 File Time: 2014-10-29_040702
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: User CSA Library
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 11
C:\Windows\SYSTEM32\wdmaud.drv
Image Base: 0x56b50000 Image Size: 0x00036000
File Size: 197120 File Time: 2014-10-29_015318
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: Winmm audio system driver
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 12
C:\Windows\SYSTEM32\DDRAW.dll
Image Base: 0x59940000 Image Size: 0x000ec000
File Size: 544256 File Time: 2014-10-29_015248
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: Microsoft DirectDraw
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 13
C:\Windows\SYSTEM32\dsound.dll
Image Base: 0x5b1b0000 Image Size: 0x00081000
File Size: 517120 File Time: 2014-10-29_024754
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: DirectSound
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 14
C:\Windows\SYSTEM32\OPENGL32.dll
Image Base: 0x5b900000 Image Size: 0x000de000
File Size: 777728 File Time: 2014-10-29_025752
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: OpenGL Client DLL
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 15
C:\Windows\SYSTEM32\GLU32.dll
Image Base: 0x5bba0000 Image Size: 0x00025000
File Size: 140288 File Time: 2014-10-29_025952
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: OpenGL Utility Library DLL
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 16
C:\Windows\system32\wbem\wbemprox.dll
Image Base: 0x5ca50000 Image Size: 0x0000d000
File Size: 36864 File Time: 2014-10-29_015940
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: WMI
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 17
C:\Windows\SYSTEM32\DCIMAN32.dll
Image Base: 0x5ca60000 Image Size: 0x00007000
File Size: 11776 File Time: 2014-10-29_030002
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: DCI Manager
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 18
C:\Windows\SYSTEM32\AVRT.dll
Image Base: 0x5d260000 Image Size: 0x0000a000
File Size: 31496 File Time: 2014-10-29_041134
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: Multimedia Realtime Runtime
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 19
C:\Windows\SYSTEM32\atiumdva.dll
Image Base: 0x61350000 Image Size: 0x00799000
File Size: 7927568 File Time: 2015-06-23_030822
Version:
Company: Advanced Micro Devices, Inc.
Product: Advanced Micro Devices, Inc. Radeon Video Acceleration Universal Driver
FileDesc: Radeon Video Acceleration Universal Driver
FileVer: 8.14.10.513
ProdVer: 8.14.10.513

Module 20
C:\Windows\system32\wbem\fastprox.dll
Image Base: 0x62bf0000 Image Size: 0x000c4000
File Size: 786944 File Time: 2014-10-29_015924
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: WMI Custom Marshaller
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 21
C:\Windows\system32\wbem\wbemsvc.dll
Image Base: 0x62cc0000 Image Size: 0x00011000
File Size: 49664 File Time: 2014-10-29_020514
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: WMI
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 22
C:\Windows\SYSTEM32\wbemcomn.dll
Image Base: 0x62d00000 Image Size: 0x00066000
File Size: 401408 File Time: 2014-10-29_020026
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: WMI
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 23
C:\Windows\SYSTEM32\icm32.dll
Image Base: 0x62fd0000 Image Size: 0x0003b000
File Size: 223232 File Time: 2014-10-29_020338
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: Microsoft Color Management Module (CMM)
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 24
C:\Windows\SYSTEM32\atiumdag.dll
Image Base: 0x632f0000 Image Size: 0x0070c000
File Size: 7407400 File Time: 2015-06-23_030814
Version:
Company: Advanced Micro Devices, Inc.
Product: Advanced Micro Devices, Inc. Radeon DirectX Universal Driver
FileDesc: atiumdag.dll
FileVer: 9.14.10.1128
ProdVer: 9.14.10.1128

Module 25
C:\Windows\SYSTEM32\aticfx32.dll
Image Base: 0x63a30000 Image Size: 0x00125000
File Size: 1191320 File Time: 2015-06-23_030840
Version:
Company: Advanced Micro Devices, Inc.
Product: AMD Inc. Radeon DirectX 11 Driver
FileDesc: aticfx32.dll
FileVer: 8.17.10.1395
ProdVer: 8.17.10.1395

Module 26
C:\Windows\SYSTEM32\d3d9.dll
Image Base: 0x66660000 Image Size: 0x001d3000
File Size: 1907384 File Time: 2014-10-29_041204
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: Direct3D 9 Runtime
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 27
C:\Windows\SYSTEM32\mscms.dll
Image Base: 0x66980000 Image Size: 0x0007f000
File Size: 503808 File Time: 2014-10-29_015512
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: Microsoft Colour Matching System DLL
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 28
C:\Windows\SYSTEM32\MMDevAPI.DLL
Image Base: 0x69840000 Image Size: 0x00053000
File Size: 331048 File Time: 2014-10-29_040702
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: MMDevice API
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 29
C:\Windows\SYSTEM32\POWRPROF.dll
Image Base: 0x698a0000 Image Size: 0x00040000
File Size: 255136 File Time: 2014-10-29_041846
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: Power Profile Helper DLL
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 30
C:\Windows\SYSTEM32\atiu9pag.dll
Image Base: 0x6ef20000 Image Size: 0x0001c000
File Size: 102616 File Time: 2015-06-23_030848
Version:
Company: Advanced Micro Devices, Inc.
Product: Advanced Micro Devices, Inc PowerXpress Vista User Mode Driver
FileDesc: atiu9pag.dll
FileVer: 8.14.1.6463
ProdVer: 8.14.1.6463

Module 31
C:\Windows\System32\fwpuclnt.dll
Image Base: 0x6f090000 Image Size: 0x00046000
File Size: 272384 File Time: 2014-11-10_020944
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: FWP/IPsec User-Mode API
FileVer: 6.3.9600.17485
ProdVer: 6.3.9600.17485

Module 32
C:\Windows\System32\rasadhlp.dll
Image Base: 0x710c0000 Image Size: 0x00008000
File Size: 12288 File Time: 2014-10-29_020534
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: Remote Access AutoDial Helper
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 33
C:\Windows\SYSTEM32\DNSAPI.dll
Image Base: 0x710d0000 Image Size: 0x0007e000
File Size: 498688 File Time: 2014-11-05_022044
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: DNS Client API DLL
FileVer: 6.3.9600.17481
ProdVer: 6.3.9600.17481

Module 34
C:\Windows\SYSTEM32\MSWSOCK.dll
Image Base: 0x71150000 Image Size: 0x0004b000
File Size: 286208 File Time: 2014-10-29_020618
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: Microsoft Windows Sockets 2.0 Service Provider
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 35
C:\Windows\SYSTEM32\dhcpcsvc.DLL
Image Base: 0x734d0000 Image Size: 0x00014000
File Size: 64512 File Time: 2014-10-29_020552
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: DHCP Client Service
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 36
C:\Windows\SYSTEM32\dhcpcsvc6.DLL
Image Base: 0x73510000 Image Size: 0x00013000
File Size: 57344 File Time: 2014-10-29_020604
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: DHCPv6 Client
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 37
C:\Windows\SYSTEM32\AUDIOSES.DLL
Image Base: 0x73540000 Image Size: 0x00060000
File Size: 370424 File Time: 2014-10-29_040710
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: Audio Session
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 38
C:\Windows\SYSTEM32\WINNSI.DLL
Image Base: 0x735f0000 Image Size: 0x00008000
File Size: 26304 File Time: 2014-10-29_040516
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: Network Store Information RPC interface
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 39
C:\Windows\SYSTEM32\WINHTTP.dll
Image Base: 0x73620000 Image Size: 0x0009f000
File Size: 631808 File Time: 2014-10-29_015622
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: Windows HTTP Services
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 40
C:\Windows\SYSTEM32\IPHLPAPI.DLL
Image Base: 0x736c0000 Image Size: 0x00020000
File Size: 120864 File Time: 2014-10-29_040516
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: IP Helper API
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 41
C:\Windows\SYSTEM32\profapi.dll
Image Base: 0x73df0000 Image Size: 0x0000f000
File Size: 52152 File Time: 2014-10-29_040516
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: User Profile Basic API
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 42
C:\Windows\SYSTEM32\USERENV.dll
Image Base: 0x73e00000 Image Size: 0x0001b000
File Size: 98152 File Time: 2014-10-29_041538
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: Userenv
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 43
C:\Windows\SYSTEM32\bcrypt.dll
Image Base: 0x73e20000 Image Size: 0x0001e000
File Size: 111104 File Time: 2014-10-29_020548
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: Windows Cryptographic Primitives Library
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 44
C:\Windows\system32\rsaenh.dll
Image Base: 0x73e40000 Image Size: 0x00030000
File Size: 192096 File Time: 2014-10-29_041538
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: Microsoft Enhanced Cryptographic Provider
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 45
C:\Windows\SYSTEM32\CRYPTSP.dll
Image Base: 0x73e70000 Image Size: 0x00019000
File Size: 96032 File Time: 2014-10-29_041532
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: Cryptographic Service Provider API
FileVer: 6.3.9600.17415
ProdVer: 6.3.9600.17415

Module 46
C:\Windows\SYSTEM32\VERSION.dll
Image Base: 0x740e0000 Image Size: 0x00008000
File Size: 26304 File Time: 2014-10-29_041056
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
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C:\Windows\SYSTEM32\SHLWAPI.dll
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C:\Windows\SYSTEM32\KERNEL32.DLL
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C:\Windows\SYSTEM32\NSI.dll
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Module 73
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C:\Windows\SYSTEM32\IMM32.dll
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C:\Windows\SYSTEM32\WS2_32.dll
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C:\Windows\SYSTEM32\psapi.dll
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Module 77
C:\Windows\SYSTEM32\RPCRT4.dll
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C:\Windows\SYSTEM32\ntdll.dll
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== [end of error.log] ==

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About Rocket Design, I have not found any guide about the mass distribution of fuel.

I mean, how big should I build my stages compared to one another? Or what is the best deltaV-distribution

I found that an about euqal distribution is good but the lower stage should have a bit more, so it burns out if it cleared out the athmosphere and has a big twr to bring us forward flatting out the trajectory. Also smaller rockets seem to have a different best way to do it.

What do I have to google ?

https://en.wikipedia.org/wiki/Comparison_of_orbital_launch_systems

Good place to start. Weigh your payload, figure out where you want to go with it, research a launch vehicle with the right capabilities and make it in game to your own designs.

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Hm... Is it possible to install RealPlumes to stock KSP? It isn't mentioned anywhere else in the forums to my understandings. I would love to attempt it.

Edited by Avera9eJoe
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