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[0.90] ZRC - Trailer: a truck with modular payloads to suit your needs.


Uzric

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This is my truck. I call it... Trailer.

ZRC - Trailer.

That's it, ZRC(1) has built a cargo truck. It's not very useful by itself (unless you consider it a heavy rover, as it can move 3 kerbals), but has some (potentially) interesting payloads.

It works in a stock installation.

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Parts needed: Squad.

Crew: 3 (3M).

Vacuum dV: 0 m/s

Transport truck. Best used to move heavy cargo across short distances.

- Uzric Rash

Stage: Toggle SOLAR PANELS (and Deactivate POD REACTION WHEELS)

Brakes: Toogle BRAKES

Abort: Retract SOLAR PANELS (and Retract LADDER)

0: Crew report

DOWNLOAD: Dropbox.

PAYLOADS (they are not crafts but subassemblies, the installation path is not the same):

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Trailer Payload - Basic

It works in a stock installation.

This payload is the base of all the other payloads. You can use it to make your own.

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DOWNLOAD: Dropbox.

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Trailer Payload - Fuel

It works in a stock installation.

This payload is meant to refuel other crafts thanks to its alldocking Advanced Grabbing Unit. Just beware, there is risk for rolling the truck as the payload is too heavy, drive with extreme caution. Besides, redocking payloads can be a little difficult, check the images for a how-to.

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DOWNLOAD: Dropbox.

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Trailer Payload - Air Defense

It needs BD Armory.

This payload is meant to defend bases from air attacks.

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Surface to air:

ONE (1) Goalkeeper CIWS.

1: Next weapon

2: Previous weapon

3: Fire

DOWNLOAD: Dropbox.

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Trailer Payload - Crane

It needs KAS.

This payload is a crane for tugging things into cargo bays.

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DOWNLOAD: Dropbox.

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Trailer Payload - Wagon

It works in a stock installation.

This payload is just a place to put things. Works well with Trailer Payload - Crane.

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DOWNLOAD: Dropbox.

More payloads to come!(2)

(1)ZRC is the non-existant civilian division of ZRM(3).

(2)Or not. But you can make yours!

(3)ZRM is my non-existant military corporation.

Edited by Uzric
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I could. But I understand I need KAS for a crane and I don't have KAS. You could make it, though, just get the tanker and replace the orange tank with your own thingy, modularity means just that.

If you mean to make a crane without KAS, then I don't know how to begin. If you could make a draw in paint (or something) pointing out how, I may end up doing it.

Glad you liked it!

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  • 1 month later...

I updated the craft for 0.90. For the trailer itself the change was minimal, so it's almost the same as the 0.25 version.

I changed the payloads a bit more, though.

First, I added to the tail of each payload the tail of the trailer, so all of them have now a docking port. This means that the payloads are really modular now as you can stack them. That is, you can attach a new payload at the end of a previous one, making for a longer Trailer. Check the new Trailer Payload - Basic if you still don't get what I'm saying (crappy my English is, sorry).

Second, most payloads were refitted due to the first reason (for example, the refueling claw had to be moved because it was in the way of the docking port). The changes are visible on the first picture of each of their IMGUR album.

Lastly, I changed the Trailer Payload - Air Defense from a bunch of missiles to a single Goalkeeper CIWS, because the part count was starting to ramp up.

EDIT: Also, I now added the Wagon, which will let you transport anything if used along the Crane.

Edited by Uzric
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