Whalesharks Kerman Posted April 22, 2016 Share Posted April 22, 2016 Do this mod support KSP 1.1 Turbo Charged?? Quote Link to comment Share on other sites More sharing options...
UnanimousCoward Posted April 22, 2016 Share Posted April 22, 2016 52 minutes ago, Whalesharks Kerman said: Do this mod support KSP 1.1 Turbo Charged?? Dude, see the page heading where it doesn't say "[1.1]" but it does say "[1.05]"? That's your answer right there. If that's not enough for you, read the previous page or so of the thread. Quote Link to comment Share on other sites More sharing options...
nosefirsteverytime Posted April 22, 2016 Share Posted April 22, 2016 Currently loaded up 1.1 for the first time (thanks Steam auto-updater!), all my MarkIV ships working OK so far. Quote Link to comment Share on other sites More sharing options...
interface Posted April 23, 2016 Share Posted April 23, 2016 (edited) Is this being worked on for 1.1? Does this work with 1.1? And then a few freak out for these things being asked? Guess what, this is the Mod releases not mod development forum, those are totally valid questions. Yes it's a bit weird when things change so much, don't dump it as cyber bullying BS on some poor brand new KSP players. Consider that Squad advertises KSP, people buy KSP, people come here to learn about KSP, not everyone has been around as long as others. A few recent sarcastic posts are really uncalled for. Like kids bullying some new kid on a playground, who would be very sad little kids if no one wanted to come to the playground and play. I would venture to guess the modder appreciates interest and cringes at overly emotional fanboys using his or her work as a platform to dump negativity at the curious newcomer. Edited April 23, 2016 by interface Quote Link to comment Share on other sites More sharing options...
Andem Posted April 24, 2016 Share Posted April 24, 2016 55 minutes ago, interface said: Is this being worked on for 1.1? Does this work with 1.1? And then a few freak out for these things being asked? Guess what, this is the Mod releases not mod development forum, those are totally valid questions. Yes it's a bit weird when things change so much, don't dump it as cyber bullying BS on some poor brand new KSP players. Consider that Squad advertises KSP, people buy KSP, people come here to learn about KSP, not everyone has been around as long as others. A few recent sarcastic posts are really uncalled for. Like kids bullying some new kid on a playground, who would be very sad little kids if no one wanted to come to the playground and play. I would venture to guess the modder appreciates interest and cringes at overly emotional fanboys using his or her work as a platform to dump negativity at the curious newcomer. First of all, yes, this is being worked on, Nertea is just working on his other projects first. Second of all, what "cyber bullying"? I have no idea what that even looks like on these forums. There is no bullying going on, there is little to no sarcasm around here. What you are seeing is immense frustration, because yes, they are valid questions, so long as they haven't been asked three times in an hour. In fact, it got to the point where the moderation team had to instate a permanent rule banning repeated requests fr mod updates and update release dates. Quote Link to comment Share on other sites More sharing options...
Donziboy2 Posted April 24, 2016 Share Posted April 24, 2016 (edited) Im sure he will update it when he has time, its mostly a parts pack so it may work right out of the box. edit. OK so the mod uses Interstellar Fuel Switch and Firespitter, both of which have been updated already. So if you are any good at installing mods you can install both of those mods separately and ignore the packs included with the MK4 system. I will continue to play with the parts but everything seems ok so far. Edited April 24, 2016 by Donziboy2 Quote Link to comment Share on other sites More sharing options...
Donziboy2 Posted April 24, 2016 Share Posted April 24, 2016 Got a few test flights in. Did run into issues with kerbals hitting invisible walls between hollow bay sections. I could fly out threw the top with the doors open but could not travel directly threw from one bay to the next. Quote Link to comment Share on other sites More sharing options...
SmashBrown Posted April 27, 2016 Share Posted April 27, 2016 On 24/04/2016 at 3:40 PM, Donziboy2 said: Got a few test flights in. Did run into issues with kerbals hitting invisible walls between hollow bay sections. I could fly out threw the top with the doors open but could not travel directly threw from one bay to the next. That, is a badass plane, +1 Quote Link to comment Share on other sites More sharing options...
Donziboy2 Posted April 27, 2016 Share Posted April 27, 2016 She flies pretty well, with a 45T payload + full tanks it leaves the runway at around 110m/s. Can safely land at around 85. I had to stop work on it due to issues with wing/engine sections breaking off right after I landed, as soon as I started applying brakes. Seems like Squad changed how part failures are reported and I cant seem to find the culprit part. Instead of failures I see what part exploded after it fell off and crashed into the ground..... I also ran into issues with vehicles inside the bays being stuck and unable to move. I may play with it more this weekend. Engines are Thermonuclear Turbines Quote Link to comment Share on other sites More sharing options...
facmanpob Posted April 28, 2016 Share Posted April 28, 2016 (edited) Just thought I'd show my latest creation. Running KSP 1.05 64-bit on an iMac in case anyone's wondering. The Mark IV multi-mode spaceplane (not very imaginative I know, but I'll name it later!) Mark 4 parts for the main body and intakes, Mark 2 parts for the lateral fuselage sections. Stock wings, control surfaces and tailplanes. The only other items are the dorsal strakes on the main hull and aerospikes on the lateral fuselage, which are both from Novapunch. The spaceplane is designed to get into orbit whilst using the KScale2 mod, which makes planets and orbits twice as big as stock, so delta-v to orbit is around 4,600 m/s, making the ascent and descent tricky from a heat management perspective. It can seat 16 kerbals, and has a small cargo bay fitted out with additional electrical storage, life support (TAC LS) and even a deployable solar array. I haven't worked out its full cargo capacity to LKO yet, but I suspect it will be approximately 5 tonnes, so nothing to write home about. Really enjoying making spaceplanes with this mod... I'm currently working on an alternative passenger-only version using the Vulture cockpit, and a cargo-only version using the standard cockpit as pictured. Edited April 28, 2016 by facmanpob spelling Quote Link to comment Share on other sites More sharing options...
Gryphorim Posted April 28, 2016 Share Posted April 28, 2016 (edited) Has anyone play-tested the engines from this pack in 1.1 yet? Edited April 28, 2016 by Gryphorim Quote Link to comment Share on other sites More sharing options...
facmanpob Posted April 28, 2016 Share Posted April 28, 2016 15 minutes ago, Gryphorim said: Has anyone play-tested the engines from this pack in 1.1 yet? I gave it a quick go on my laptop the other day - seemed fine Quote Link to comment Share on other sites More sharing options...
Ewypig Posted April 30, 2016 Share Posted April 30, 2016 Hi, just a couple of questions. 1. Does anyone know the release date of 1.1 update for this mod? It is probably my favourite mod in KSP and I can't wait to be able to use it again! 2. Does anyone know of any other spaceplane mods that have been updated recently? Thank you. Quote Link to comment Share on other sites More sharing options...
lude Posted April 30, 2016 Share Posted April 30, 2016 Since this is is a mod that ddn't need any coding to work (just configuration scripting) It's dependancies have been updated so unless it relies on old functions not available anymore (doubtful) only the Baha_SP animation module seems like it wasn't updated but others here seem to have good experiences, I just downloaded and will test next restart. OPT still works flawlessly imho and people in the thread are trying to scavengen a better built by using and modifying older ones until the dev comes back. Quote Link to comment Share on other sites More sharing options...
Ewypig Posted April 30, 2016 Share Posted April 30, 2016 53 minutes ago, lude said: Since this is is a mod that ddn't need any coding to work (just configuration scripting) It's dependancies have been updated so unless it relies on old functions not available anymore (doubtful) only the Baha_SP animation module seems like it wasn't updated but others here seem to have good experiences, I just downloaded and will test next restart. OPT still works flawlessly imho and people in the thread are trying to scavengen a better built by using and modifying older ones until the dev comes back. Thank You! Quote Link to comment Share on other sites More sharing options...
lude Posted April 30, 2016 Share Posted April 30, 2016 2 minutes ago, Ewypig said: Thank You! Oh and also B9 Aerospace has been updated, B9 Aerospace HX offers gigantic spaceship parts and it's very FAR compatible. MK2 Expansion is also quite nice Quote Link to comment Share on other sites More sharing options...
Ewypig Posted April 30, 2016 Share Posted April 30, 2016 Just now, lude said: Oh and also B9 Aerospace has been updated, B9 Aerospace HX offers gigantic spaceship parts and it's very FAR compatible. MK2 Expansion is also quite nice Cheers, thats my bank holiday sorted! Quote Link to comment Share on other sites More sharing options...
Steel Dragon Posted April 30, 2016 Share Posted April 30, 2016 Has anyone found any working landing gear? I only have the stock gear and on both my MK IV and OPT planes they either explode on launch or bounce all over the runway. If anyone knows how to make this stop I would realy like to beable to fly a plane lol. Please help Quote Link to comment Share on other sites More sharing options...
DespairingSquid Posted April 30, 2016 Share Posted April 30, 2016 4 hours ago, Steel Dragon said: Has anyone found any working landing gear? I only have the stock gear and on both my MK IV and OPT planes they either explode on launch or bounce all over the runway. If anyone knows how to make this stop I would realy like to beable to fly a plane lol. Please help Wheels for KSP were reqritten in 1.1, almost no wheel mods now. Old wheels are broken. Quote Link to comment Share on other sites More sharing options...
Imperium_Titan_Roma Posted May 2, 2016 Share Posted May 2, 2016 On 4/30/2016 at 1:40 PM, DespairingSquid said: Wheels for KSP were reqritten in 1.1, almost no wheel mods now. Old wheels are broken. Indeed, and it will take a exceptional amount of work to fix them, so don't expect any fixes of Current wheel mods anytime soon. Quote Link to comment Share on other sites More sharing options...
Whalesharks Kerman Posted May 3, 2016 Share Posted May 3, 2016 Hey guys Do you have a update for KSP 1.1? I am planning to update to 1.1. Quote Link to comment Share on other sites More sharing options...
KasperVld Posted May 3, 2016 Share Posted May 3, 2016 Be mindful when posting update requests for mods: mod developers work in their free time for no pay, and being asked constantly if and when their mods will be updated can be very demotivating. So, when this question has been asked multiple times in the past week already, please don't ask it again @Whalesharks Kerman you can find the answer to your question and even a way to get this mod working in 1.1 just a few posts above yours. Quote Link to comment Share on other sites More sharing options...
neamerjell Posted May 4, 2016 Share Posted May 4, 2016 On 4/30/2016 at 7:26 AM, lude said: Since this is is a mod that ddn't need any coding to work (just configuration scripting) It's dependancies have been updated so unless it relies on old functions not available anymore (doubtful) only the Baha_SP animation module seems like it wasn't updated but others here seem to have good experiences, I just downloaded and will test next restart. OPT still works flawlessly imho and people in the thread are trying to scavengen a better built by using and modifying older ones until the dev comes back. I installed MK IV just a couple days ago, but only the parts, nothing else. Worked just fine so far. Any idea what the Baha_SP animation module was used for? All the cargo bays (only things I know of that would use it) worked just fine without it. I can also vouch for OPT working pretty well at the moment. I forget which one, but one of these mods has a couple parts with missing textures. I remember specifically one of the parts being a cargo bay where the floor dropped UFO style for loading. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted May 4, 2016 Share Posted May 4, 2016 1 hour ago, neamerjell said: Any idea what the Baha_SP animation module was used for? No idea but you can get an updated version here Quote Link to comment Share on other sites More sharing options...
ChickenBot448 Posted May 7, 2016 Share Posted May 7, 2016 Does anyone know if this mod is compatable with version 1.1.2 or at least 1.1? Quote Link to comment Share on other sites More sharing options...
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