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DespairingSquid

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Everything posted by DespairingSquid

  1. The water resource has values, I'll get some log files later. Yes, I'm using vessel mover and it is placing it correctly(as proven by places giant rockets on it, and it moved). Only reason is Kerbinside will not launch directly into the water.
  2. Can load it.....Doesn't sink though(even with full water) Also I reinstalled the mod, but the earlier craft still has locked parts.
  3. Contains invalid parts: MarineTrimPlane
  4. OK, so it's all installed correctly(trust me!) maybe my sub just doesn't have enough mass? Am I just stupid(yes)? Any chance I could get that craft file? I get the feeling I'm just being dumb, user error!
  5. I'm on 1.1.3, without any other mods conflicting with the water, but no matter how much I pump it will not sink.
  6. Ugh, I cannot for the life of me get the sub to sink. Any help?(Example craft etc?)
  7. Any 1.1.3 versions made yet? It's hard to tell without a new page
  8. Thanks, though I must wonder, how did KAX fix it? In the mean time I'll look into forcing KSP to stop caring about directional sounds, I need those damn engines!
  9. So how would I make Kerbins clouds like this, but maybe not quite so dense
  10. Doesn't stop the clouds being too small though
  11. Oh OK, I didn't relise they were togglable, thank you Now my Kerbals can live in a nebula
  12. Maybe I shouldn't be asking this, but is there wa way to install TR skyboxes without seeing TR's other effects? I like the default kerbals etc but not that Skybox.
  13. Sorry, but are there no L size fuel tanks? I think it's the best type
  14. Noob question but how do I make the clouds on Kerbin bigger?
  15. I'd like a tutorial of editing clouds. I don't have a clue what I'm doing lol
  16. Why are there only source code downloads and not a compiled version?
  17. Seems fine with 1.1.2 Though jets are overpowered, just the way I like them
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