Jump to content

animated particle texture


Recommended Posts

Im working on some animated particle textures and creating the textures with the simulation software i use for my images and videos.

But it seems that the KSP particle emitter in unity will rotate the planes in all directions depending on the camera, so the textures dont really work if the image isnt round,

the textures will look weird at certain angles because it dosnt rotate the texture itself or limit the direction it can rotate the particle planes.

Is there a way around this?

Link to comment
Share on other sites

Im working on some animated particle textures and creating the textures with the simulation software i use for my images and videos.

But it seems that the KSP particle emitter in unity will rotate the planes in all directions depending on the camera, so the textures dont really work if the image isnt round,

the textures will look weird at certain angles because it dosnt rotate the texture itself or limit the direction it can rotate the particle planes.

Is there a way around this?

short answer: Nope.

long answer: Well... You could create a custom particle emitter to override all the existing particle emitters in KSP, and use the shader that I concocted for EVE. But I'll tell you know, that would be terribly messy.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...