Olympic1 Posted July 22, 2015 Share Posted July 22, 2015 Try adding @EXPERIMENT_DEFINITION[*]:HAS[#id[surfaceSample]]:FOR[RP-0]:AFTER[Kopernicus] Quote Link to comment Share on other sites More sharing options...
Warp11 Posted July 23, 2015 Share Posted July 23, 2015 Try adding @EXPERIMENT_DEFINITION[*]:HAS[#id[surfaceSample]]:FOR[RP-0]:AFTER[Kopernicus]unfortunately that did not help either. Just to clarify, I am just sitting on the surface of the moon and every time I make a change to the surfaceSample.cfg I reload the game and then the save and just take a few samples. Every time I get the first one about breccia and melted materials. Same happens for crew report with different reports.Thx for you help guys Quote Link to comment Share on other sites More sharing options...
SmashBrown Posted July 23, 2015 Share Posted July 23, 2015 I seem to get badlands reports when high in kerbin space. Quote Link to comment Share on other sites More sharing options...
arachnidan Posted July 23, 2015 Share Posted July 23, 2015 Little typo:Materials study from administrationThe materials shine. You assume the want to look good when facing their bosses. Quote Link to comment Share on other sites More sharing options...
Olympic1 Posted July 24, 2015 Share Posted July 24, 2015 DuoDex, do we still need the temp files included in the download because I see that many people have trouble with them. Quote Link to comment Share on other sites More sharing options...
Inhandable Posted August 5, 2015 Share Posted August 5, 2015 Hey everyone,I'm having major issues trying to get this to work.I've got version 1.0.4.861 of Kerbal Space Program.I downloaded the latest version of CSS (v3.0.1) and Module Manager (v2.6.7)Placed both of them in D:\[...]Kerbal Space Program\GameData.Load up the game, Module Manager says that it does something with around 1000 patches.Go into the game, but get the same old crew reports, EVA reports etc.I just go on the launchpad, do a crew report and it's the one about looking up into the sky before falling asleep blah blah blah...Any ideas? Quote Link to comment Share on other sites More sharing options...
Olympic1 Posted August 5, 2015 Share Posted August 5, 2015 Hey everyone,I'm having major issues trying to get this to work.I've got version 1.0.4.861 of Kerbal Space Program.I downloaded the latest version of CSS (v3.0.1) and Module Manager (v2.6.7)Placed both of them in D:\[...]Kerbal Space Program\GameData.Load up the game, Module Manager says that it does something with around 1000 patches.Go into the game, but get the same old crew reports, EVA reports etc.I just go on the launchpad, do a crew report and it's the one about looking up into the sky before falling asleep blah blah blah...Any ideas?We still don't fully understand how KSP chooses a report by random. The new reports worked with earlier versions, the only thing we changed from the original mod is that it adds the reports via MM, nothing else. Quote Link to comment Share on other sites More sharing options...
8749236 Posted August 6, 2015 Share Posted August 6, 2015 (edited) It seems like there are only VERY limited reports defined in the downloaded component of this mod.. I have only seen at most 2 different report per report type; maybe I am wrong.. there are lots of reports hiding some where.. but I havent seen them yet.. I tried space, water, grassland, runway, they all seems only giving me very limited and repeating reports most the timeI thought there maybe a separate link which i missed which has bunch of customized reports in it..But I havent been able to found one.. does anyone has such config file or link to such config file?Or this is simply a mod where no one is allowed to publish such config file and we are basically stucked with those existing reports unless we spend some boring time to write our own? Edited August 6, 2015 by 8749236 Quote Link to comment Share on other sites More sharing options...
Olympic1 Posted August 6, 2015 Share Posted August 6, 2015 I think something got wrong with your download, because this mod adds hundreds of new reports Quote Link to comment Share on other sites More sharing options...
Wercho Posted September 2, 2015 Share Posted September 2, 2015 I too only ever get the same results over and over again. I checked my MM configcache, and the scidefs from CSS are getting inserted into the EXPERIMENT_DEFINITION, RESULTS nodes as they should. Maybe squad changed something so that it doesn't randomly choose from the possible list anymore? I seem to always get whichever result is listed first in the scidef, which is generally the Squad one. Quote Link to comment Share on other sites More sharing options...
Olympic1 Posted September 2, 2015 Share Posted September 2, 2015 Well, I tested this more. When I don't install CSS the reports are more randomly chosen by the game, but when I install CSS, it only shows the same report over and over.I'm not sure if this is my game/PC only, so I need confirmation from you guys. So test the which reports are shown with and without this mod.Is it more random without CSS?If not, what happens?Which report is always shown? Quote Link to comment Share on other sites More sharing options...
DuoDex Posted September 2, 2015 Author Share Posted September 2, 2015 I too only ever get the same results over and over again. I checked my MM configcache, and the scidefs from CSS are getting inserted into the EXPERIMENT_DEFINITION, RESULTS nodes as they should. Maybe squad changed something so that it doesn't randomly choose from the possible list anymore? I seem to always get whichever result is listed first in the scidef, which is generally the Squad one.Could you try changing the first report and see if that becomes the only one shown? Also, did you install using CKAN? Quote Link to comment Share on other sites More sharing options...
Wercho Posted September 3, 2015 Share Posted September 3, 2015 (edited) Could you try changing the first report and see if that becomes the only one shown? Also, did you install using CKAN?I did install with CKAN.I did some more testing. First, I uninstalled CSS, then I performed various edits to the Squad Scidefs file and tested the results (just by launching from the pad, so all my tests dealt with flying over the shores). Here's what I found:1. It only uses the first result for biome specific results. Eg. KerbinFlyingLowShores2. It randomizes them for merely situation specific results (Eg. KerbinFlyingLow)3. It uses a biome specific result if it can find one.As a result, I think CSS ends up with less variability because it is adding biome specific results when Squad only had (multiple) situation ones.EDIT: All my testing was with crew reports and eva reports, but the results were the same for both.EDIT2: By "results" in my first edit, I mean the real life results of my testing, not the results displayed for the science in game. Edited September 3, 2015 by Wercho Quote Link to comment Share on other sites More sharing options...
Dre4dW0rm Posted September 13, 2015 Share Posted September 13, 2015 There was a nan error? Give me screenshots and logs!The NaN error is still there. I'm using the very latest from GitHub 3.0.1, as the CKAN is 3.0 only. I found the source of the NaN I think. It happens with procedural parts. It looks like it can't calculate something and blows up with NaN. I created a jet with procedural wings, went on for takeoff, there was some science on the airfield, so I did it, and came back - recover, only to get the NaN error as a result. I scrolled through the list of all the recovered parts, and all procedural wings had the NaN value, which caused all my funds to go NaN too. Quote Link to comment Share on other sites More sharing options...
DuoDex Posted September 13, 2015 Author Share Posted September 13, 2015 The NaN error is still there. I'm using the very latest from GitHub 3.0.1, as the CKAN is 3.0 only. I found the source of the NaN I think. It happens with procedural parts. It looks like it can't calculate something and blows up with NaN. I created a jet with procedural wings, went on for takeoff, there was some science on the airfield, so I did it, and came back - recover, only to get the NaN error as a result. I scrolled through the list of all the recovered parts, and all procedural wings had the NaN value, which caused all my funds to go NaN too.Sounds like it might be something for the Pwings guys to look at, I do not speak that cursed tongue they call C#. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted September 16, 2015 Share Posted September 16, 2015 DuoDex, do we still need the temp files included in the download because I see that many people have trouble with them.I'm no longer seeing the vacuum report ability for the barometer, but everything else seems to be fine... Quote Link to comment Share on other sites More sharing options...
ibanix Posted September 29, 2015 Share Posted September 29, 2015 The version on CKAN still reports max KSP version as 1.0.99. Any chance that can get fixed? Quote Link to comment Share on other sites More sharing options...
million_lights Posted October 11, 2015 Share Posted October 11, 2015 Duodex the .version file in the 3.0.1 release on Github hasnt been updated.The AVC mod suggests an update even when you have the latest version.I edited it manually to: "VERSION" : { "MAJOR" : 3, "MINOR" : 0, "PATCH" : 1, //Original value was still 0 "BUILD" : 0 },\O.O/ Quote Link to comment Share on other sites More sharing options...
DuoDex Posted October 11, 2015 Author Share Posted October 11, 2015 I didn't know this, I'll fix it when I get home. Thanks. Quote Link to comment Share on other sites More sharing options...
Sutternalt Posted October 12, 2015 Share Posted October 12, 2015 I don't suppose anyone has made a "support"/expansion science report pack for the Outer Planets Mod? Quote Link to comment Share on other sites More sharing options...
SpaceNomad Posted October 30, 2015 Share Posted October 30, 2015 There seems to be an issue with the CKAN entry for 3.0.1. When trying to upgrade from 3.0, I get the following error:Bad metadata detected for module CrowdSourcedScience v3.0.1: No files found in Crowd Sourced Science to install!I suspect the issue might be that the directory in the 3.0.1 archive is named "CrowdSourcedScience-master", but there is an install-field containing "Crowd Sourced Science" as a file name"install": [ { "file": "Crowd Sourced Science", "find": null, "find_regexp": null, "install_to": "GameData", "filter": null, "filter_regexp": null }],In 3.0 there was just an "install": null (and the directory in the archive was named "CrowdSourcedScience").So, the spaces should be removed from the file name above and the folder in the archive renamed to "CrowdSourcedScience". Quote Link to comment Share on other sites More sharing options...
Olympic1 Posted October 30, 2015 Share Posted October 30, 2015 There seems to be an issue with the CKAN entry for 3.0.1. When trying to upgrade from 3.0, I get the following error:Bad metadata detected for module CrowdSourcedScience v3.0.1: No files found in Crowd Sourced Science to install!I suspect the issue might be that the directory in the 3.0.1 archive is named "CrowdSourcedScience-master", but there is an install-field containing "Crowd Sourced Science" as a file name"install": [ { "file": "Crowd Sourced Science", "find": null, "find_regexp": null, "install_to": "GameData", "filter": null, "filter_regexp": null }],In 3.0 there was just an "install": null (and the directory in the archive was named "CrowdSourcedScience").So, the spaces should be removed from the file name above and the folder in the archive renamed to "CrowdSourcedScience".Let me fix this- - - Updated - - -Fixed! I also pushed a new version up.Crowd Sourced Science v3.0.2 is now available on GitHub Quote Link to comment Share on other sites More sharing options...
garwel Posted October 30, 2015 Share Posted October 30, 2015 I'm no longer seeing the vacuum report ability for the barometer, but everything else seems to be fine...Same here. Perhaps, it's a feature? Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted October 31, 2015 Share Posted October 31, 2015 Same here. Perhaps, it's a feature?I don't follow. Was referring to instances where there previously was barometer science available Quote Link to comment Share on other sites More sharing options...
garwel Posted November 2, 2015 Share Posted November 2, 2015 I don't follow. Was referring to instances where there previously was barometer science availableI mean, maybe it was turned off because measuring atmospheric pressure without an atmosphere is, well, meaningless? But on the other hand, it was replaced with a probe report, right? Quote Link to comment Share on other sites More sharing options...
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