Runescope Posted July 25, 2012 Share Posted July 25, 2012 You\'d get further faster if you changed your inclination to about 95 Degrees. That takes you over the poles and as the planet rotates under you, you cover new ground on each orbit. Link to comment Share on other sites More sharing options...
JebThrillMaster Posted July 25, 2012 Share Posted July 25, 2012 Thanks for that tip, tomorrow I will do that and post results. Link to comment Share on other sites More sharing options...
elguig Posted July 25, 2012 Share Posted July 25, 2012 Any tips for scanning Minmus? Link to comment Share on other sites More sharing options...
Pleborian Posted July 25, 2012 Share Posted July 25, 2012 hmmm not matter what I cant seem to get this to work properly, it works but just not properly..... anyone found a way to fix this issue? Link to comment Share on other sites More sharing options...
Runescope Posted July 25, 2012 Share Posted July 25, 2012 hmmm not matter what I cant seem to get this to work properly, it works but just not properly..... anyone found a way to fix this issue?Did you by any chance have a previous version installed? And did you use it before? I had sorta the same thing happen to me. What I did was this.I went into '\PluginData\isa_mapsat' and deleted everything except 'hilo.dat' & 'ISA_MapGen.exe'. If you\'ve been collecting data for a while (like me), you can copy the 'Kerbin_elevation.csv' somewhere else and merge the data later with the new one created. That should solve your problem. If not then .... well .... I got nothing. Link to comment Share on other sites More sharing options...
JebThrillMaster Posted July 25, 2012 Share Posted July 25, 2012 Update for my current mapping setup, I launched the mapping craft into Polar Orbit EDIT: after about a hour: Link to comment Share on other sites More sharing options...
Pleborian Posted July 25, 2012 Share Posted July 25, 2012 that still didnt fix it, when I installed the mod, I deleted the previous version including the folder from plugindata which had all those files in. only thing i can think of is that one of the plugins im using is conflicting with it. another thing as well is the other version before this worked perfectly fine for me on 0.16edit: tried it on a new 0.16, still didnt work, re-downloaded and put it back on my modded 0.16 and BAM it worked 8) no conflictions with other old plugins or anything Link to comment Share on other sites More sharing options...
Runescope Posted July 25, 2012 Share Posted July 25, 2012 So I had a thought that if one scanner was good, more would be better. So I, ladles and gravytrains, give unto you the MegaMapper Even at 10x speed it does a good job at 250KM with very few skipped spots. I figure if I lower the altitude to 150KM and keep the speed at 5x and maybe a couple more dishes, it should give almost near flawless information. lolBTW, getting it into orbit, is a royal PITA.Edit: Mods Used.ISA MapSat (Natch)Damned Robotics (For the Support Beams)MechJeb (Cause I suck at piloting) Link to comment Share on other sites More sharing options...
TheCardinal Posted July 25, 2012 Share Posted July 25, 2012 Does the above spaceship configuration improve the dataquality and amount, Innsewerants? Link to comment Share on other sites More sharing options...
Runescope Posted July 25, 2012 Share Posted July 25, 2012 Well, my empirical evidence is that when I\'m using a single dish, I get a much narrower scan showing up on the map. What I should do is launch a single dish for a bit, get a snapshot, reset my map and launch the megamapper and get another snapshot so you can see the difference. Edit: Actually what I\'d like to do is test this out alongside the comm-satellite mod. I know that the mapping mods work if you\'re 2KM away from them, but I think the comm-sat might overcome that. It\'d be great to have 10 or 20 in orbit all working away Link to comment Share on other sites More sharing options...
Innsewerants Posted July 25, 2012 Author Share Posted July 25, 2012 Random crashes/ksp not responding.Well I am aware, but I am not sure yet if it\'s the mapper and if so how, there\'s no debug log if ksp froze and I have plenty of people saying they have mapped for hours without a single crash.I have no problem when switching views, i have two mappers in Kerbin orbit, one polar. I can\'t test for changing their orbit because the sats have no propulsion.Unfortunately it does look like the transparency bug is back, this time with a vaguely textured background.did you have old 400x400 textures in the data folder? if there\'s anything there it will load thos einstead of new ones, if you want your old once crop them to 400x256I see some of you are missing the scale? you need to copy over everything with updates including the part folder, I keep gui textures there so if you don\'t you don\'t copy over the correctly size black starting texture and none of the new gui stuff like scale.Not doing this can also account for the corrupt textures as the old one is 400x400 and new ones are 400x256, unity does weird things if this doesn\'t match up sometimes rescaling image sometimes making the white noise corrupt looking thing. You really need to update the part folder now too with every release not just the mapsat dll and mapgen Link to comment Share on other sites More sharing options...
rkman Posted July 25, 2012 Share Posted July 25, 2012 did you have old 400x400 textures in the data folder? if there\'s anything there it will load thos einstead of new ones, if you want your old once crop them to 400x256I did not have old 400x400 textures in the data folder. At first the background was black, then it turned sort of transparent.After deleting the gui map images they were recreated with a nice black background.this is what the alpha channel looked like: Link to comment Share on other sites More sharing options...
GabrielG.A.B.Fonseca Posted July 26, 2012 Share Posted July 26, 2012 I\'m afraid this don\'t work on mac, does it? Link to comment Share on other sites More sharing options...
Kreuzung Posted July 26, 2012 Share Posted July 26, 2012 Plugins generally do work on mac, the mapgen does not. Link to comment Share on other sites More sharing options...
rkman Posted July 26, 2012 Share Posted July 26, 2012 It has overwritten the gui topo images again with blank ones and gave them a transparent background. I think it happened when i temporarily removed the isamapsat dll to test something else.It seems the plugin wrote the images when it was initialized first time after installation even though the gui topo images already existed. It may also do that in other as of yet unknown situations. Could toggling map drawing on/off cause this?The fact that it can give the images a transparent background is imo less dramatic than the fact that it overwrites existing images. Link to comment Share on other sites More sharing options...
princessjane Posted July 27, 2012 Share Posted July 27, 2012 Is it possible to get more then one satellite 'mapping' at a time? (on separate craft) Link to comment Share on other sites More sharing options...
spl1nt Posted July 27, 2012 Share Posted July 27, 2012 /cry mine did reset upon resuming a flight.... i had 20mb of minmus 6 of kerbin and 2mb of mun.... to return the next day and find the following Link to comment Share on other sites More sharing options...
rkman Posted July 27, 2012 Share Posted July 27, 2012 i had 20mb of minmus 6 of kerbin and 2mb of munThat sounds like you have stored the raw data (as opposed to only draw the map in the gui), in which case not all is lost. You can use ISA_MapGen.exe to render a map from the data. (the gui topo images are not rendered from the data) Link to comment Share on other sites More sharing options...
spl1nt Posted July 27, 2012 Share Posted July 27, 2012 but where is the gui data stored?? would be cool if there was a gui datafile .. also helping for newer versions if we get more planets/systems.. but mainly letting me keep my maps for picking landing sitesis there a way to resize the gui? that would be cooland co ords for mouseover .. sort of like mechjeb\'s pick landing site but in the mapsat guianyway .. dont know if ive ever said it but this addon rocks... Link to comment Share on other sites More sharing options...
rkman Posted July 27, 2012 Share Posted July 27, 2012 but where is the gui data stored?? The gui data is stored in the images gui_Kerbin_ISA_Topo.png etc in \KSP_win\PluginData\isa_mapsat\That is lost when the plugin overwrites those images.I suppose the images can be recreated by using ISA_MapGen.exe to render 400*400 maps from the raw data and then use an image editor to rescale them to 400*256 (and give the images the correct name). I have not tried that myself. Link to comment Share on other sites More sharing options...
Olsson Posted July 27, 2012 Share Posted July 27, 2012 Sorry for asking but I\'ve read through the OP and some of the replies in this post. I can\'t still figure out what this is for. It\'s used for mapping a body such as kerbin? What does it do when it is mapping? What do I do with the information after? What is it for? Link to comment Share on other sites More sharing options...
Kreuzung Posted July 27, 2012 Share Posted July 27, 2012 It\'s some sort of fun science. It\'s indeed used for mapping. While mapping, it draws a map to it\'s own gui, and/or stores the data to a .csv file (both can be toggled on/off during flight), which you can use for quite a lot of things (people seem to feed every available gegraphy program with it). Link to comment Share on other sites More sharing options...
Olsson Posted July 27, 2012 Share Posted July 27, 2012 It\'s some sort of fun science. It\'s indeed used for mapping. While mapping, it draws a map to it\'s own gui, and/or stores the data to a .csv file (both can be toggled on/off during flight), which you can use for quite a lot of things (people seem to feed every available gegraphy program with it).Use for things such as? I can\'t really see a use for it besides maybe picking a flat landing sight around an area that you\'ve mapped, but why would you go there anyways and it\'s almost impossible to make such precision landings. Link to comment Share on other sites More sharing options...
semininja Posted July 27, 2012 Share Posted July 27, 2012 Some people are actually able to land with a remarkable degree of precision by hand, and the MechJeb landing computer allows for spot-on landings as long as you have a bit of RCS to adjust during the descent. Link to comment Share on other sites More sharing options...
Olsson Posted July 27, 2012 Share Posted July 27, 2012 Some people are actually able to land with a remarkable degree of precision by hand, and the MechJeb landing computer allows for spot-on landings as long as you have a bit of RCS to adjust during the descent.Yeah I guess, but still. This tool looks really cool and I\'ve been looking into to enhance my KSP experience such as Zoxygene and PowerTool and now this but I first want to know what people do with this stuff. Besides what I mentioned what can I do more than using the information to know where to land? Link to comment Share on other sites More sharing options...
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