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FIX Unresponsive rovers (unresponsive External Command Seats) FIX


Uzric

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You can disregard this post, it was a bug with a mod and it's fixed now.

--------------------------

Not sure this belongs in this subforum.

So, your rover has a Kerbal-on-a-seat but, alas, you can not control it. Worse, your Kerbal is now stuck!

Well... You sure have tried this and this. Yet somehow, those don't work for you.

THEN SON, WELCOME TO THIS THREAD. YOUR FORMULA K DREAMS MAY COME TRUE AFTER ALL.

Easy fixes for everyone! Two options: with ModuleManager (so you don't touch the original .cfg), and without ModuleManager.

Check those Spoiler buttons!

Create a new file in your GameData directory.

Name it FIX.cfg (or anything with .cfg extension).

Append the following code to that file:


@PART[*]:HAS[@MODULE[KerbalSeat],!MODULE[ModuleCommand]] {
MODULE {
name = ModuleCommand
minimumCrew = 0
RESOURCE {
name = EVA Propellant
rate = 0.00001
}
}
}

or

You will have to modify a file (and keep it updated).

Find your GameData/Squad/Parts/Command/externalCommandSeat/externalCommandSeat.cfg file.

The end of the file looks like this:


MODULE
{
name = KerbalSeat
seatPivotName = seatPivot
ejectDirection = 0, 1, 0.2
}
}

So, change it with this (new code in green):


[COLOR="#DD0000"]
MODULE
{
name = KerbalSeat
seatPivotName = seatPivot
ejectDirection = 0, 1, 0.2
}
[/COLOR]
[COLOR="#00DD00"]
MODULE {
name = ModuleCommand
minimumCrew = 0
RESOURCE {
name = EVA Propellant
rate = 0.00001
}
}
[/COLOR]
[COLOR="#DD0000"]
}
[/COLOR]

Don't forget that ending closing bracket.

And that's it, you're good to go! ROVE THE **** OUT OF THAT MINMUS.

Your External Command Seat is broken?

It seems, yes. Most probably due to a mod, but since I have tons (and I'm very lazy), I don't know which is the responsible.

Why does it work?

Seems my KerbalSeat module is broken (narrowed to probably a bug with AntennaRange). In order to give it the function the description says it should have, you must give it a ModuleCommand.

Now, a minimumCrew higher than 0 doesn't work, since sitting a Kerbal is technically not the same as adding crew to the part.

But, a minimumCrew of exactly 0 means the craft has unmaned control, much like a probe.

In order to give it the kerbal-yes-probe-no-control, we must give it a resource consumption. A resource a Kerbal has but a probe hasn't.

That mystical resource is Eva Propellant.

Furthermore, for your rejoice it seems Eva Propellant is not actually consumed at that consumption rate.

Furtherfurthermore, it works even if your Kerbal has no Eva Propellant left, due to the low consumption rate.

So, this fix is magics and works perfectly. And so it will, forever. Unless they change how the External Command Seat part, KerbalSeat module, ModuleCommand module, or Eva Propellant resource work.

How can I thank you?

Just send me your first offspring already.

Edited by Uzric
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