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Janos1986

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Everything posted by Janos1986

  1. This is not from today but from the last time I played. I've been experimenting with shuttles. Disregard the unsynced audio, I was also testing the Windows 10 video capture thingy.
  2. Only manual flying here, no MechJeberino.
  3. I, uhhh... I killed Valentina in a bizarre timewarp accident. I rescued Samantha Kerman from orbit though, she's my new Valentina now.
  4. When the normal jet engine doesn't cut it, just add BOOSTERS! Or in this case, make a rocket-assisted jet. I usually just add 2 MK55s to give it the extra -oomph I need to get to the requested altitude, then just disable them and fly back normally.
  5. In my current save I have contracts for temperature scans and flag planting on the Mun, but I never had the "Explore the Mun" contract. Go figure.
  6. I rescued a pilot once, he's been the first kerbal on the mun in my last save. Too bad he crashed on reentry due to a timewarp issue. RIP in pepperoni.
  7. I'm still using rocket engines as a makeshift heatshield, so I didn't even notice the bug.
  8. Open the chutes at about 250-260m/s and you should be fine.
  9. Yesterday Jeb was considering other career paths. This is KSP I swear, it's a mod.
  10. That isn't an exploit, it is the true unsaid goal for space travel in general, on Kerbal and Earth alike. It's a typical trait of the human nature. "Get to another planet and MINE IT. MINE UNTIL THERE'S NOTHING LEFT. Then sell the resources for profit and move to the next one."
  11. No, the wheels are made to steer like a tank. On the bright side, you can turn around on the spot.
  12. Well, surface sampling/eva report missions usually give you locations a few kilometers apart, so a rover helps you with that. You could also go by foot or with RCS, but in places like Duna that would be pretty difficult/time consuming.
  13. Where did you find those specific definitions? In the options? Since you have 274 posts I guess I don't have to explain to you how parachutes work in KSP.
  14. As it is, reentry heat is a joke.
  15. Maybe the fact that Duna's gravity is lower than Kerbin's means that the gases are more evenly distributed in the atmosphere...? Dunno, I'm a plump neckbeard, not a physicist.
  16. They are purely cosmetic. I personally choose them if they have an interesting/funny name or by profession.
  17. I'd go for solar panels, so you can rack up money from satellite contracts more easily, like using the same one to complete 2 or more, just accept all the contracts right away and then launch the ship. Just yesterday I got 3 contracts at once (2 equatorial orbits on kerbin and one polar orbit on the Mun) with the same probe. Easy money.
  18. Yeah but you'll need a ton of fuel to get in orbit and do other stuff. At some point you'l just get a horizontal rocket and I'm missing the point of doing that instead of just building a rocket or a shuttle.
  19. There's not enough science on Kerbin to do that, Ramjets are way up in the tech tree and I think they're nerfed now with the new atmo (just speculation, I haven't unlocket them yet). And forget the RAPIERs.
  20. Carini i danni per il rientro eh, peccato che sono talmente blandi che non ho ancora avuto modo di sperimentarne gli effetti. Devi rientrare proprio amminchia per far scoppiare qualcosa. Senza scudo i miei razzetti sopravvivono benissimo, si usurano giusto un po' i pannelli solari fissi, ma rimangono interi. EDIT: Su Duna neanche mi esprimo. L'atmosfera è talmente rarefatta che rallenti abbastanza in alto da non avere neanche il surriscaldamento, se l'ingresso lo fai bene. Sembra di atterrare su una luna.
  21. Yep, I'm playing Hard Career and I still haven't felt the need to add a heat shield to my craft. I just dive in engine-first without getting too steep, and everything goes just fine.
  22. I drop my first stage, usually consisting of boosters alone, at about 8-9km from launch, then I switch to the second stage which is usually an LVT45 until I get suborbital.
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