theonegalen Posted May 3, 2015 Share Posted May 3, 2015 KerbalStuff is still hosting 2.3.1. Link to comment Share on other sites More sharing options...
nightingale Posted May 4, 2015 Author Share Posted May 4, 2015 KerbalStuff is still hosting 2.3.1. Thanks! I was patiently waiting for KerbalStuff to add the 1.0.2 tag so I wouldn't have to re-upload later. Looks like that's finally been done, so I'll go update now.- - - Updated - - -Okay, all up to date on KS. Also, the only change was fixing the version file, so it just meant people would get annoyed with KSP-AVC saying they need to update. Link to comment Share on other sites More sharing options...
LaCucaracha007 Posted May 7, 2015 Share Posted May 7, 2015 I've got a slight problem... If I get a rocket out on the launch pad or the air strip, there's no way to retrun back to the space centre... I keep pressing the button but nothing happens. Can't recover or abort either. And when I go to my map it sometimes just zooms out to infinity and beyond... started happening as I got this mod... Suggestions? Link to comment Share on other sites More sharing options...
Tontow Posted May 8, 2015 Share Posted May 8, 2015 I'm liking this mod allot. One thing that would be of big help is the option to enable a notation about what I need to do at the survey point so I don't have to scour though my contracts to find out what has to be done. Link to comment Share on other sites More sharing options...
nightingale Posted May 8, 2015 Author Share Posted May 8, 2015 I've got a slight problem... If I get a rocket out on the launch pad or the air strip, there's no way to retrun back to the space centre... I keep pressing the button but nothing happens. Can't recover or abort either. And when I go to my map it sometimes just zooms out to infinity and beyond... started happening as I got this mod... Suggestions?Seen that happen when you get an exception in flight. Could be this mod, or any other mod just about. Can you post up a log and I'll look into it?I'm liking this mod allot. One thing that would be of big help is the option to enable a notation about what I need to do at the survey point so I don't have to scour though my contracts to find out what has to be done.Like user entered notes? That's doable, but if you wanted to actually get the information from the contracts automatically that's may be a bit harder. Link to comment Share on other sites More sharing options...
LaCucaracha007 Posted May 9, 2015 Share Posted May 9, 2015 Seen that happen when you get an exception in flight. Could be this mod, or any other mod just about. Can you post up a log and I'll look into it?https://www.dropbox.com/s/61g0ofa3ml6ervo/output_log.txt?dl=0Started the game with the mod reinstalled and made a new save file, got in it, clicked the VAB and the only thing I can click after that is that thing you can change your flags in... It ignores everything else I click, even the quit button thingy... Link to comment Share on other sites More sharing options...
nightingale Posted May 9, 2015 Author Share Posted May 9, 2015 Can I get a screenshot of your GameData directory? The error I'm seeing implies that you installed Waypoint Manager incorrectly:[COLOR=#000000]IsolatedStorageException: Could not find a part of the path "C:\Program Files (x86)\Kerbal Space Program\GameData\WaypointManager\WaypointManager.cfg".[/COLOR] at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 at System.IO.File.Open (System.String path, FileMode mode) [0x00000] in <filename unknown>:0 at ConfigNode.Save (System.String fileFullName, System.String header) [0x00000] in <filename unknown>:0 at WaypointManager.Config.Save () [0x00000] in <filename unknown>:0 at WaypointManager.WaypointManager.OnDestroy () [0x00000] in <filename unknown>:0 Link to comment Share on other sites More sharing options...
LaCucaracha007 Posted May 10, 2015 Share Posted May 10, 2015 (edited) [mod edit: You need to upload the picture to imgur or somewhere, linking to your C: won't work!]I followed a guide to install mods... is this a plugin of some sort and needs to be put in another folder? Edited May 10, 2015 by technicalfool Link to comment Share on other sites More sharing options...
LaCucaracha007 Posted May 10, 2015 Share Posted May 10, 2015 Well found the problem! You were right I put the mod folder kinda wrong... It works now and I've gotta say it's quite awesome for those pesky survey missions! Link to comment Share on other sites More sharing options...
Tontow Posted May 10, 2015 Share Posted May 10, 2015 That's doable, but if you wanted to actually get the information from the contracts automatically that's may be a bit harder.Preferably, get the information from the contracts automatically. If you did that then, for me at least, it would replace http://www.curse.com/ksp-mods/kerbal/223536-contracts-window . Link to comment Share on other sites More sharing options...
nightingale Posted May 10, 2015 Author Share Posted May 10, 2015 Preferably, get the information from the contracts automatically. If you did that then, for me at least, it would replace http://www.curse.com/ksp-mods/kerbal/223536-contracts-window .Raised [#34]. I'll look into it, but not sure if it's feasible. Link to comment Share on other sites More sharing options...
Phraxas Posted May 13, 2015 Share Posted May 13, 2015 I don't know why it took me so long to find this mod. Thank you for it. This should be stock. Link to comment Share on other sites More sharing options...
e-dog Posted May 15, 2015 Share Posted May 15, 2015 Great mod. Could you please add an option to make the waypoint markers semi-transparent?It's nice to have a custom marker for the runway, but it tends to obscure it on the approach. Link to comment Share on other sites More sharing options...
nightingale Posted May 16, 2015 Author Share Posted May 16, 2015 Great mod. Could you please add an option to make the waypoint markers semi-transparent?It's nice to have a custom marker for the runway, but it tends to obscure it on the approach.Raised [#35] on GitHub. I'll take a look into it next time I'm working on Waypoint Manager. Link to comment Share on other sites More sharing options...
TommyC81 Posted May 18, 2015 Share Posted May 18, 2015 Great work on the mod!Here's a feature request; I do a bit of flying and since you can specify a way point location and altitude at any location, by adding an inbound heading and nominal glideslope angle you could have virtual landing system set up for any arbitrary point anywhere. I realize this would require some kind of interface as well. Just a suggestion. Thanks for great work on the mod as is, sent 5$ your way as a token of appreciation. Link to comment Share on other sites More sharing options...
nightingale Posted May 18, 2015 Author Share Posted May 18, 2015 Thanks for the contribution!I'm not sure what your request is for exactly. I googled glide slope angle, so I have a vague understanding of the aviation term now, but don't really know what you need. I do have a heading that can be displayed in text, and the stock navball can give you the heading to waypoint as well. For the glide slope angle, is a text display sufficient (along with the distance up top). Because that much I can do pretty easily. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted May 18, 2015 Share Posted May 18, 2015 (edited) I'm not sure what your request is for exactly. I googled glide slope angle, so I have a vague understanding of the aviation term now, but don't really know what you need. 0 degrees is level flight, 90 degrees is vertically down. A glide slope of 3 degrees indicates that my path (or 'prograde') is 3 degrees below level flight. A text readout is sufficient, unless you want to take over a PAPI mod Edited May 18, 2015 by ObsessedWithKSP Link to comment Share on other sites More sharing options...
nightingale Posted May 19, 2015 Author Share Posted May 19, 2015 So would it be accurate to say that it's the angle between the velocity vector and the plane perpendicular to gravity? Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted May 19, 2015 Share Posted May 19, 2015 So would it be accurate to say that it's the angle between the velocity vector and the plane perpendicular to gravity?It would, yes. Link to comment Share on other sites More sharing options...
nightingale Posted May 19, 2015 Author Share Posted May 19, 2015 Hmmm.... my only concern is that this has nothing to do with waypoints then. But it's such a simple change that I won't say no to a paying customer. Raised [#36]. Link to comment Share on other sites More sharing options...
TommyC81 Posted May 19, 2015 Share Posted May 19, 2015 (edited) Hmmm.... my only concern is that this has nothing to do with waypoints then. But it's such a simple change that I won't say no to a paying customer. Raised [#36].Hey and thanks for the response!This link might better describe the glideslope concept: http://en.m.wikipedia.org/wiki/Instrument_landing_systemThe red plane shows the glideslope. In its absolutely easiest form the following concept would help when descending to land: the waypoint is the anchor point for a configurable glideslope angle (this could be a setting that us general and not waypoint specific; toggle on/off and glideslope angle), if enabled, a text indication shows the nominal altitude (and/or the difference between actual and nominal altitude) that corresponds with the lateral distance to the waypoint and the configured glideslope angle. It would be a relatively simple trigonometric calculation.That should do the trick and help out in establishing a controlled descent towards any arbitrary waypoint, near or far.In a more fancy version, a graphical interface could depict the difference between actual and nominal altitude, and, to make it even more fancy, an inbound heading could be configured for the waypoint to allow for lateral guidance (as shown by the green plane in the link above).Thanks for considering! I'm happy with even the simplest type of help, or anything at all, your mod is already useful as is! :-)- - - Updated - - -Following up myself (it's a bit of a pain to write on the phone)... An even simpler implementation could be to simply indicate the angle from your current position/altitude to the waypoint position/altitude. Angle must be based on lateral distance. That way, nothing to configure even; arctan(altitude difference/lateral distance), possibly signed to indicate downward or upward slope. Text would be absolutely fine. Thanks again, Edited May 19, 2015 by TommyC81 Mobile phone acting up... Link to comment Share on other sites More sharing options...
nightingale Posted May 20, 2015 Author Share Posted May 20, 2015 Ah, okay - this is starting to come together. So what I'll probably do is:Settings menu option to toggle this on/offSettings menu edit field for nominal angle (what's a reasonable default value here for KSP? 3 degrees? more?)Text display of either glideslope angle or deviation from nominal glideslope angle or both. What makes more sense here - configurable switch between them?Text display will disappear automatically if the body has no atmosphere, no surface or if the pressure drops below a certain threshold (maybe equivalent to something like 20km @ Kerbin?)Let me know your thoughts on that - no rush as I won't be able to get to this for a couple weeks or so. Link to comment Share on other sites More sharing options...
TommyC81 Posted May 20, 2015 Share Posted May 20, 2015 (edited) Ah, okay - this is starting to come together. So what I'll probably do is:Settings menu option to toggle this on/offSettings menu edit field for nominal angle (what's a reasonable default value here for KSP? 3 degrees? more?)Text display of either glideslope angle or deviation from nominal glideslope angle or both. What makes more sense here - configurable switch between them?Text display will disappear automatically if the body has no atmosphere, no surface or if the pressure drops below a certain threshold (maybe equivalent to something like 20km @ Kerbin?)Let me know your thoughts on that - no rush as I won't be able to get to this for a couple weeks or so.Having given it some thought, and to keep things as simple as possible (until it catches on ), I'm actually going to suggest to go with the absolutely simplest of what I suggested earlier:Display the angle from your current position/altitude to the waypoint position/altitude. Angle must be based on lateral distance. Essentially just; arctan(altitude difference/lateral distance), possibly signed to indicate downward or upward slope. Text would be absolutely fine: "Angle to <WP>: -3.35" (Which would mean; the waypoint is laterally 3.35 degrees below your current altitude)An option to toggle the displaying of angle on/off: "Angle to target".If time permits; possibly add a text for for current velocity angle: "...the angle between the velocity vector and the plane perpendicular to gravity.." when the option to display "Angle to target" is enabled.If time permits; an icon that has more of a cross hair (a distinct center point) that the velocity vector can be lined up with more easily. Currently the "speedometer" one seems most useful for the purpose, but it's not ideal.That would also make it more universal, fit in with the current options and even quicker/easier to implement while making sure maintenance is virtually non-existent. Trying to figure out how much body curvature matters (or if I missed something obvious), but I think not for the purpose of this implementation (unless someone suggests otherwise?). Edited May 20, 2015 by TommyC81 Icon for the purpose of landing. Link to comment Share on other sites More sharing options...
nightingale Posted May 20, 2015 Author Share Posted May 20, 2015 Having given it some thought, and to keep things as simple as possible (until it catches on ), I'm actually going to suggest to go with the absolutely simplest of what I suggested earlier:Display the angle from your current position/altitude to the waypoint position/altitude. Angle must be based on lateral distance. Essentially just; arctan(altitude difference/lateral distance), possibly signed to indicate downward or upward slope. Text would be absolutely fine: "Angle to <WP>: -3.35" (Which would mean; the waypoint is laterally 3.35 degrees below your current altitude)An option to toggle the displaying of angle on/off: "Angle to target".If time permits; possibly add a text for for current velocity angle: "...the angle between the velocity vector and the plane perpendicular to gravity.." when the option to display "Angle to target" is enabled.If time permits; an icon that has more of a cross hair (a distinct center point) that the velocity vector can be lined up with more easily. Currently the "speedometer" one seems most useful for the purpose, but it's not ideal.That would also make it more universal, fit in with the current options and even quicker/easier to implement while making sure maintenance is virtually non-existent. Trying to figure out how much body curvature matters (or if I missed something obvious), but I think not for the purpose of this implementation (unless someone suggests otherwise?).Think I should be able to do 1-3 as requested no problem. #4 you can do your own custom icons if you like (I realize I never put together the documentation on how to get them picked up, but if you look at the .cfg files there should be an example of a folder set up where you can drop the png/dss files). Note however that the point you probably want to line up with is the "tip" of the waypoint marker, rather than the center of the icon. Link to comment Share on other sites More sharing options...
TommyC81 Posted May 21, 2015 Share Posted May 21, 2015 Perfect, thanks for that, I'll have a look in the folder!And again, thanks for considering the changes! Link to comment Share on other sites More sharing options...
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