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Kopernicus Core - Version NAN - Outdated


_Augustus_

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Also, just a little question, how do you get the custom planets (I made at least) to not have there sunlight side 90 degrees off to what it is supposed to be? Look at this image:

y4dKj0J.png

See? You can see Eeloo having a normal sunlight side, as it is a stock planet. But my moon (Berdim) has it's sunlight side 90 degrees off, from what looks like to the right. I don't see any other Kopernicus mods having this, so what's causing it?

Thanks in advance for helping!

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Also, just a little question, how do you get the custom planets (I made at least) to have there sunlight side 90 degrees off to what it is supposed to be? Look at this image:

http://i.imgur.com/y4dKj0J.png

See? You can see Eeloo having a normal sunlight side, as it is a stock planet. But my moon (Berdim) has it's sunlight side 90 degrees off, from what looks like to the right. I don't see any other Kopernicus mods having this, so what's causing it?

Thanks in advance for helping!

Your normal map is bad.

I don't have that issue with Berdim, though.

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(snip)

I've had that exact same problem since the day I started using Kopernicus. As _Augustus_ has stated, it is because of the normal maps just not being properly made for Kopernicus. Unfortunately, I have found no way around this, the only solution being removing the normal map entirely from the config. That is exactly what I did in my planet pack. Removing normal maps can look okay in some cases, but in others absolutely terrible.

If anyone can find a solution, I would give all the rep!

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Well, the issue with the normalmap is that its offset from what KSP/Unity wants. Try offsetting the normalmap in some editor to counter that maybe? I dont have any idea of how all this stuff works, but that might be worth a try.

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Hey. I'm trying to make a planet called Burlap. I'm adding it to the outer planets mod. I followed the guide but nothing shows up in game.... I used textures from space engine and they're in the textures folder of Kopernicus.... Whats going on? I combined my planet with Outer Planet's, so just cntrl + f 'Burlap'

also I'm confused about the color part under orbit... if it's rgba, why are all the other planets numbers below 1 for it? What is the color for?

System.cfg: http://pastebin.com/PwF4shBr

RSS cfg: http://pastebin.com/VPxwsT8U

Edited by Lillz
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Hey Augustus and other planet modders,

You can pretty easily make all packs compatible without going through the trouble of adding all the planet packs to the RealSolarSystem config. If you put in @REALSOLARSYSTEM at the top of your own config file, ModuleManager will add it to the RSS config. You can do this with other configs too, for example @Kopernicus for the Kopernicus configs. That way all of your planets will be added without directly modifying the configs, so you don't need to curate them all to redistribute with Kopernicus Core.

Lillz, check right next to the Sun. Your Semi Major Axis could do with three or four more zeros, especially if it's a "cold, icy world".

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Hmm... I'm trying to make a gas giant, and when I load up KSP, the gas giant doesn't load. This is the cfg file (It has no RSS file because it is a Jool based body)

@Kopernicus
{
Body
{
name = GP2TempName
flightGlobalsIndex = 2030
Template
{
name = Jool
}
Properties
{
description = A second gas (Ice) giant!

radius = 3000000

mass = 2.1166317e+24

geeASL = 0.4
}
Orbit
{
referenceBody = Sun
color = 0.255,0.105,0.180,1
inclination = 1
eccentricity = 0.06
semiMajorAxis = 123792408576
longitudeOfAscendingNode = 0
argumentOfPeriapsis = 180
meanAnomalyAtEpoch = 0
epoch = 0
}
ScaledVersion
{
Material
{
texture = Kopernicus/Textures/IceGiantMap
}
}
}

Is it because I removed the line about the normal map? (But, the gas giants in the Outer Planets Mod have no normal maps)

Thanks in advance! :)

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Hey Augustus and other planet modders,

Lillz, check right next to the Sun. Your Semi Major Axis could do with three or four more zeros, especially if it's a "cold, icy world".

LOL I swear I had the number longer than that... haha yeap, added a few more and it's good. Thanks.... btw what's a good rgba color generator for this? All the one's I found seem to be on the 255 scale...

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I figured out why my gas giant wouldn't load. I made a typo in my texture name. :P

Anyway, I also can't figure out how to change the atmospheric height and color. (Currently it's green like Jool in the map view)

I tried adding this in the planet's cfg:

        Atmosphere
{
lightColor = 0.255, 0.115, 0.142, 1.00
ambientColor = 0.255, 0.115, 0.142, 1.00
}
}
}

And I think it caused this while in orbit around it: (This doesn't happen in map view)

XLec7cm.png

You see the horizon? It's green blue and white, that's not what I want. How do I fix that? (And adjust the atmosphere's color, both in map view and regular orbit view)

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Hey Augustus and other planet modders,

You can pretty easily make all packs compatible without going through the trouble of adding all the planet packs to the RealSolarSystem config. If you put in @REALSOLARSYSTEM at the top of your own config file, ModuleManager will add it to the RSS config. You can do this with other configs too, for example @Kopernicus for the Kopernicus configs. That way all of your planets will be added without directly modifying the configs, so you don't need to curate them all to redistribute with Kopernicus Core.

I just announced that for 2.0, I love your idea.

ANNOUNCEMENT TO ALL PLANET CREATORS! YOU NEED TO UPDATE YOUR MODS TO WORK WITH 2.0, AS YOUR CONFIGS ARE NO LONGER INCLUDED WITHIN THIS MOD! USE MODULEMANAGER TO DO THIS!

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