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Problem with Blender Export to Unity?


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I've created this model in Blender using placement holder textures.

On the outside of the doors, I've drawn a "2". The insides of the doors share a common texture with a "1" on each. The UV map is shown to the right.

lLYa14o.jpgqc7cI2E.jpg

I exported to FBX and imported into Unity. However, the insides of the doors are outside (and mirrored in reverse). The outsides of the doors are inside,reversed- mirrored as well.

BnRRZPh.jpgSHmtwaI.jpg

The other textures in the model do not suffer this problem. What am I doing wrong???

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Those screenshots are really bad. I have no idea what you're showing, but it sounds like you might have backface culling off in blender, and incorrectly set face normals.

Also your texture looks like it has an alpha channel for some reason.

When you show screenshots, make them with a perspective POV; axis-aligned shots are counter-productive.

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