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Szara

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Everything posted by Szara

  1. Hello! I'm using the latest version of the mod from GitHub, and it seems that the TweakScale compatibility is a little broken. For stock and nonstock parts (stock batteries, Karbonite tanks) there seem to be many parts which only contribute their original capacity to the weldment, instead of the increased capacity if they'd been made larger. I think this can be fixed on a per case basis by editing the resulting cfg file, where the capacities are all the way at the end of the file, at least in the ones I looked at.
  2. Thank you. New features are nifty, but being able to use it in the first place is better.
  3. 1.1.1 bug report: In laggy conditions (at least, not sure about otherwise) it is possible to grab an item which has other things attached to it, and to drop/move/whatever it, resulting in catastrophic failure as everything which was attached to the item is suddenly free falling and more than likely colliding with everything it can shake its atoms at. How this occurred- I was quickly removing batteries from said object, and one of the grabs ended up being that object. Everything exploded. Update: Bug is very easy to produce. Argh.
  4. Dimenus Hold G (or whatever you set your KIS grab key to) to change to the grab interface, leftclick and hold on the solar panel, drag to your inventory without releasing the mouse button until it is in your inventory. X is not required for this, but a screwdriver (or wrench if the panel is small enough) is. If the panel is too large you may need multiple Kerbals there, but the extras do not need tools, they just need to be close. Once you have it in hand (mouse) it will be an icon, if the icon vanishes then you didn't hold leftclick and it has gone into drop/attach mode. You can then drop it, attach it, or cancel with escape and try again.
  5. I thought I said it all. In the VAB/SPH those parts, all of the ones from RoverDude's USI mods that I had installed, no longer appeared under any filter. USI as a manufacturer remained as a selectable filter though, it was just empty. It seems to be due to the Filter Extensions which is included in the KSIE zip. The parts remained in the tech tree as normal and those which were already on ships functioned as normal, it was just impossible to place them (SPH/VAB) anymore. And any previously saved ship design which had USI parts was then marked as having locked/restricted parts, as if I hadn't unlocked the tech for them. Replacing the included Filter Extensions with the one on CKAN fixed these problems completely for me. In short the message is just- I think it'd be nice if the 1.0.9 zip was updated to include a more recent version of Filter Extensions. Unless for some reason the one on CKAN is older than what you have, then well, not sure, but for anyone else having similar problems, Filter Extensions might be the cause. Somehow.
  6. I can't seem to get my orbital construction dock to go from parts to building. It has power, some Kerbals in the blue workshop, and something to build, but it just sits at 0% 00:00:00. It has more than enough parts for the item I was test-building. I tried this at the launch pad and in orbit around Kerbin. I have v5.1.90 version from the first post. Am I missing something, does the ship top be built have some requirements? There is an OKTO on the workshop for control (so those Kerbals don't get to lack off) and the dock's top (wide face) is unobstructed. The rocket count beside the progress bar is green, and what I suppose is an off/off light at the top right corner is as well. That status at the top is orbiting. [EXC 05:49:14.317] NullReferenceException: Object reference not set to an instance of an object ExtraplanetaryLaunchpads.KIS.KISWrapper.Initialize () ExtraplanetaryLaunchpads.ExSettings.OnAwake () ScenarioModule.Awake () UnityEngine.GameObject:AddComponent(Type) ScenarioRunner:AddModule(String) ScenarioRunner:AddModule(ConfigNode) ProtoScenarioModule:Load(ScenarioRunner) :MoveNext() I noted a few of these entries in my log.
  7. The included version of Filter Extensions seems to break being allowed to use RoverDude's USI mod parts. How I have no idea, but swapping it with the 2.1.0 version on CKAN fixed the problem for me. Before those parts were locked off as if they had not been researched yet.
  8. Dev version Rhetorically how in Kerbol did I get that? Huh. Oh! I think I picked it up because, at the time, the latest open release hadn't been updated for 1.0 yet. Or maybe it was something entirely different. Maybe I just found the most up to date thing I could get my hands on and stuffed it into my game. My downloads folder supports one of those at least! Lets see here.. One update later. Zero exceptions in the log! But.. Hm... 60 contracts declined and no Tourism offers. Well.. Fast forward six days aaaand... Kick off Space Tourism! Excellent! Tito, old buddy, good to see you again, I knew you'd be back for more. No one can resist the allure of my deathtra-aaahvoiding devices! Yes. This is why engineers aren't allowed to talk to the customers. Righto, I'll post if there are any more problems but with the log as it is it looks like smooth sailing. Cheers!
  9. Nightingale, your message inbox is full (or so the forum says)! So instead of that I'll post here. After overwriting with the new dll I'm still getting some exception errors [LOG 23:44:19.125] [iNFO] ContractConfigurator.LoggingUtil: Loading DebuggingConfig node. [WRN 23:44:19.127] ContractConfigurator.LoggingUtil: No debugging config found! LogLevel set to INFO [LOG 23:44:19.128] [iNFO] ContractConfigurator.ContractConfigurator: Contract Configurator 1.0.2 loading... [EXC 23:44:19.138] ReflectionTypeLoadException: The classes in the module cannot be loaded. System.Reflection.Assembly.GetTypes () ContractConfigurator.ContractConfigurator+<GetAllTypes>d__1e`1[ContractConfigurator.ParameterFactory].MoveNext () Rethrow as Exception: Error loading types from assembly SCANmechjeb, Version=1.1.6.0, Culture=neutral, PublicKeyToken=null UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.<GetAllTypes>d__1e`1:MoveNext() ContractConfigurator.ContractConfigurator:RegisterParameterFactories() ContractConfigurator.ContractConfigurator:Update() [LOG 23:44:19.192] [iNFO] ContractConfigurator.ContractConfigurator: Finished Registering ParameterFactories [LOG 23:44:19.249] [iNFO] ContractConfigurator.ContractConfigurator: Finished Registering BehaviourFactories [LOG 23:44:19.303] [iNFO] ContractConfigurator.ContractConfigurator: Finished Registering ContractRequirements [LOG 23:44:19.306] [iNFO] ContractConfigurator.ContractConfigurator: Loading CONTRACT_GROUP: 'Tourism' [LOG 23:44:20.046] [iNFO] ContractConfigurator.ContractConfigurator: Loaded 14 out of 14 CONTRACT_TYPE nodes. [LOG 23:44:20.048] [iNFO] ContractConfigurator.ContractConfigurator: Contract Configurator 1.0.2 finished loading. Though, there seem to be far fewer entries relating to the plugin, so something was fixed perhaps. Still seems to be dealing with the SCANmechjeb though, which I should note I did not delete for the test with the new dll.
  10. Fantastic. And another good example about how computers can be buggery in strange ways. Probably. Anyway I'll probably just wait until the fix comes out, stuff to do and all. But maybe not, I'll let you know either way when I have something. (And once more I snerk at the forums parsing part of the log into emoticons.)
  11. Here's the log output, I believe I have cut out everything that isn't relevant to the Contract Configurator. I've gotten rid of Tito by recovering him again, and also deleted the entry from my savegame about failing the initial tourism setup mission in the hope that it'd show again. Many declined contracts later and no luck (so glad I've set up a hotkey for that). Of course I have a backup of the code in case I need to stuff it back in. Perhaps I should remove the failed entry for the tour as well, hmm. I do see contracts from Kerbal Space Tourism, but they're all the typical ones. Scans of this or that, place a station in orbit and the like. I've probably declined at least a hundred contracts recently. Kerbal Space Program - 1.0.2.842 (WindowsPlayer) Steam Log started: Wed, May 06, 2015 19:31:07 [LOG 19:31:11.634] AssemblyLoader: KSPAssemblyDependency 'ContractConfigurator' V1.0 [LOG 19:31:11.635] Load(Assembly): ContractConfigurator/ContractConfigurator [LOG 19:31:11.636] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\ContractConfigurator\ContractConfigurator.dll [LOG 19:31:11.649] AssemblyLoader: KSPAssembly 'ContractConfigurator' V1.0 [LOG 19:31:11.650] Load(Assembly): ContractConfigurator/MiniAVC [LOG 19:31:11.651] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\ContractConfigurator\MiniAVC.dll [LOG 19:31:11.654] Load(Assembly): ContractsWindow/ContractsWindow [LOG 19:31:11.655] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\ContractsWindow\ContractsWindow.dll [LOG 19:31:11.659] AssemblyLoader: KSPAssembly 'Contracts_Window' V5.0 [LOG 19:32:05.610] [iNFO] ContractConfigurator.LoggingUtil: Loading DebuggingConfig node. [WRN 19:32:05.612] ContractConfigurator.LoggingUtil: No debugging config found! LogLevel set to INFO [LOG 19:32:05.613] [iNFO] ContractConfigurator.ContractConfigurator: Contract Configurator 1.0.2 loading... [EXC 19:32:05.622] ReflectionTypeLoadException: The classes in the module cannot be loaded. System.Reflection.Assembly.GetTypes () ContractConfigurator.ContractConfigurator+<GetAllTypes>d__1e`1[ContractConfigurator.ParameterFactory].MoveNext () Rethrow as Exception: Error loading types from assembly SCANmechjeb, Version=1.1.6.0, Culture=neutral, PublicKeyToken=null UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.<GetAllTypes>d__1e`1:MoveNext() ContractConfigurator.ContractConfigurator:RegisterParameterFactories() ContractConfigurator.ContractConfigurator:Update() [LOG 19:32:05.687] [iNFO] ContractConfigurator.ContractConfigurator: Finished Registering ParameterFactories [EXC 19:32:05.692] ReflectionTypeLoadException: The classes in the module cannot be loaded. System.Reflection.Assembly.GetTypes () ContractConfigurator.ContractConfigurator+<GetAllTypes>d__1e`1[ContractConfigurator.BehaviourFactory].MoveNext () Rethrow as Exception: Error loading types from assembly SCANmechjeb, Version=1.1.6.0, Culture=neutral, PublicKeyToken=null UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.<GetAllTypes>d__1e`1:MoveNext() ContractConfigurator.ContractConfigurator:RegisterBehaviourFactories() ContractConfigurator.ContractConfigurator:Update() [LOG 19:32:05.749] [iNFO] ContractConfigurator.ContractConfigurator: Finished Registering BehaviourFactories [EXC 19:32:05.754] ReflectionTypeLoadException: The classes in the module cannot be loaded. System.Reflection.Assembly.GetTypes () ContractConfigurator.ContractConfigurator+<GetAllTypes>d__1e`1[ContractConfigurator.ContractRequirement].MoveNext () Rethrow as Exception: Error loading types from assembly SCANmechjeb, Version=1.1.6.0, Culture=neutral, PublicKeyToken=null UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.<GetAllTypes>d__1e`1:MoveNext() ContractConfigurator.ContractConfigurator:RegisterContractRequirements() ContractConfigurator.ContractConfigurator:Update() [LOG 19:32:05.812] [iNFO] ContractConfigurator.ContractConfigurator: Finished Registering ContractRequirements [LOG 19:32:05.816] [iNFO] ContractConfigurator.ContractConfigurator: Loading CONTRACT_GROUP: 'Tourism' [EXC 19:32:05.831] ReflectionTypeLoadException: The classes in the module cannot be loaded. System.Reflection.Assembly.GetTypes () ContractConfigurator.ContractConfigurator+<GetAllTypes>d__1e`1[ContractConfigurator.ExpressionParser.IExpressionParserRegistrer].MoveNext () Rethrow as Exception: Error loading types from assembly SCANmechjeb, Version=1.1.6.0, Culture=neutral, PublicKeyToken=null UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.<GetAllTypes>d__1e`1:MoveNext() ContractConfigurator.ExpressionParser.BaseParser:.cctor() ContractConfigurator.ConfigNodeUtil:ParseSingleValue(String, String, Boolean) ContractConfigurator.ConfigNodeUtil:ParseSingleValue(String, String, Boolean) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Boolean) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, String, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory) ContractConfigurator.ContractGroup:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__12:MoveNext() ContractConfigurator.ContractConfigurator:Update() [EXC 19:32:06.225] ReflectionTypeLoadException: The classes in the module cannot be loaded. System.Reflection.Assembly.GetTypes () ContractConfigurator.CompleteContractRequirement.<Load>b__2 (System.Reflection.Assembly assembly) System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator14`3[system.Reflection.Assembly,System.Type,<>f__AnonymousType0`2[system.Reflection.Assembly,System.Type]].MoveNext () System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[<>f__AnonymousType0`2[system.Reflection.Assembly,System.Type]].MoveNext () System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[<>f__AnonymousType0`2[system.Reflection.Assembly,System.Type],System.Type].MoveNext () System.Linq.Enumerable.Count[Type] (IEnumerable`1 source) ContractConfigurator.CompleteContractRequirement.Load (.ConfigNode configNode) ContractConfigurator.ContractRequirement.GenerateRequirement (.ConfigNode configNode, ContractConfigurator.ContractType contractType, ContractConfigurator.ContractRequirement& requirement, IContractConfiguratorFactory parent) ContractConfigurator.ContractType.Load (.ConfigNode configNode) Rethrow as Exception: Error loading CONTRACT_TYPE 'Tourism_FirstTourist' UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.<LoadContractConfig>d__12:MoveNext() ContractConfigurator.ContractConfigurator:Update() [EXC 19:32:06.310] ReflectionTypeLoadException: The classes in the module cannot be loaded. System.Reflection.Assembly.GetTypes () ContractConfigurator.CompleteContractRequirement.<Load>b__2 (System.Reflection.Assembly assembly) System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator14`3[system.Reflection.Assembly,System.Type,<>f__AnonymousType0`2[system.Reflection.Assembly,System.Type]].MoveNext () System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[<>f__AnonymousType0`2[system.Reflection.Assembly,System.Type]].MoveNext () System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[<>f__AnonymousType0`2[system.Reflection.Assembly,System.Type],System.Type].MoveNext () System.Linq.Enumerable.Count[Type] (IEnumerable`1 source) ContractConfigurator.CompleteContractRequirement.Load (.ConfigNode configNode) ContractConfigurator.ContractRequirement.GenerateRequirement (.ConfigNode configNode, ContractConfigurator.ContractType contractType, ContractConfigurator.ContractRequirement& requirement, IContractConfiguratorFactory parent) ContractConfigurator.ContractRequirement.GenerateRequirement (.ConfigNode configNode, ContractConfigurator.ContractType contractType, ContractConfigurator.ContractRequirement& requirement, IContractConfiguratorFactory parent) ContractConfigurator.ContractType.Load (.ConfigNode configNode) Rethrow as Exception: Error loading CONTRACT_TYPE 'Tourism_LowOrbit' UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.<LoadContractConfig>d__12:MoveNext() ContractConfigurator.ContractConfigurator:Update() [EXC 19:32:06.395] ReflectionTypeLoadException: The classes in the module cannot be loaded. System.Reflection.Assembly.GetTypes () ContractConfigurator.CompleteContractRequirement.<Load>b__2 (System.Reflection.Assembly assembly) System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator14`3[system.Reflection.Assembly,System.Type,<>f__AnonymousType0`2[system.Reflection.Assembly,System.Type]].MoveNext () System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[<>f__AnonymousType0`2[system.Reflection.Assembly,System.Type]].MoveNext () System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[<>f__AnonymousType0`2[system.Reflection.Assembly,System.Type],System.Type].MoveNext () System.Linq.Enumerable.Count[Type] (IEnumerable`1 source) ContractConfigurator.CompleteContractRequirement.Load (.ConfigNode configNode) ContractConfigurator.ContractRequirement.GenerateRequirement (.ConfigNode configNode, ContractConfigurator.ContractType contractType, ContractConfigurator.ContractRequirement& requirement, IContractConfiguratorFactory parent) ContractConfigurator.ContractRequirement.GenerateRequirement (.ConfigNode configNode, ContractConfigurator.ContractType contractType, ContractConfigurator.ContractRequirement& requirement, IContractConfiguratorFactory parent) ContractConfigurator.ContractType.Load (.ConfigNode configNode) Rethrow as Exception: Error loading CONTRACT_TYPE 'Tourism_SubOrbital' UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.<LoadContractConfig>d__12:MoveNext() ContractConfigurator.ContractConfigurator:Update() [LOG 19:32:06.415] [iNFO] ContractConfigurator.ContractConfigurator: Loaded 11 out of 14 CONTRACT_TYPE nodes. [LOG 19:32:06.417] [iNFO] ContractConfigurator.ContractConfigurator: Contract Configurator 1.0.2 finished loading. [LOG 19:33:42.618] ExperienceSystem: Found 0 trait types [LOG 19:33:42.621] ExperienceSystem: Found 9 effect types [LOG 19:33:45.985] ScenarioTypes: List Created 17 scenario types loaded from 20 loaded assemblies. [WRN 19:33:46.002] [HighLogic]: =========================== Scene Change : From MAINMENU to SPACECENTER (Async) ===================== [LOG 19:33:48.055] AddonLoader: Instantiating addon 'OrbitRenderer' from assembly 'ContractConfigurator' [LOG 19:33:51.058] ContractSystem: Found 16 contract types [LOG 19:33:51.061] ContractSystem: Found 78 parameter types [LOG 19:33:51.063] ContractSystem: Found 5 predicate types [LOG 19:33:51.089] StrategySystem: Found 0 strategy types [LOG 19:33:51.092] StrategySystem: Found 4 effect types [EXC 19:33:53.156] ReflectionTypeLoadException: The classes in the module cannot be loaded. System.Reflection.Assembly.GetTypes () ContractConfigurator.ContractConfigurator+<GetAllTypes>d__1e`1[Contracts.Contract].MoveNext () Rethrow as Exception: Error loading types from assembly SCANmechjeb, Version=1.1.6.0, Culture=neutral, PublicKeyToken=null UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.<GetAllTypes>d__1e`1:MoveNext() ContractConfigurator.ContractConfigurator:AdjustContractTypes() ContractConfigurator.ContractConfigurator:Update() [LOG 19:33:53.210] [iNFO] ContractConfigurator.ContractConfigurator: Disabled 1 ContractTypes. [LOG 19:33:53.212] [iNFO] ContractConfigurator.ContractConfigurator: Finished Adjusting ContractTypes [EXC 19:33:53.415] ReflectionTypeLoadException: The classes in the module cannot be loaded. System.Reflection.Assembly.GetTypes () ContractConfigurator.ContractConfigurator+<GetAllTypes>d__1e`1[ContractConfigurator.ContractBehaviour].MoveNext () Rethrow as Exception: Error loading types from assembly SCANmechjeb, Version=1.1.6.0, Culture=neutral, PublicKeyToken=null UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.<GetAllTypes>d__1e`1:MoveNext() System.Linq.Enumerable:FirstOrDefault(IEnumerable`1) ContractConfigurator.ContractBehaviour:LoadBehaviour(ConfigNode, ConfiguredContract) ContractConfigurator.ConfiguredContract:OnLoad(ConfigNode) Contracts.Contract:Load(Contract, ConfigNode) Contracts.ContractSystem:LoadContract(ConfigNode) Contracts. :MoveNext() [EXC 19:33:53.433] ReflectionTypeLoadException: The classes in the module cannot be loaded. System.Reflection.Assembly.GetTypes () ContractConfigurator.ContractConfigurator+<GetAllTypes>d__1e`1[ContractConfigurator.ContractBehaviour].MoveNext () Rethrow as Exception: Error loading types from assembly SCANmechjeb, Version=1.1.6.0, Culture=neutral, PublicKeyToken=null UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.<GetAllTypes>d__1e`1:MoveNext() System.Linq.Enumerable:FirstOrDefault(IEnumerable`1) ContractConfigurator.ContractBehaviour:LoadBehaviour(ConfigNode, ConfiguredContract) ContractConfigurator.ConfiguredContract:OnLoad(ConfigNode) Contracts.Contract:Load(Contract, ConfigNode) Contracts.ContractSystem:LoadContract(ConfigNode) Contracts. :MoveNext() [EXC 19:33:53.448] ReflectionTypeLoadException: The classes in the module cannot be loaded. System.Reflection.Assembly.GetTypes () ContractConfigurator.ContractConfigurator+<GetAllTypes>d__1e`1[ContractConfigurator.ContractBehaviour].MoveNext () Rethrow as Exception: Error loading types from assembly SCANmechjeb, Version=1.1.6.0, Culture=neutral, PublicKeyToken=null UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.<GetAllTypes>d__1e`1:MoveNext() System.Linq.Enumerable:FirstOrDefault(IEnumerable`1) ContractConfigurator.ContractBehaviour:LoadBehaviour(ConfigNode, ConfiguredContract) ContractConfigurator.ConfiguredContract:OnLoad(ConfigNode) Contracts.Contract:Load(Contract, ConfigNode) Contracts.ContractSystem:LoadContract(ConfigNode) Contracts. :MoveNext() [WRN 19:33:53.460] ContractConfigurator.ConfiguredContract: Error loading contract for contract type 'Tourism_SubOrbital'. The contract type either failed to load or was uninstalled.
  12. Lo all, and especially Nightingale. I seem to have broken the plugin a bit. I completed, well, I'm 99% sure I completed, the initial contact with Tito Kerman, and accepted another one to take four tourists somewhere on Kerbin. I didn't get around to that, I don't recall canceling it, but I may have decided it wasn't worth it later. I think some quickloading was involved when I was having some technical issues, but after a time I noticed that I now had a notice saying I'd failed both of those! And I've got Tito sitting in my astronaut complex 'ready for sightseeing', though no mission to take him anywhere. I tried waiting for awhile, and that did nothing, I tried uninstalling the mod, saving, and reinstalling, but there Tito is, sitting in my Kerbalnaut complex with not a tourism contract in sight. Any ideas on fixing this? I don't mind taking Tito up and about again, but so far I haven't been able to reset my my Tourism Plus progress to get it to restart..
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