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[1.2.1] Outer Planets Mod (2.1) - Active development has moved, see first post for new thread


CaptRobau

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I love this mod so much. With Minor Bodies Plock is a lot like Pluto, but it still does need a big fat Charon analogue.

Also any plans on other dwarf planets like Eris or Sedna? A Sedna-like dwarf planet being pulled on by Stella would be interesting, but I would recommend that your set it's LAN to be in a way that it won't enter another star's SOI, or... bad stuff happens..

I like it. Now, being that the ksp universe is massive, and infinitely expeansive, I want you to do something for the community. With the coding given, you can make planets and give them moons. So, do somethign spectacular.

Make a small galaxy of (maybe ) 3-4 stars. Make the stars act like planets orbiting a really big star. Except the really big star in the center is a black hole. Which would requrie some kind of engineering color-wise. Keep the exact size of the kerbolar system, make a few others to visit, give the blackhole some worth int he very center.

I like this idea.

Medsouz wants compatibility with Kopernicus, but he may be dead as he hasn't posted in months.

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Just Astronomer's Interstellar but IIRC there is an Oblivion config a few pages back.

I found this

http://forum.kerbalspaceprogram.com/threads/104280-0-90-Outer-Planets-Mod-%281-4%29-Unique-biomes-and-300-science-blurbs-17-Jan-15?p=1676288#post1676288

But it just crashes still when i load my save. Was this the file you were talking about?

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Yes that is the file, how many mods do you have?

Medsouz wants compatibility with Kopernicus, but he may be dead as he hasn't posted in months.

So in months translates to 3 days ago? :huh:

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Yes that is the file, how many mods do you have?:

quite a few http://i.imgur.com/6OjsZrl.png

backed up my gamedata folder and trying to install it different ways.

EDIT - Got it working now, kind of, all my clouds have disappeared, but the glows look lovely.

Also forgot to install auroras but left it loading to see what happened.

The jool clouds texture likes to crash the game while loading.

Still don't know why my clouds have disappeared.

Yeah, installed it so it doesn't crash, but i only have the planet glow, i can't see any aurora but i don't know if they take time to spawn. Also no clouds and no city lights from either EVE or AVP.

EDIT 3? -

Some reason with this installed it doesn't like loading the clouds textures that come with EVE, everytime i delete one it gets to the next one and sticks on loading.

EDIT 4

nm, if i leave it long enough it'll get past them, but there's still no clouds.

Edited by Aegrim
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Also any plans on other dwarf planets like Eris or Sedna? A Sedna-like dwarf planet being pulled on by Stella would be interesting, but I would recommend that your set it's LAN to be in a way that it won't enter another star's SOI, or... bad stuff happens...

You'd probably have to heavily "nerf" the orbit of a Sedna-alike to make it sensible with Star Systems... few people truly grasp how insanely humongous it is. I mean, take the apoapsis of Plock here in OPM, then double it... that would be the Sedna-alike's periapsis, in an orbit with an eccentricity of 0.86! It would fling the body well out of the SoI of the host star, which would be seriously immersion-breaking even if it worked (which I am not sure of, because I am just a player). Like, why is this planetoid still in orbit around a star whose SoI it has already left? Even if it never encountered another star's SoI (which it probably will at some point regardless of LAN), that's not a good idea IMHO.

It would also raise the question of where you'd position that body along its orbit at game start. Real Sedna is currently approaching periapsis, but the last time it was in this position, humanity was still tying pointy rocks to sticks in preparation to go hunt mammoths. :P The next time it comes around, humanity as we know it will no longer exist - either wiped out by the Great Filter, or transcended into a civilization so advanced it will be beyond all comprehension to us today. In game terms, this body's orbital period will be so enormous that 99.9% of all players will never see it complete even a quarter of an orbit. So things like transfer windows lose meaning. The player who makes the choice to fly to the Sedna-alike will be forced to fly whenever he makes that decision, unless he wants to hit maximum timewarp and then walk away for an afternoon. Ergo, the position of this planetoid at game start directly defines the difficulty of sending a mission to it in nearly all cases.

Given that, it might be better to give the Sedna-alike a more sane orbit. Still highly eccentric, sure, but much closer to the sun, with an apoapsis still within the SoI, and an orbital period that doesn't laugh at attempts of timewarping.

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I love this mod so much. With Minor Bodies Plock is a lot like Pluto, but it still does need a big fat Charon analogue.

Also any plans on other dwarf planets like Eris or Sedna? A Sedna-like dwarf planet being pulled on by Stella would be interesting, but I would recommend that your set it's LAN to be in a way that it won't enter another star's SOI, or... bad stuff happens.

No plans for dwarf planets like that. We're currently focusing on finishing the new gas giants and their moons. Once that's done we'll try to make existing dwarf planet Plock more interesting (can't wait what New Horizons will show us). Stock Eeloo is already barely visited by people, so making a dwarf planet like Eris or even crazier Sedna (Streetwind makes an excellent point why its orbit is undoable for KSP gameplay) would a lot of work for little return. After that I'd rather do something like a 67P-like comet. That's a much more doable goal for most players and is also more interesting than Eris or Sedna (which have little of interest aside from their orbit).

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tygoo7, i've been slowly installing AVP one part at a time and seeing if it works.

When i get to step 3 "core mod" with no optional features, with your file I have zero clouds, without your file it looks like polands ball http://i.imgur.com/qyofUtw.jpg

So the core mod is making the clouds go crazy, but your file is making them disappear completely. I'm a bit stuck

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tygoo7, i've been slowly installing AVP one part at a time and seeing if it works.

When i get to step 3 "core mod" with no optional features, with your file I have zero clouds, without your file it looks like polands ball http://i.imgur.com/qyofUtw.jpg

So the core mod is making the clouds go crazy, but your file is making them disappear completely. I'm a bit stuck

Hmm, can you post a log? It looks like you're running out of RAM. Also can you try it on a stock install?

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Hmm, can you post a log? It looks like you're running out of RAM. Also can you try it on a stock install?

Somebody in the EVE thread thinks it's an active memory thingy issue, i swapped the files from AVP back to the default EVE files, and now Laythe and Duna have the same clouds as Kerbin, and Jool is back to stock.

EDIT - It's also not crashing with these issues, so I don't know what log to post.

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Somebody in the EVE thread thinks it's an active memory thingy issue, i swapped the files from AVP back to the default EVE files, and now Laythe and Duna have the same clouds as Kerbin, and Jool is back to stock.

EDIT - It's also not crashing with these issues, so I don't know what log to post.

Does the same thing happen if you try it in a stock install with only EVE + AVP and Outer Planets?

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Does the same thing happen if you try it in a stock install with only EVE + AVP and Outer Planets?

I couldn't actually get it to work, this is the first time, i'm doing it very slowly bit by bit. But i'm still doing it on my full install. Seeing how far i can get before it crashes.

Made 2 backups of my install, 1 with just active memory management, and another one with it which i'm adding this to.

I had some crap that slowed my down earlier, i'll let you know how far I get.

Edited by Aegrim
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Slate makes me sad, I want to make it live again. So I got scansat readouts! Polar view, no resource overlay, pallete: multicolor earthlike (bottom right), lower cap 2000 m, upper cap 8000 m

slate_by_hgfggg-d8fwr84.png

Notes: most impact craters were likely caused by asteroids (from Slate itself?) after Slate's civilization's self-destruct. I don't discount the possibility of a normal asteroid strike, but Sarnus' asteroids are far too regular for so many of those. Also, poles were likely covered in ice. Possibly the two massive mountain ranges were formed by the asteroid impact/self destruct of Slate's civilization.

Edited by Tangle
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I love it when people take our mod and just run with it. That 'reterraformed' Slate looks awesome!

The hows and whens of the cataclysm that stripped Slate of its atmosphere and oceans are vague, even to me. Realistically speaking, the asteroid impacts visible on the moon could have probably led to the removal of the atmopshere/ocean. The mountain ridges however are purely tectonic in nature, just like on Earth.

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Ok, got it working all perfectly. But as soon as I add your outerplanets cfg all the clouds, auroras, and duna dust storms disappear.

I got it to work by ignoring the "3rd step - core mod (just clouds)" step, and installed everything else fine. Keeping the default EVE clouds.

Adding your cfg and the only thing that remains is the bright glare(?) of the planets. I can't actually notice anything different with the outer planets either tbh.

ps - please read this as feedback, not an emotional rant/moan. I'm just really wanting to take some lovely RPM cam pictures as i approach the moons and can maybe make'em black and white so they look all voyager probe style.

EDIT - Yeah i realised Sarnus is supposed to have clouds once i add this .cfg, i went back and checked and it does.

Edited by Aegrim
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Ok, got it working all perfectly. But as soon as I add your outerplanets cfg all the clouds, auroras, and duna dust storms disappear.

I got it to work by ignoring the "3rd step - core mod (just clouds)" step, and installed everything else fine. Keeping the default EVE clouds.

Adding your cfg and the only thing that remains is the bright glare(?) of the planets. I can't actually notice anything different with the outer planets either tbh.

ps - please read this as feedback, not an emotional rant/moan. I'm just really wanting to take some lovely RPM cam pictures as i approach the moons and can maybe make'em black and white so they look all voyager probe style.

EDIT - Yeah i realised Sarnus is supposed to have clouds once i add this .cfg, i went back and checked and it does.

I am still very confused to why the clouds, auroras, and duna dust storms disappear. Could you post your output_log or try on a stock install? I can't seem to replicate this. :huh:

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I fixed it, i added the contents of your .cfg to my cloudLayers.cfg and now it's all working.

I'm going to try adding some auroras to them by copying Jools, i'm just not sure on what altitudes to use.

It's not crashing so I don't have any output_log to send that i know of.

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I fixed it, i added the contents of your .cfg to my cloudLayers.cfg and now it's all working.

I'm going to try adding some auroras to them by copying Jools, i'm just not sure on what altitudes to use.

It's not crashing so I don't have any output_log to send that i know of.

There are auroras already in the config for the planets.

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Yeah i can't see them in game but see them in the config. Your altitude values are minus numbers though, and 3 Astronomer's Auroras.cfg aren't. Could this be the reason?

EDIT - I tried removing a few of the minus from the numbers, still can't see anything.

Edited by Aegrim
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I love it when people take our mod and just run with it. That 'reterraformed' Slate looks awesome!

The hows and whens of the cataclysm that stripped Slate of its atmosphere and oceans are vague, even to me. Realistically speaking, the asteroid impacts visible on the moon could have probably led to the removal of the atmopshere/ocean. The mountain ridges however are purely tectonic in nature, just like on Earth.

Though it's really just a scansat readout, I like using the "earthlike" palette too.

Here, have a few more near-robinson ones!

slate3_by_hgfggg-d8fx70p.png

slate2_by_hgfggg-d8fx6ax.png

slate4_by_hgfggg-d8fx7ef.png

slate5_by_hgfggg-d8fx7vp.png

Low: Min=800 m, Max=9000 m

slate6_by_hgfggg-d8fx93k.png

Med: Min=2800 m, Max=11000 m

slate8_by_hgfggg-d8fx9jw.png

Himed: Min=4100 m, Max=11000 m

slate9_by_hgfggg-d8fx9xf.png

High: Min=4800 m, Max=14000 m

slate10_by_hgfggg-d8fxa6r.png

No imageset of Slate is complete without having the kinda depressing Slate. Palette 3, Min -300m, Max 9000 m.

slatedep1_by_hgfggg-d8fxaob.png

And a version for landings: Min -1400., Max 12800 m.

slatedep2_by_hgfggg-d8fxb6k.png

Interesting thing: In my version, on the right lobe of the Sombor Y-shaped area, ~12-13 km up, there is a large patch of ~3% Karbonite. Interesting...

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