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standardized action groups, anyone in?


jake9039

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I don't know about everyone elses action groups but for me, I always use group 1 for solar panels and action group 2 for ladders. The rest fluctuate between crafts.

A suggestion for action groups I have. The ability to assign a key to the "control from here" function so I can hit an action group to swap between control positions. I also agree it would be handy for a "action group swap" key to change group order.

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1 is always "do all SCIENCE" because nothing is more important than doing ALL THE SCIENCE

2 is always toggle solar panels, because otherwise I forget to do that.

These for me as well. They're about the only two consistent groups. Sometimes 2 does the antennae as well, because I like them out when I'm in space.

Huh, I do these exact AGs too. Everything else changes almost all the time, but those two are standard across the board for me.

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I think that is the thing you have to deal with when you are using other's crafts. It is like driving european cars and american cars, all the placement of things are moved around. You just gotta learn to use it.

In real life, the manufacturers have various reasons to set up international standards with governing bodies over those standards, but in this game, people just do whatever they feel comfortable with.

However, what I think should be done, and very possible to do, is forming companies/corporations like some we already have in spacecraft exchange. Within each corps, there can be standards like that.

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I think a simple labeling system would be great. create a name/description for each action group and then have an interface available to list the key bindings to the name/description of all of your action groups. This would help me remember which key was for which action.

Edited by roosterr
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Usually...

1: Toggle Turbojets

2: Toggle RAPIERs

3: Toggle LV-Ns

4: Switch RAPIER modes

5: Toggle intakes

6: Raise flaps

7: Lower flaps

8: Vacuum mode (deploy solar, open docking ports and cargo bays

9: Toggle monoprop RCS

0: Toggle Vernors

...and, if I have room for them, action groups to toggle payload thrusters, trigger all science payload, toggle airbrakes, toggle VTOL mode, toggle cockpit/passenger lights, etc.

I don't particularly need to be able to change action groups mid-flight. And, while the 10-group limit is arbitrary, unnecessary and irritating, it's not a huge problem. But the inability to view action groups during flight is completely ridiculous and immensely annoying, particularly when it leads you to do things like deploying solar at Mach 3.

Fix it, Squaddies.

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I have 2 action groups that are truly universal thru everything I build.

1 - Toggle Engines. All main engines of the final payload are assigned to this group, unless of vastly different types (Nukes, Ions, monoprop engines, and LFO engines all get separate groups if two or more of those types are present)

0 - Toggle Solar Panels, Radiators, Cargo bays, etc. (anything you don't want to get ripped off during reentry or an aerobraking pass goes here)

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