DaniDE Posted May 25, 2015 Share Posted May 25, 2015 Thanks mate Link to comment Share on other sites More sharing options...
Mokmo Posted May 25, 2015 Share Posted May 25, 2015 Quick fix, nice Link to comment Share on other sites More sharing options...
Helmut Posted May 29, 2015 Share Posted May 29, 2015 How to disable the advanced mode filters by default, return simple mode at the entrance to the hangar? Link to comment Share on other sites More sharing options...
Crzyrndm Posted May 29, 2015 Author Share Posted May 29, 2015 There is currently no option to do that. I could add one if it's strictly neccesary Link to comment Share on other sites More sharing options...
Helmut Posted May 30, 2015 Share Posted May 30, 2015 (edited) It would be very good. Advanced Filter requires not very often, and each time have to close. To free up space on the screen (monitor 4:3).In addition, when you create a custom category (file Categories_FilterbyFunction) somehow does not work filter by part ID (type = name).Most importantly, in the custom category does not place the parts with category = none, because the whole point of what is lost.Let me explain: I wanted to create a separate category and move all parts from the mod MKS and several others to unload cluttered stock category "Utility". It is logical that it takes to make a fix as "@PART [MK3_Akademy] {@category = none}, so that they no longer appear in the categories of utility, structural e.t.c. Edited May 30, 2015 by Helmut Link to comment Share on other sites More sharing options...
dureiken Posted May 30, 2015 Share Posted May 30, 2015 Hithanks for your mod, it's awesome, specially with lot of mods. Could you add just one option ?I would like to hide parts I don't buy in research nodes. (In moderate, you have to research tech nodes, and to buy parts in each node to use them, unless they are in grey in VAB/SPH)Dunno if it's possibleThanks a lot Link to comment Share on other sites More sharing options...
Crzyrndm Posted May 30, 2015 Author Share Posted May 30, 2015 HelmutBlast. Oversight on my part, will get that fixedDurikenShould be easy enough. I'll have a look Link to comment Share on other sites More sharing options...
Helmut Posted May 31, 2015 Share Posted May 31, 2015 Is it possible, in principle, the creation of full-featured user categories?For example, cfg specify:name = newcategorytitle = My Custom Categoryicon = smile.png And if cfg any part write "category = newcategory", it is automatically placed in the right category?Given that the number of mods becomes much, and many of them are worthy of installation, such events would have been very relevant and promising. Link to comment Share on other sites More sharing options...
Crzyrndm Posted May 31, 2015 Author Share Posted May 31, 2015 (edited) And if cfg any part write "category = newcategory", it is automatically placed in the right category?You cannot do it from a part unless I add support for PartModule based filtering. This is because parts don't store the string "category = blah", Squad instead converts it to an an enumeration (basically an integer ID) and anything other than their predefined categories looks like "category = none". PartModule filtering sounds like a great idea but will take a bit of work to implement (and this is the very first time I've thought of it so...)On the other hand, the whole idea of the mod is creating completely customisable categories based on standard part parameters. Earlier you were talking about splitting Utility into multiple categories, and there is no reason you can't do that without any changes to parts. The Utility category is defined by this cfg entry here, there's no reason that can't be extended.egSUBCATEGORY{ name = Utility - Surface Attach icon = stockIcon_utility FILTER { CHECK { type = category value = Utility } CHECK { type = profile value = srf } }}SUBCATEGORY{ name = Utility - Stack Attach icon = stockIcon_utility FILTER { CHECK { type = category value = Utility } CHECK { type = profile value = srf invert = true } }}Add the two new Utility subcategories here (using unique numbers...) and you've split Utility into two categories, those parts that can be stack attached, and those parts that can be surface attached (NOTE: there's going to be some crossover with parts that are both surface and stack attachable) Edited May 31, 2015 by Crzyrndm Link to comment Share on other sites More sharing options...
Helmut Posted May 31, 2015 Share Posted May 31, 2015 Clearly, thanks. Link to comment Share on other sites More sharing options...
dureiken Posted May 31, 2015 Share Posted May 31, 2015 HelmutDurikenShould be easy enough. I'll have a look Thanks a lot Link to comment Share on other sites More sharing options...
Crzyrndm Posted June 2, 2015 Author Share Posted June 2, 2015 (edited) v2.2.2[Plugin] Added new options "hideUnpurchased", "setAdvanced", and "debug". Names should be fairly self explanatory [Plugin] Fixed a typo causing the settings file to not load correctly Kerbas_ad_astra: [Configs] Replacement of stock "Filter by Cross-section" category supporting many profiles from other mods Edited June 2, 2015 by Crzyrndm Link to comment Share on other sites More sharing options...
dureiken Posted June 2, 2015 Share Posted June 2, 2015 Wow thanks a lot for accepting my request Link to comment Share on other sites More sharing options...
Eleven Posted June 2, 2015 Share Posted June 2, 2015 So like 40 posts ago or so, someone DDS'd the icons for Filter Extensions and found out that some don't/won't work. Is there an appreciable difference in memory usage, or speed or performance from trying to find a way to get DDS icons to work with this? Link to comment Share on other sites More sharing options...
Crzyrndm Posted June 2, 2015 Author Share Posted June 2, 2015 Wow thanks a lot for accepting my request Simple, useful suggestion, ofcourse I'd take 5 minutes to add it So like 40 posts ago or so, someone DDS'd the icons for Filter Extensions and found out that some don't/won't work. Is there an appreciable difference in memory usage, or speed or performance from trying to find a way to get DDS icons to work with this?Not really. Memory impact was negligible to the point of insignificant in my testing for memory leaks (I had more variation of startup usage than that added by the icons) and the time to load the icons is just about nothing, and I can almost guarantee the issue is down to stock DDS Loading setting the textures to be unreadable which I can't get around without something like DDS Loader (Squad plz fix...) Link to comment Share on other sites More sharing options...
dureiken Posted June 2, 2015 Share Posted June 2, 2015 Just a question : how to activate/deactivate non paid parts in VAB ?Thanks Link to comment Share on other sites More sharing options...
Crzyrndm Posted June 2, 2015 Author Share Posted June 2, 2015 At GameData\000_FilterExtensions, there is a file named Settings.cfg. Change the line "hideUnpurchased" to "True" Link to comment Share on other sites More sharing options...
dureiken Posted June 2, 2015 Share Posted June 2, 2015 Oh yeah thanks a lot.Dunno if it's possible but it would be awesome to have a button in toolbar to hide/unhide.But thanks a lot for this feature ! Link to comment Share on other sites More sharing options...
Booots Posted June 9, 2015 Share Posted June 9, 2015 Do all of these filters have to be in the advanced mode column or can I make one that shows up next to the normal tabs? Link to comment Share on other sites More sharing options...
Crzyrndm Posted June 9, 2015 Author Share Posted June 9, 2015 Subcategories going into Filter by Function will by default show up in the normal tabs. Link to comment Share on other sites More sharing options...
micha030201 Posted June 14, 2015 Share Posted June 14, 2015 Awesome mod! I was using it for some time, but now I encountered an issue:Kerbal Inventory System inline storage doesn't show up in the utility. Only the inline one. It is still visible through "Filter by manufacturer", but not visible through "Filter by function". I modified the config quite a lot, so here is the download link: https://mega.co.nz/#!wEoWQBSL!BxQw4K7Q998gxL8JwOYv6CxDYzbo7oNm_9NYzsleW2oAlso, It may have something to do with other configs. I still use ones from pre-previous version (when they weren't separated from the mod folder).I hope I've include everything for you to understand and reproduce this behaviour. Link to comment Share on other sites More sharing options...
Crzyrndm Posted June 14, 2015 Author Share Posted June 14, 2015 Awesome mod! I was using it for some time, but now I encountered an issue:In a stock + KIS installation using that utility definition, the container shows up just fine (7th item when sorting by name). Could you upload a log please Link to comment Share on other sites More sharing options...
Szara Posted June 15, 2015 Share Posted June 15, 2015 Hello! I'm using the latest version of the mod from GitHub, and it seems that the TweakScale compatibility is a little broken. For stock and nonstock parts (stock batteries, Karbonite tanks) there seem to be many parts which only contribute their original capacity to the weldment, instead of the increased capacity if they'd been made larger. I think this can be fixed on a per case basis by editing the resulting cfg file, where the capacities are all the way at the end of the file, at least in the ones I looked at. Link to comment Share on other sites More sharing options...
micha030201 Posted June 15, 2015 Share Posted June 15, 2015 In a stock + KIS installation using that utility definition, the container shows up just fine (7th item when sorting by name). Could you upload a log pleaseNo, I managed to get it to work. In the version 2.1.2 there was this config:@SUBCATEGORY[Utility]:FOR[FilterExtension]{ @FILTER,0 { CHECK { type = moduleName value = ModuleKISItem invert = true } }}@PART[*]:HAS[@MODULE[ModuleKISItem]]:FOR[FilterExtension]{ @category = Utility}KIS inline storage has ModuleKISItem. Deleting that config solved the issue.It would be awesome if you noted things like that in changelog, so people could transport configs from version to version without any issues.Thank you for quick reply and Filter Extensions mod, it's just amazing. Link to comment Share on other sites More sharing options...
Crzyrndm Posted June 15, 2015 Author Share Posted June 15, 2015 That whole folder (IIRC, there was one for RealChute and IR as well) can be deleted now, part visibility is determined differently since 2.1.0.I'll make sure to make better notes in future Link to comment Share on other sites More sharing options...
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