Jump to content

Alter SRBs to gradually lose thrust


Bobe

Recommended Posts

Is it possible to create a plugin that automatically adjusts the output of a solid rocket booster such that thrust decreases at an exponential rate as fuel approaches zero? This would eliminate the abrupt and often violent deceleration experienced by the vehicle when the boosters suddenly cut out and allow you to jettison the boosters while they are operating at low thrust in order to maintain near-constant acceleration during separation.

Since autostaging occurs when fuel reaches zero, and you'd likely want to jettison the boosters shortly before that point, since the thrust output during the last few seconds would be too low compared to the dry mass of the boosters, perhaps the plugin could somehow trick the game into thinking they are empty when they are actually at about 1-5% fuel remaining.

Also, I'm not sure exactly how parts work in the game, but it would be nice if it could be applied to all boosters as a category rather than individual parts to allow easy support for add-on parts.

I suppose also it would be convenient if this behaviour could be toggled as a tweakable while in the VAB/SPH.

Link to comment
Share on other sites

I'm not sure about a plugin auto-staging before the SRBs are empty but for the rest, I'm all for since it's basically how real SRBs work.

SRBs are usually dropped when their TWR nears 1.

Of all the things SQUAD could be doing, I think tweaking existing mechanics to better reflect real life rocket stuff should take priority. Adding parts are nice but they can't compete with modders who will churn out parts like mad until the heat death of the universe.

Link to comment
Share on other sites

SRBs are usually dropped when their TWR nears 1.

Actually they should be dropped when their local TWR is lower than the entire rockets' TWR (which should be at least slightly higher than 1.0 during early stages of rocket's ascent). i.e. they are not pushing the rocket but being dragged by the rest of the rocket instead, if we really want to achieve higher efficiency.

Link to comment
Share on other sites

Actually they should be dropped when their local TWR is lower than the entire rockets' TWR (which should be at least slightly higher than 1.0 during early stages of rocket's ascent). i.e. they are not pushing the rocket but being dragged by the rest of the rocket instead, if we really want to achieve higher efficiency.

Ah, you're right.

I feel dumb.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...