Jump to content

18t <> 18t


Miro Beero

Recommended Posts

Then we would have exactly the same issue with 18.05-tonne rockets.

No, because they would show up in the little display as weighting 18.1 tons and it'd be instantly obvious why they are invalid.

I'd be happy if they just always rounded up on the display. If your craft weighs 18.0000000000000001 tons, say it weights 18.1 and be done with it.

Link to comment
Share on other sites

I had a ship that KER said was something between 17.9 tons and 18.0 tons. KSP wouldn't launch it.

I took a tiny bit of fuel out of the highest tank and was good, but it was annoying.

I wonder if KER is only counting the mass of parts with physics and the game is counting the mass of everything. I know that the masses in my KER don't agree with the game by a substantial amount usually.

Link to comment
Share on other sites

I wonder if KER is only counting the mass of parts with physics and the game is counting the mass of everything. I know that the masses in my KER don't agree with the game by a substantial amount usually.

That is exactly what's happening. The launchpad limit is based on the stock mass readout in the VAB/SPH and includes the mass of massless parts; KER ignores the mass of massless parts so that it can calculate dV and TWR accurately.

This is easy to test, spam a bunch of massless parts on the vessel in the VAB and note its mass; put the vessel on the pad, go to map mode and check the vessel mass in the info tab and you'll see a smaller value. (For amusement, try making a stack of many 3.75m decouplers and comparing the masses.)

Link to comment
Share on other sites

  • 4 weeks later...

It's thought to be a poor man's optimisation - making a part physicsless reduces its load on the game engine. Small ancillary parts like the science instruments have a negligible mass on typical-sized ships anyway so can be made physicsless with little concern, though even that can make small probes more capable than they should be. However there are some parts that I don't feel Squad thought through when sticking the physicsless tag on them, like the 0-10 engine (which gains an excessive TWR) and the Kerbodyne decoupler (which was flat-out buggy in .23.5).

Link to comment
Share on other sites

However there are some parts that I don't feel Squad thought through when sticking the physicsless tag on them, like the 0-10 engine (which gains an excessive TWR) and the Kerbodyne decoupler (which was flat-out buggy in .23.5).

Don't forget the ox-stat single panel. While it doesn't hurt too much to throw a handful of these on to a heavy mission to keep the juice flowing, it can get rather silly when you can make completely massless arrays by attaching these to branches of cubic octagonals in huge numbers..

Link to comment
Share on other sites

However there are some parts that I don't feel Squad thought through when sticking the physicsless tag on them, like the 0-10 engine (which gains an excessive TWR) and the Kerbodyne decoupler (which was flat-out buggy in .23.5).

Agreed, those two just shouldn't be massless.

I'm OK with the small science parts, radial batteries, OX-STAT solar panels and the like being massless, but not the largest decoupler in the game or throttle-controlled engines.

Link to comment
Share on other sites

Agreed, those two just shouldn't be massless.

I'm OK with the small science parts, radial batteries, OX-STAT solar panels and the like being massless, but not the largest decoupler in the game or throttle-controlled engines.

I'm NOT okay with the ox-stats and radial batteries being massless. That leads to *cough* massive abuses in terms of ion craft. Basically, combining ox-stats with trees of cubic octags can give you as much solar power as you want with no mass penalty.

I wouldn't mind if they didn't have to be balanced (ie, the mass was assigned directly to the CoM in some manner), but I cannot abide by infinite massless power.

(Part of the problem is that the panels are poorly balanced even without masslessness. The ox-stat is significantly better than the tracking panels in terms of power/cost or power/mass, and they are in turn better than the gigantor, which is basically garbage)

Link to comment
Share on other sites

I'm NOT okay with the ox-stats and radial batteries being massless. That leads to *cough* massive abuses in terms of ion craft. Basically, combining ox-stats with trees of cubic octags can give you as much solar power as you want with no mass penalty.

I wouldn't mind if they didn't have to be balanced (ie, the mass was assigned directly to the CoM in some manner), but I cannot abide by infinite massless power.

You CAN just not abuse the parts. Instead of putting them on cubic octagonals you could instead put them on I-beams or the trusses that are larger than the cubic octagonals. That'll also make the other solar panels not look so bad in comparison.

I have a personal rule that - unless I'm trying to abuse the game for some contest or another - I never connect 2 cubic octagonals together. They are there merely to provide a mount point for parts that won't otherwise radially attach.

I agree though that the Gigantor needs to be balanced. Luckily for both of us, they're starting that process now. I hope in the future a Gigantor will be slightly cheaper and mass slightly less than a comparable concoction of I-beams and 1x6's would mass and cost. Likewise, the 1x6s and 2x3s should mass and cost a little less than the number of OX-Stats they're replacing mass and cost. Or at least cost, if they simply cannot get away with giving them mass.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...