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Any interest in a stock overhaul mod (similar to RSS RO)?


Lord Aurelius

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Hi Everyone,

I'm sure many of you are familiar with the problems with the stock parts balance and tech tree. I've seen a couple of mods try to fix this (the most complete fix I saw was BTSM) and I liked the idea but the actual implementation was a bit too hardcore for my tastes and some of the parts were rebalanced such that they became obsolete and useless later in the game.

How much interest is there in some kind of stock overhaul mod?

I was thinking something along the lines of what RSS does where the mod itself is basically a giant collection of module manager scripts and a few required mods to be installed separately.

Some basic ideas:

Rebalance parts so every part has a purpose ( similar to http://forum.kerbalspaceprogram.com/threads/75272-0-24-x-Stock-ReBalance-v1-4-11-09-14)

Rebalance contracts and part costs

Rebalance tech tree (maybe switch to the community tech tree as well) to fix the strange part placement

Selectively add a few mods to improve the gameplay (FAR/NEAR, DRE, basic life support, small parts packs to fill in the holes, more science options, optionally MechJeb) and balance the parts against the rebalanced stock parts

The ultimate goal would be a full stock overhaul primarily oriented around career mode that plays nice with the stock difficulty sliders.

Share your thoughts on this, I've been looking around for a good fix for these issues for awhile now and nothing quite does what I'm looking for and I'm curious how many of you are in this same situation. To be clear: I'm not currently developing anything (or even volunteering to take the lead on this), I just would like to see a modpack along these lines and would be willing to help out if there was enough interest.

Edited by Lord Aurelius
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Trust me dude you don't want to get involved with modpacks, even if it is mostly config files, including other people's mods in it especially plugins that are updated on a daily basis is just asking for trouble.

If it is just a compilation of cfg edits though its not technically modpack then.

Edited by raidernick
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I apparently used the wrong term (modpack) to describe what I'm trying to accomplish. I'm not trying to bundle a bunch of mods together and distribute it, I'm trying to get something started similar to RSS+RO where it's a mod with a large collection of module manager scripts that depends on other mods being installed. How would I go about changing the title of this thread to avoid kneejerk modpack responses?

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