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Be honest. Who's used alt+F12 in career mode?


skyfire322

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I'll be honest. I've been playing since 0.17, but I'm terrible with fuel management. :blush: I'm still practicing via sandbox mode, but I've had to use the evil combination of keys a few times to get through a mission. Has anyone else had to use it to get back to land, get back from a long mission, etc.?

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I must admit, I have used it once or twice to infinite fuel a craft in situations where the craft was efficient enough to do the job but my incompetence lost me my fuel. Ive not used it yet in this version of the game except to take a peek at those delicious new biomes. Oh, and part clipping... That's a thing...

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Sometimes.

When I send out a craft to catch an asteroid, it's usually only a small push out of Kerbin's SOI and then coasting right next to the border. This often causes the game to mess up and randomly throw my craft back into the SOI, completely messing up everything.

If that happends I turn on infinite fuel and burn FAR out of the SOI, then turn around and do a VERY expencive course correction to catch the asteroid (followed by a VERY expencive velocity match, because the encounter is all skewed offcourse)

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I use it fairly often, mostly for part clipping but occasionally for infinite fuel to make course corrections when timewarp sends one of my interplanetary crafts which had a very nice intercept off into deep space for no apparant reason. This happened to me just last night. I had an encounter with Minmus set up for a lander and I timewarped to the completion of another craft and when I switched back my orbit was so messed up it took over 500 DV to put me back on an intercept course. I don't cheat to save craft that I have doomed through inept or poor planning, crashes, failures, etc...but I can't tolerate having the Kraken toss my ships around.

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I use F12 all the time... because that's the Steam screenshot button :P

Alt+F12 tho, never. At most I've installed HyperEdit to test some monstrosities in space, but never in career.

If I do career, I'm doing it for the challenge. Alt+F12 negates that 100% for me

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I use it fairly often, mostly for part clipping but occasionally for infinite fuel to make course corrections when timewarp sends one of my interplanetary crafts which had a very nice intercept off into deep space for no apparant reason.

Kerbal Alarm Clock (KAC) is a must-have for that issue alone. Just setup a reminder alarm and have it slow down the warp speed before you hit the critical point.

...

I have not used the debug menu yet - but I did re-roll my career save in 0.90 from Moderate back to Normal because costs/payouts were too much of a mismatch and it was feeling too grindy.

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Being completely honest?

Never used it. In fact, I have been playing since 0.18 and seriously had no idea it existed until the asteroid redirect mission when I was watching somebody use it on Twitch.

I refuse to use it. Because the crew on Apollo 13 didn't have an ALT+F12... neither does Jeb. Ha!

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I've only started using it in beta, to complete a couple of contracts I took by accident and had no hope to complete. I Also started on hard and had to revert some launches because, er, it was a simulation, Ya, that's it, and had no margin in the bank. Now I just have Jeb in orbit with a bunch of batteries cranking out useless crew reports for cash. Hopefully soon I can unlock EVA and bring him home by getting out to push

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No. I only use it in sandbox, since, well, it's sandbox, screw carefully designing stuff around efficiency and fuel use, I build what I think looks good. In career however, I feel obligated to play without "cheating". I haven't really played 0.90 career yet, but I don't think I will find it necessary to use the cheat menu.

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