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Does the EAS-1 seat count as crew capacity for space station contracts?


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Space station contracts specify a minimum number of crew that the station must support. Do the EAS-1 External Command Seats count towards that number?

No, the External Command Seats do not count towards the minimum crew capacity specifications.

You can very easily verify this before you launch. If the crew capacity specification does not get a green check mark beside it prior to launch, you have not met that requirement.

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What about using them for crew returns on re-entry vehicles? I performed an earlier space station mission and I want to bring home all of the Kerbs manning it, so I put 9 external seats on a pod and launched it up to bring them home. I'm hoping that the re-entry flames doesn't kill them all...

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What about using them for crew returns on re-entry vehicles? I performed an earlier space station mission and I want to bring home all of the Kerbs manning it, so I put 9 external seats on a pod and launched it up to bring them home. I'm hoping that the re-entry flames doesn't kill them all...

Unless you're using deadly re-entry (and perhaps even then), re-entry flames are completely harmless to your kerbals :D I'm not entirely sure what happens if you "recover vessel" on a ship with kerbals in those seats though, but I would expect it to work just fine :) Be sure you don't exert too much G-force on the kerbals though, since that might knock them out of the seats, which will most certainly be a death sentence (unless you get that <5% chance they bounce) :P

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Unless you're using deadly re-entry (and perhaps even then), re-entry flames are completely harmless to your kerbals :D I'm not entirely sure what happens if you "recover vessel" on a ship with kerbals in those seats though, but I would expect it to work just fine :) Be sure you don't exert too much G-force on the kerbals though, since that might knock them out of the seats, which will most certainly be a death sentence (unless you get that <5% chance they bounce) :P

Except when it's a rescue mission. In those cases you'll need to get your Kerbal inside a capsule before you recover him. It does however not matter where that capsule is or if said capsule has been to orbit. You can still de-orbit in a command seat and enter a capsule on the ground.

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