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Modding Tutorials?


SpaceLaunchSystem

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I want to get into modding, but I need a tutorial to follow. I've looked around, and I've found some very different tutorials that say different things. The only thing I've taken out from all the tutorials is that you need a modeler (I plan to use SketchUp and import it into Blender; Blender's interface is, to me, overly complicated.) you also need Unity and KSP parts tools.

Anyone know a good, updated modding tutorial? Reply with a link.

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The subforum you posted this in has a sticky devoted to modding.

However, there is no up-to-date beginners tutorial at the moment. You'll just have to go through the old material, and read the other topics in the sticky if something goes wrong.

I forgot about the video tutorials.

Edited by Cpt. Kipard
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I want to get into modding, but I need a tutorial to follow. I've looked around, and I've found some very different tutorials that say different things. The only thing I've taken out from all the tutorials is that you need a modeler (I plan to use SketchUp and import it into Blender; Blender's interface is, to me, overly complicated.) you also need Unity and KSP parts tools.

Anyone know a good, updated modding tutorial? Reply with a link.

It depends. If you're looking to create parts, you need SketchUp or Blender and Unity. If you're looking to write a plugin which modifies game behavior, you need a C# IDE such as Monodevelop, and add two DLLs from Kerbal Space Program/KSP_Data/Managed, those being Assembly-Csharp.dll and UnityEngine.dll. The first pretty much requires Windows or OS X (because you need Unity), whereas pretty much any decent Linux distribution should have some mechanism to write C# code (technically speaking, an IDE is unnecessary, all you need is a text editor and a compiler, but it helps a lot).

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