combat squirrel Posted December 23, 2014 Share Posted December 23, 2014 I am sure this has been asked, but I had a good search and couldn't find anything, can you use two of the drives to make a really massive ship spanning 2 warp bubbles? Quote Link to comment Share on other sites More sharing options...
StarDrive85 Posted December 23, 2014 Share Posted December 23, 2014 Thing is... the oval (actually, an ovoid) is a pain to code, and not fun to re-model. You would get no additional space (you'd just lose some), and adds no gameplay value. I have no plans on doing this, because my plate is full as it is, and in my opinion, it adds nothing more than aesthetics.RE fusion drives... there's a fusion drive node in the CTT.What about coding it. and making it a separate download? for those who just want a more cool looking bubble?. like a download with a changed config or something.- - - Updated - - -I am sure this has been asked, but I had a good search and couldn't find anything, can you use two of the drives to make a really massive ship spanning 2 warp bubbles?No your ship will explode. you can use 2 rings with the KSPI mod though. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted December 24, 2014 Author Share Posted December 24, 2014 I dig that some people want a different looking bubble - but this is just not something I am going to do. Effort vs. all of the other stuff I have on my plate vs. it's gameplay impact make it a no-win for me. Quote Link to comment Share on other sites More sharing options...
almagnus1 Posted December 24, 2014 Share Posted December 24, 2014 Are you planning on releasing 3m and 5m versions of the warp drive?This is just begging to be used with the Phase II FTT parts, especially with a colony seed ship. Quote Link to comment Share on other sites More sharing options...
Errol Posted December 24, 2014 Share Posted December 24, 2014 I know he mentioned a few pages back or so working on a 5m or something to complete a set of three. Quote Link to comment Share on other sites More sharing options...
Foxster Posted December 24, 2014 Share Posted December 24, 2014 I'd like to use the design of the ring engine just as a twin engine mount for an otherwise stock rocket. Its just for personal use - would it be OK if I stole the artwork for that?Also - I don't know how to do this . Could anyone give me some tips or point me at some reading? Quote Link to comment Share on other sites More sharing options...
StarDrive85 Posted December 24, 2014 Share Posted December 24, 2014 I dig that some people want a different looking bubble - but this is just not something I am going to do. Effort vs. all of the other stuff I have on my plate vs. it's gameplay impact make it a no-win for me.I never said you should try to code it now. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted December 24, 2014 Author Share Posted December 24, 2014 I'd like to use the design of the ring engine just as a twin engine mount for an otherwise stock rocket. Its just for personal use - would it be OK if I stole the artwork for that?Also - I don't know how to do this . Could anyone give me some tips or point me at some reading?Go for it All you would have to do is modify the config to remove the warp drive partmodule, and change the engine properties (thrust, propellants, etc.)I know he mentioned a few pages back or so working on a 5m or something to complete a set of three.Yep - on the list Quote Link to comment Share on other sites More sharing options...
Hektos Posted December 24, 2014 Share Posted December 24, 2014 Not a huge deal by any stretch of the imagination, but the version checker lists this mod as "MKS".Would it be possible to have it changed so that it is like "Warp Drive" or something? I saw two MKS in my version checker at startup and it confused me slightly at first and I thought I might have somehow installed the MKS mod twice or something.Thanks! Quote Link to comment Share on other sites More sharing options...
RoverDude Posted December 24, 2014 Author Share Posted December 24, 2014 Should already be fixed - it got messed up in the scramble for 0.90 Quote Link to comment Share on other sites More sharing options...
Hektos Posted December 24, 2014 Share Posted December 24, 2014 Should already be fixed - it got messed up in the scramble for 0.90 You're awesome RoverDude And so are your mods of course Quote Link to comment Share on other sites More sharing options...
BJ Quest Posted December 29, 2014 Share Posted December 29, 2014 A smaller Alcubierre warp drive - Nice :-) Sent a warp probe out for some testing once it reach a safe distance. (Learn how to warp off the velocity when I arrive at another place will be next) Quote Link to comment Share on other sites More sharing options...
AlonzoTG Posted December 30, 2014 Share Posted December 30, 2014 I know he mentioned a few pages back or so working on a 5m or something to complete a set of three.I would like to second this. I think I can cram a simple exploration mission into 2.5m but full galactic (StarSystems) conquest will require 5 or even 10m parts or HX4 parts from B9. On the other end, a 0.65m part was ideal for probe use. =) Thank you for producing a (well I haven't tested yet) usable warp drive system after the Interstellar/Interstellar Lite blow-up. =) Also, with Interstellar I developed a technique called Berry Braking that involves warping to specifc coords relative to extremely massive object such as a star of some kind and using the gravity to give you dv. =) Simply pick your coords carefully enough and your conventional dv can be quite feasible. =))) Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted December 30, 2014 Share Posted December 30, 2014 I still kinda wish the Warp Drive effect was a real warping of space effect. I have a feeling the TextureReplacer plugin might help with this, it now supports reflections. Warping is just like the opposite of reflecting, so yeah. Quote Link to comment Share on other sites More sharing options...
StarDrive85 Posted December 30, 2014 Share Posted December 30, 2014 I still kinda wish the Warp Drive effect was a real warping of space effect. I have a feeling the TextureReplacer plugin might help with this, it now supports reflections. Warping is just like the opposite of reflecting, so yeah.Why don't you ask RoverDude to plan this for a future update Quote Link to comment Share on other sites More sharing options...
Spork of Doom Posted December 31, 2014 Share Posted December 31, 2014 I have a question, forgive me if it has already been answered in a previous post, however I couldn't find it. Is there a way I can get your warp drive and bubble effects to work with the warp ring from the IXS Warp Ship Quote Link to comment Share on other sites More sharing options...
RoverDude Posted December 31, 2014 Author Share Posted December 31, 2014 No plans on changing the animation, etc - you guys got about the limit of what I'm doing with texture animations on this one. RE the IXS - there is no compatibility patch, etc. though I expect it would be doable as the bubble is a separate model now. Quote Link to comment Share on other sites More sharing options...
Spork of Doom Posted December 31, 2014 Share Posted December 31, 2014 RE the IXS - there is no compatibility patch, etc. though I expect it would be doable as the bubble is a separate model now.Would it be as easy as simply copying some modules into the cfg. file. If so that I and anyone with any basic ksp modding skills can just do it themselves. If its not that simple, we'll just have to do without until it can be figured out. But thanks for the speedy answer. Quote Link to comment Share on other sites More sharing options...
Phazon8058 Posted January 1, 2015 Share Posted January 1, 2015 I'd like to change the minimum altitude so that I can start the drive in LKO. Ideally I'd like the minimum altitude to be at the border between space and not space. Can I do this by changing a value in a .cfg, or would that require something a little trickier?I had big plans for the warpdrive, and that failsafe altitude of 600k foiled them all (except maybe Duna). Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 1, 2015 Share Posted January 1, 2015 Just installed this. Gonna test it out on the Stella expansion and see if I can get to Stella and get captured by it without a Kerbol escape. Quote Link to comment Share on other sites More sharing options...
falco1010 Posted January 1, 2015 Share Posted January 1, 2015 I don't know if that a bug or it's just me but, on a modded ksp install, I can't activate the warp drive. It starts the bubble effect but then it collapses and the engine shutdowns. I was 525 000 meters high from kerbin with a ton of electric charge, xenon gas and exotic matter. And also, do I need to start charging exotic matter even if the alcubierre drive is full of it ? Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 1, 2015 Share Posted January 1, 2015 I'm now using this thing with Stella and it'll take me 50 years to get to periapsis, and another 10 till the encounter. The manual burn to circularize will be 156 days long.RoverDude, could you please add deceleration for once the warp drive is shut down? Also, my ship shakes like it has the Kraken while using it. Quote Link to comment Share on other sites More sharing options...
Phazon8058 Posted January 1, 2015 Share Posted January 1, 2015 I don't know if that a bug or it's just me but, on a modded ksp install, I can't activate the warp drive. It starts the bubble effect but then it collapses and the engine shutdowns. I was 525 000 meters high from kerbin with a ton of electric charge, xenon gas and exotic matter. And also, do I need to start charging exotic matter even if the alcubierre drive is full of it ?You need to be at 600 000m for the 2.5m drive and at 900 000m for the 0.625m drive. You don't need to start charging exotic matter if the drive is full of it, though I'd recommend you recharge your stores before you go for a space jaunt. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted January 1, 2015 Author Share Posted January 1, 2015 I don't understand your question RE deceleration... there is no acceleration or deceleration involved in this, rather it's translation of your location. Very big difference. Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 1, 2015 Share Posted January 1, 2015 I don't understand your question RE deceleration... there is no acceleration or deceleration involved in this, rather it's translation of your location. Very big difference.I mean that when I'm at Kerbin's altitude around Kerbol, if I use the warp drive, I'm still going at the same velocity at Jool's altitude. I want orbital velocity fixed, and the shakiness fixed too. Quote Link to comment Share on other sites More sharing options...
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