Dix2lespace Posted October 19, 2015 Share Posted October 19, 2015 hi rover dude! can you make a variable size of bubble warp with balanced (or exponential) EC and exotic matter demand? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted October 19, 2015 Author Share Posted October 19, 2015 Right now the bubble is part-based and balanced for each drive. The bubble is also an intentional design constraint (it gives me a nice lever to work with when balancing different flavors of the drive), so variability is not something I'd want to do at this time. Quote Link to comment Share on other sites More sharing options...
Janu Hull Posted October 19, 2015 Share Posted October 19, 2015 Any chance of larger AWDs coming, maybe 3.75m and 5m? Or, alternatively, tweakscale compatibility? Quote Link to comment Share on other sites More sharing options...
Gargantua Posted October 27, 2015 Share Posted October 27, 2015 I built a ship using this mod and I've encountered an issue: After I launch a ship equipped with the drive into orbit past the 600km failsafe the drive works fine. But if i go back to the space center and then try to fly the ship again the drive ceases to function and i get some weird phantom bubble around the ship:Has anyone else encountered this problem and if so is there any way to solve it? Also, if i right click the ring it says the drive is inactive. Quote Link to comment Share on other sites More sharing options...
Gargantua Posted November 1, 2015 Share Posted November 1, 2015 Anyone? Please, I need help. Quote Link to comment Share on other sites More sharing options...
helaeon Posted November 2, 2015 Share Posted November 2, 2015 Is the drive on or off when you go to the space center? (As in, is the drive shut down or just throttled down?)It looks like from your screen shot that it's off... I've swapped from my ship to the space center and back many many times. So no idea what could be going on here. Quote Link to comment Share on other sites More sharing options...
Gargantua Posted November 2, 2015 Share Posted November 2, 2015 It happens if the drive is on or off. If I leave it on, I get that weird phantom bubble seen in the screenshot. Quote Link to comment Share on other sites More sharing options...
Gargantua Posted November 2, 2015 Share Posted November 2, 2015 After a debug test with Alt+f12, This spams the chat:[Log]: [WARP] Error in OnFixedUpdate - Object reference not set to an instance of an object Quote Link to comment Share on other sites More sharing options...
helaeon Posted November 3, 2015 Share Posted November 3, 2015 Any other mods used on the ship? If you can give a .craft file and I've got the mods, or none are needed I'll give it a load and see if it does it for me.I'm not sure if I've even tried the warp drive in the current version of KSP yet, so I'll look into it a bit. Quote Link to comment Share on other sites More sharing options...
Gargantua Posted November 3, 2015 Share Posted November 3, 2015 I managed to fix the issue by using an older version of the mod. Everything works fine, for now. Quote Link to comment Share on other sites More sharing options...
NikoKun Posted November 9, 2015 Share Posted November 9, 2015 For some reason the latest version doesn't show up in the parts list.. not sure what I'm doing wrong. :/ Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 10, 2015 Author Share Posted November 10, 2015 0.3.1.0 IS UP0.3.1 - 2015.11.09------------------Recompile for KSP 1.0.5 Quote Link to comment Share on other sites More sharing options...
Kershu5 Posted November 10, 2015 Share Posted November 10, 2015 (edited) A thought occurred to me as I was busily putting my parts all back in, RoverDude- do you ever plan on making your own Construction thing? By which I mean, any kind of in-situ construction done with MKS and whatnot, all requires you to have other mods. Like Extraplanetary Launchpads. Is it easier to just rely on that, or is that a dependency you intend to phase out someday?e: sorry, I meant to put this on your MKS thread, not Warp Drive. I derped. Edited November 10, 2015 by Kershu5 Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 10, 2015 Author Share Posted November 10, 2015 It's under strong consideration. Quote Link to comment Share on other sites More sharing options...
Astronut25 Posted November 13, 2015 Share Posted November 13, 2015 I've removed all mods except DSEV for power and Hyperedit.If I hit quicksave and quickload during warp, it will result in a static fluorescent green bubble. When not using warp, if I go to any other vessel, quickload, or go to Space Center, then come back, the warp drive will just not activate. The engine will still produce thrust, but no warp, or bubble either. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 13, 2015 Author Share Posted November 13, 2015 Try on a completely clean KSP install (though HyperEdit should be fine). Quote Link to comment Share on other sites More sharing options...
Astronut25 Posted November 14, 2015 Share Posted November 14, 2015 I just tried without DSEV and it still glitches out. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 14, 2015 Author Share Posted November 14, 2015 Ok - Github issue please Quote Link to comment Share on other sites More sharing options...
Angstinator Posted November 20, 2015 Share Posted November 20, 2015 So...is there any solid ÃŽâ€[I]v [/I]planning approach for this? I know my way around navigation with conventional drives (though MechJeb showed its ugly side by making me a bit rusty), but I cannot for the life of me use this thing to position myself properly. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 21, 2015 Author Share Posted November 21, 2015 DV is pretty much irrelevant with this, as it's an entirely different mechanic. There are some tutorials on efficient use further up the thread Quote Link to comment Share on other sites More sharing options...
Angstinator Posted November 21, 2015 Share Posted November 21, 2015 With due respect, that's eighty-seven pages. Any specific keywords for the search? Quote Link to comment Share on other sites More sharing options...
helaeon Posted November 21, 2015 Share Posted November 21, 2015 Here are some to get you started: [url]http://forum.kerbalspaceprogram.com/threads/100798-1-0-5-Alcubierre-Warp-Drive-%28Stand-alone%29-v0-3-1-0-2015-11-09?p=1761606&viewfull=1#post1761606[/url] [url]http://forum.kerbalspaceprogram.com/threads/100798-1-0-5-Alcubierre-Warp-Drive-%28Stand-alone%29-v0-3-1-0-2015-11-09?p=1991863&viewfull=1#post1991863[/url] [url]http://forum.kerbalspaceprogram.com/threads/100798-1-0-5-Alcubierre-Warp-Drive-%28Stand-alone%29-v0-3-1-0-2015-11-09?p=1808550&viewfull=1#post1808550[/url] Quote Link to comment Share on other sites More sharing options...
Angstinator Posted November 21, 2015 Share Posted November 21, 2015 (edited) You're a good man, thank you. Now, something else...have dedicated (non-jump-capable) particle accelerators to produce exotic matter been discussed yet? I am rather fond of the idea of massive (3.75m inner ring? 5m?) supercolliders hanging in low Kerbin orbit, constantly, in a slightly cheaper or faster fashion than their little brothers, pumping out exotic matter to fuel space exploration for the KSC. Edited November 21, 2015 by Angstinator Quote Link to comment Share on other sites More sharing options...
hab136 Posted November 23, 2015 Share Posted November 23, 2015 [quote name='Angstinator']Now, something else...have dedicated (non-jump-capable) particle accelerators to produce exotic matter been discussed yet? I am rather fond of the idea of massive (3.75m inner ring? 5m?) supercolliders hanging in low Kerbin orbit, constantly, in a slightly cheaper or faster fashion than their little brothers, pumping out exotic matter to fuel space exploration for the KSC.[/QUOTE] That sounds a lot like the antimatter collection mechanic from the Interstellar mod. Quote Link to comment Share on other sites More sharing options...
Angstinator Posted November 23, 2015 Share Posted November 23, 2015 I don't know, I've not played Interstellar - though from what I've heard I thought it was all about flying ramscoops through the atmosphere. Oh, and on angular momentum conservation, I suppose post-jump deceleration functions similarly to velocity conservation drives? Quote Link to comment Share on other sites More sharing options...
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