Maolagin Posted November 21, 2014 Share Posted November 21, 2014 KSP Version: 0.25.0Platform: Debian 64-bitWhat Happens: All planet surface textures (except for the KSC itself) are glitched out, appearing either black, black with visual noise, or one one occasion starfield with visual noise. See screenshot below for a representative example. This problem is new in 0.25.0 -- on the exact same system with the exact same graphics settings 0.24.2 works normally.Mods / Add-Ons: None, freshly unpacked stock Steps to Replicate: Start KSP. On my machine this is 100% reproducible. Result: See screenshot Fixes/Workarounds: None that I have found. Other Notes/Pictures/Log Files: My graphics settings below are typical. However, 0.24.2 works normally across a wide range of settings, and 0.25.0 displays the buggy rendering in every graphics setting I have tried. In particular, I have already tried both fullscreen and windowed, resolutions down to 640x480, render quality, light quality, texture resolution down to minimum values, and turning AA off.My settings.cfg is currently using:SCREEN_RESOLUTION_WIDTH = 1280SCREEN_RESOLUTION_HEIGHT = 864FULLSCREEN = TrueQUALITY_PRESET = 4ANTI_ALIASING = 4TEXTURE_QUALITY = 0SYNC_VBL = 1LIGHT_QUALITY = 8SHADOWS_QUALITY = 4FRAMERATE_LIMIT = 120FALLBACK_PART_SHADERS = TruePLANET_FORCE_SHADER_MODEL_2_0 = FalsePLANET_SCATTER = TruePLANET_SCATTER_FACTOR = 0.5AERO_FX_QUALITY = 3System: HP Elitebook 8540p with Nvidia GT216M graphicsHardinfo report: http://pastebin.com/YEjGBFMBPlayer.log: http://pastebin.com/BUEMcAxdHere is a screenshot of the behavior: Link to comment Share on other sites More sharing options...
SasquatchQB Posted November 21, 2014 Share Posted November 21, 2014 (edited) I had similar issues with an Nvidia GeForce GTX 260 when I first installed 0.25. I had luck with disabling antialiasing in KSP itself and forcing it through the Nvidia utility (I'm running Manjaro 8.10, but I believe the issue with AA isn't limited to one distro or another). sal_vager mentions it in this post on The Linux Thread - http://forum.kerbalspaceprogram.com/threads/92231-The-Linux-Thread?p=1380988&viewfull=1#post1380988.Edit: I read it the first time, and it still slipped my mind - I blame the late hour. You already said you tried disabling AA. Edited November 21, 2014 by SasquatchQB Edited for late hour inattentiveness. Link to comment Share on other sites More sharing options...
steve_v Posted November 21, 2014 Share Posted November 21, 2014 (edited) Looks like you're running nouveau / Gallium, have you tried the NVIDIA binary drivers?Also maybe worth mentioning, reports from Arch linux that running the 32bit build on a 64bit OS with multilib can cause graphical issues - you are running 64bit KSP right? Edited November 21, 2014 by steve_v Link to comment Share on other sites More sharing options...
Maolagin Posted November 21, 2014 Author Share Posted November 21, 2014 Yup, this system is running the nouveau drivers. I'll see if I can switch over to the binary ones to test, and I'll also try updating nouveau. However, I'd still argue that this is a regression, since the immediately previous release worked perfectly in the same setup, and the observed behavior is more severe than simply reduced performance.I forgot to note in the report, I did also try the 32-bit version. Idential behavior. Link to comment Share on other sites More sharing options...
steve_v Posted November 22, 2014 Share Posted November 22, 2014 0.25 works just as well as 0.24.2 for me - with the NVIDIA driver. I'm also running Debian sid but I haven't tried nouveau since (historically at any rate) it causes boot failures with KMS on this machine.Desktop system with a _slightly_ beefier GPU though I tempted to say that GPU doesn't have a lot of VRAM - maybe the requirement for 0.25 is higher & you're not able to load all the textures? But I'd expect something in the logs if that were the case... Link to comment Share on other sites More sharing options...
pypi Posted November 29, 2014 Share Posted November 29, 2014 I'm running Arch Linux (64 bit, 84 series GPU, nouveau drivers). I had an identical problem, although I've only tried KSP 0.25 on this machine; after some fiddling I discovered that disabling SM3 fixed the issue (for me). Does that help?I've had no such issue on a slow Intel GPU.pypi Link to comment Share on other sites More sharing options...
Maolagin Posted December 23, 2014 Author Share Posted December 23, 2014 I'm running Arch Linux (64 bit, 84 series GPU, nouveau drivers). I had an identical problem, although I've only tried KSP 0.25 on this machine; after some fiddling I discovered that disabling SM3 fixed the issue (for me). Does that help?I've had no such issue on a slow Intel GPU.pypiInteresting. Pretty sure I tried that in 0.25 and it didn't help, but I just turned off SM3 textures in 0.90 and I'm back in business. With crappy-looking terrain of course, but flying and not glitching. Yay! Link to comment Share on other sites More sharing options...
Aristarchus Posted December 23, 2014 Share Posted December 23, 2014 Interesting. Pretty sure I tried that in 0.25 and it didn't help, but I just turned off SM3 textures in 0.90 and I'm back in business. With crappy-looking terrain of course, but flying and not glitching. Yay!I was having the same problem with my GeForce 8400 graphics card with all graphics to their lowest setting except SM3. Saw your post last night, turned it off, and now Kerbin is no longer a giant, headache inducing disco ball. I can't wait to play tonight. Thanks. Link to comment Share on other sites More sharing options...
Kendrick Posted December 23, 2014 Share Posted December 23, 2014 try turning off Edge Highlighting (PPFX) and see if the game works normally Link to comment Share on other sites More sharing options...
JSilvanus Posted July 26, 2015 Share Posted July 26, 2015 I had this same problem when running KSP 1.0.4. in Linux (Ubuntu 15.04 LTS 64bit) through Steam. The problem was fixed when the game was started manually using the 64bit executable instead of the 32bit. I hope this information is helpful to your case as well. Link to comment Share on other sites More sharing options...
sal_vager Posted July 27, 2015 Share Posted July 27, 2015 This is pretty old, over 6 months in fact, I'd hope that Maolagin would have figured it out by now, usually this is an anti-aliasing issue with the proprietary AMD driver but I bet it'd effect the older Nvidia cards as well.Now it's interesting that you fixed your issue by using the 64bit binary, you likely don't have the 32bit mesa libraries installed, but I'm glad you found a fix Setting as solved as it should be by now, and closing as it's old old old. Link to comment Share on other sites More sharing options...
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