Jump to content

FAR Ascent Profiles, or How to Stop Wiggly Fairings


Recommended Posts

A while back I asked how to fly SSTOs in FAR in the gameplay questions/tutorials subforum. I got some very good advice, and now I can competently build and fly SSTO's with FAR. About a week ago I started a new career save, and now i'm getting to building some very large rockets for interplanetary probes. My problem is finding a good ascent profile that doesn't cause a flipout on rockets with little control and a lot of SRBs to save those sweet, sweet funds. So far (pun intended) i've tried putting various sizes of b9 and stock fins on the bottom for control and doing my gravity turn at 1k meters. If I go easy enough on the turn, the rocket is intact but my ap always ends up at about 100k, far above the optimal 70k. If I try tipping over earlier in the ascent to flatten the trajectory, the payload starts to jiggle inside the fairing, and the fairing walls start to oscillate violently. This even happens when using FAR assists instead of SAS. If it manages to keep together from the sheer quantity of b9 struts I put on it, it will flip over and head for the ground. Please help. I can't seem to do an efficient ascent to orbit no matter what I do.

Link to comment
Share on other sites

When I used to launch rockets in KSP and not use SSTO space planes to haul my cargo into space. I would use struts, a fair number of them. Or I would use the auto strut feature with the procedural fairings. Start your gravity turn at 100m/s or 1km which ever happens first, and ease into the turn, so by the time you are at 20km you should be about 10-15deg above the horizon in flight. Never push past the actual prograde flight marker just ease into it.

Link to comment
Share on other sites

For large rockets with FAR you may want to have rocket that does not go at supersonic speed until you altitude is close to 10km. You have already found that is difficult to control rocket if you dou it otherwise. Go with subsonic speed until you reach 10km then speed up and start turning. Not very efficient way to put rocket in space, but it is safer with unforgiving FAR aerodynamic forces.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...