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[SOLVED] KSP won't use updated model.


CaptainKipard

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I changed model in Blender by joining another mesh to it, and even though it shows up correctly in Unity, when I export the part KSP shows the old model without the new faces.

The animations are exported correctly. Textures also export correctly.

Edited by Cpt. Kipard
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  • 2 months later...

I'm getting what seems like the same issue, but the textures are coming from god knows where. In blender, I've removed the material and linked textures, selected all in edit mode, recalculated normals (just to be sure), recreated the UV map, recreated the material, and a base texture, and when I bring it into Unity it still has a mysterious extra Material called "None". I am going all "Rage against the machine" at this stage. Although it's probably something daft I just don't know about. :-/

For what it's worth, it does seem to happen when I grab an object I've already used, and add stuff to it. And it's the new bits that end up without material/rendering. But apart from removing all sign of materials and going through that material, UV unwrap, texture process again, I'm lost at how to remove extraneous textures.

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