Thomas988 Posted January 30, 2015 Share Posted January 30, 2015 1.4 is out! Fixed some stuff!What's new? Link to comment Share on other sites More sharing options...
Nicholander Posted January 30, 2015 Share Posted January 30, 2015 Just a tiny little thing I noticed in the RealSolarSystem.cfg for this 1.4, it doesn't include my newly released Jastu from my Minor Bodies Mod. No biggie, my mod has a .cfg which includes that, but just saying. Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 30, 2015 Author Share Posted January 30, 2015 What's new?Ultra warp, and fixes for OPM textures.Also stuff for Lavinia. Link to comment Share on other sites More sharing options...
Nicholander Posted January 30, 2015 Share Posted January 30, 2015 Also, just a little question, how do you get the custom planets (I made at least) to not have there sunlight side 90 degrees off to what it is supposed to be? Look at this image:See? You can see Eeloo having a normal sunlight side, as it is a stock planet. But my moon (Berdim) has it's sunlight side 90 degrees off, from what looks like to the right. I don't see any other Kopernicus mods having this, so what's causing it?Thanks in advance for helping! Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 30, 2015 Author Share Posted January 30, 2015 Also, just a little question, how do you get the custom planets (I made at least) to have there sunlight side 90 degrees off to what it is supposed to be? Look at this image:http://i.imgur.com/y4dKj0J.pngSee? You can see Eeloo having a normal sunlight side, as it is a stock planet. But my moon (Berdim) has it's sunlight side 90 degrees off, from what looks like to the right. I don't see any other Kopernicus mods having this, so what's causing it?Thanks in advance for helping!Your normal map is bad.I don't have that issue with Berdim, though. Link to comment Share on other sites More sharing options...
Thomas988 Posted January 30, 2015 Share Posted January 30, 2015 (snip)I've had that exact same problem since the day I started using Kopernicus. As _Augustus_ has stated, it is because of the normal maps just not being properly made for Kopernicus. Unfortunately, I have found no way around this, the only solution being removing the normal map entirely from the config. That is exactly what I did in my planet pack. Removing normal maps can look okay in some cases, but in others absolutely terrible.If anyone can find a solution, I would give all the rep! Link to comment Share on other sites More sharing options...
Tellion Posted January 30, 2015 Share Posted January 30, 2015 Well, the issue with the normalmap is that its offset from what KSP/Unity wants. Try offsetting the normalmap in some editor to counter that maybe? I dont have any idea of how all this stuff works, but that might be worth a try. Link to comment Share on other sites More sharing options...
Lillz Posted January 31, 2015 Share Posted January 31, 2015 (edited) Hey. I'm trying to make a planet called Burlap. I'm adding it to the outer planets mod. I followed the guide but nothing shows up in game.... I used textures from space engine and they're in the textures folder of Kopernicus.... Whats going on? I combined my planet with Outer Planet's, so just cntrl + f 'Burlap'also I'm confused about the color part under orbit... if it's rgba, why are all the other planets numbers below 1 for it? What is the color for?System.cfg: http://pastebin.com/PwF4shBrRSS cfg: http://pastebin.com/VPxwsT8U Edited January 31, 2015 by Lillz Link to comment Share on other sites More sharing options...
sdj64 Posted January 31, 2015 Share Posted January 31, 2015 Hey Augustus and other planet modders,You can pretty easily make all packs compatible without going through the trouble of adding all the planet packs to the RealSolarSystem config. If you put in @REALSOLARSYSTEM at the top of your own config file, ModuleManager will add it to the RSS config. You can do this with other configs too, for example @Kopernicus for the Kopernicus configs. That way all of your planets will be added without directly modifying the configs, so you don't need to curate them all to redistribute with Kopernicus Core.Lillz, check right next to the Sun. Your Semi Major Axis could do with three or four more zeros, especially if it's a "cold, icy world". Link to comment Share on other sites More sharing options...
Nicholander Posted January 31, 2015 Share Posted January 31, 2015 Hmm... I'm trying to make a gas giant, and when I load up KSP, the gas giant doesn't load. This is the cfg file (It has no RSS file because it is a Jool based body)@Kopernicus{ Body { name = GP2TempName flightGlobalsIndex = 2030 Template { name = Jool } Properties { description = A second gas (Ice) giant! radius = 3000000 mass = 2.1166317e+24 geeASL = 0.4 } Orbit { referenceBody = Sun color = 0.255,0.105,0.180,1 inclination = 1 eccentricity = 0.06 semiMajorAxis = 123792408576 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 180 meanAnomalyAtEpoch = 0 epoch = 0 } ScaledVersion { Material { texture = Kopernicus/Textures/IceGiantMap } } }Is it because I removed the line about the normal map? (But, the gas giants in the Outer Planets Mod have no normal maps)Thanks in advance! Link to comment Share on other sites More sharing options...
Lillz Posted January 31, 2015 Share Posted January 31, 2015 Hey Augustus and other planet modders,Lillz, check right next to the Sun. Your Semi Major Axis could do with three or four more zeros, especially if it's a "cold, icy world".LOL I swear I had the number longer than that... haha yeap, added a few more and it's good. Thanks.... btw what's a good rgba color generator for this? All the one's I found seem to be on the 255 scale... Link to comment Share on other sites More sharing options...
Nicholander Posted January 31, 2015 Share Posted January 31, 2015 I figured out why my gas giant wouldn't load. I made a typo in my texture name. Anyway, I also can't figure out how to change the atmospheric height and color. (Currently it's green like Jool in the map view)I tried adding this in the planet's cfg: Atmosphere { lightColor = 0.255, 0.115, 0.142, 1.00 ambientColor = 0.255, 0.115, 0.142, 1.00 } } }And I think it caused this while in orbit around it: (This doesn't happen in map view)You see the horizon? It's green blue and white, that's not what I want. How do I fix that? (And adjust the atmosphere's color, both in map view and regular orbit view) Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 31, 2015 Author Share Posted January 31, 2015 Hey Augustus and other planet modders,You can pretty easily make all packs compatible without going through the trouble of adding all the planet packs to the RealSolarSystem config. If you put in @REALSOLARSYSTEM at the top of your own config file, ModuleManager will add it to the RSS config. You can do this with other configs too, for example @Kopernicus for the Kopernicus configs. That way all of your planets will be added without directly modifying the configs, so you don't need to curate them all to redistribute with Kopernicus Core.I just announced that for 2.0, I love your idea.ANNOUNCEMENT TO ALL PLANET CREATORS! YOU NEED TO UPDATE YOUR MODS TO WORK WITH 2.0, AS YOUR CONFIGS ARE NO LONGER INCLUDED WITHIN THIS MOD! USE MODULEMANAGER TO DO THIS! Link to comment Share on other sites More sharing options...
Candlelight Posted January 31, 2015 Share Posted January 31, 2015 Hey i have a little problem.When i am in map view, the planet textures are normal.But when i'm landing it's all dead grey.What's the problem here? Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 31, 2015 Author Share Posted January 31, 2015 Abandoned thread because of KopernicusTech.Could a mod lock this? Link to comment Share on other sites More sharing options...
Olympic1 Posted January 31, 2015 Share Posted January 31, 2015 Abandoned thread because of KopernicusTech.Could a mod lock this?what?10chars Link to comment Share on other sites More sharing options...
Master Tao Posted January 31, 2015 Share Posted January 31, 2015 Abandoned thread because of KopernicusTech.Could a mod lock this?Done and done. Link to comment Share on other sites More sharing options...
Recommended Posts