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Higgs Anchor mod - Stabilise your craft against the Quantum Vaccuum!


JakeShifter

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Somebody early on posted a request for an Inertial Dampener, and i'm proposing something very like the opposite.

Have you ever tried landing on the moon, and think it's going well until you realise you're going 30 meters per second sideways and don't have enough fuel to slow down?

Or how about being unable to land a ship because you run out of fuel in orbit.

Probes to Gilly bouncing off after touchdown

users of the Anti-Gravity engines available quickly realizing their craft has no brakes

Moving across the surface of a low gravity moon , searching for a good colony site, and not being able to slow down

The list goes on and on.

What i'm proposing is a Higgs Anchor module that when activated, /quickly/ slows your orbital velocity. It ensures a standstill relative to the SOI's surface as long as its active.

Altitude speed would remain unchanged, meaning your craft wouldn't stay suspended in the same place in the universe. you'd have to take care to land safely.

A Higgs Anchor would solve all of those problems above, since all of them relate to excess or uncontrollable orbital velocity. For a small probe, an excess of 1 m/s can quickly become uncontrollable if you're not good at steering. Landing a fully-built colony is nigh impossible if you're in a high orbit.

The module itself would come in three sizes, 2.5, 1.25 and whatever the smallest diameter is, i forget. It would require low power for the small and 1.5 versions but much more for the 2.5 version, and run on electricity only.

Its effect would be quick under no thrust, but thrusting can resist or escape the effect. That way, course correction is still possible under the effect of the Anchor, as well as easily driving hover vehicles with it online to prevent them from floating off on their own.

Note that the purpose of the module is NOT to raise the mass of an object, or its drag. Mass doesn't stop an object, simply increase the force of inertia, which is the Opposite of what a Higgs anchor's purpose is, and drag is not a factor in space.

Is anybody willing or interested in making such a part? Or want any more information on the idea in case i was unclear?

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Sounds like a neat idea, though I doubt many will support it due to it being somewhat "cheaty"

I've got something like this planned in an idea of mine to make a bunch of parts that do various magical physics bending things like hover and cancel gravity, but I don't think I will have time to do such a thing any time soon. If anyone else wants to pursue it, feel free.

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A Higgs Anchor would solve all of those problems above, since all of them relate to excess or uncontrollable orbital velocity.

So you just don't know how to break? Oh come on! Everything well below orbital velocity is usually easy to handle. If it's not then you built your rocket wrong or did the wrong thing at the wrong time.

It truly sounds like a cheat. There are only two things in KSP which can be considered a bit difficult: Acceleration/deceleration and rocket building. And now you want to take half of it away. KSP won't be fun anymore.

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Have you ever tried landing on the moon, and think it's going well until you realise you're going 30 meters per second sideways and don't have enough fuel to slow down?

Or how about being unable to land a ship because you run out of fuel in orbit.

I don't think a landing is going well if that happens. And if you have any experience in KSP you'll see that coming before it happens. But if all you need is 30 more m/s, you can probably get that with better piloting. The other option is to build a better spacecraft.

Of course, everyone can play as they wish, but what you're suggesting really seems like a cheat. It would be easy to land without using any fuel at all. If that's what you want, there's the infinite fuel cheat. Believe me, making a better spacecraft is more fun than using what you're suggesting.

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