Warezcrawler Posted April 24, 2016 Share Posted April 24, 2016 I have observed a grafical glitch which turns up when I select a waypoint on minmus (don't know if this is related to minmus, that's just where I've seen it. I the screen shot you can clearly see a white square. I think it must be related to waypoint manager, since it happens when selecting a waypoint, and I get a null exception [EXC 21:13:20.403] NullReferenceException: Object reference not set to an instance of an object NavHud.WaypointMarker.LoadTexture () NavHud.MainBehaviour.OnPreCull () Log file Link to comment Share on other sites More sharing options...
nightingale Posted April 24, 2016 Author Share Posted April 24, 2016 8 minutes ago, Warezcrawler said: I have observed a grafical glitch which turns up when I select a waypoint on minmus (don't know if this is related to minmus, that's just where I've seen it. I the screen shot you can clearly see a white square. I think it must be related to waypoint manager, since it happens when selecting a waypoint, and I get a null exception [EXC 21:13:20.403] NullReferenceException: Object reference not set to an instance of an object NavHud.WaypointMarker.LoadTexture () NavHud.MainBehaviour.OnPreCull () Log file Although it's possible that it's waypoint manager related, the error is coming from NavHud (and the square may be where it draws one of its many markers, so I'd try there first. Link to comment Share on other sites More sharing options...
Warezcrawler Posted April 24, 2016 Share Posted April 24, 2016 Just now, nightingale said: Although it's possible that it's waypoint manager related, the error is coming from NavHud (and the square may be where it draws one of its many markers, so I'd try there first. Ohhh.... thanks... will look that way then.... sorry. Link to comment Share on other sites More sharing options...
nightingale Posted April 29, 2016 Author Share Posted April 29, 2016 Just a quick release to prevent any CKAN issues. Download here. Waypoint Manager 2.5.1 KSP 1.1.1 update (for CKAN). Link to comment Share on other sites More sharing options...
drtedastro Posted April 29, 2016 Share Posted April 29, 2016 Super Duper cool. Many thanks. Cheers. Link to comment Share on other sites More sharing options...
Galenmacil Posted May 11, 2016 Share Posted May 11, 2016 Concerning "Waypoint Manager" interaction with other mods, I have this to add: Like Warezcrawler, I have white square issue with "NAVHud" and "Waypoint manager". I am also using "Raster Prop Monitor" and, when in an IVA cockpit, if I setup an RPM MFD to display the NAVBall, as soon as I click on the Waypoint Manager icon to open the window, the MFD goes blank and "Exception Detector" pops an error encountered with RPM... So, perhaps this is not Waypoint Manager fault... Not sure at this point. Just thought I would add more information to the discussion. Link to comment Share on other sites More sharing options...
nightingale Posted May 12, 2016 Author Share Posted May 12, 2016 2 hours ago, Galenmacil said: Concerning "Waypoint Manager" interaction with other mods, I have this to add: Like Warezcrawler, I have white square issue with "NAVHud" and "Waypoint manager". Assuming that it's the same issue as warezcrawler, then it should be solely a NAVHud problem - but I haven't checked the follow up in that thread to see what happened. 2 hours ago, Galenmacil said: I am also using "Raster Prop Monitor" and, when in an IVA cockpit, if I setup an RPM MFD to display the NAVBall, as soon as I click on the Waypoint Manager icon to open the window, the MFD goes blank and "Exception Detector" pops an error encountered with RPM... So, perhaps this is not Waypoint Manager fault... Not sure at this point. Just thought I would add more information to the discussion. That's weird. I can't think of anything that would do that could break RPM - maybe toss a log my way and I'll take a peek. Link to comment Share on other sites More sharing options...
Galenmacil Posted May 12, 2016 Share Posted May 12, 2016 (edited) Here is the log. I loaded my current game with all my mod suit, went to an active vessel on the runway, switched to IVA, set the Primary MFD to show navball. I then opened the waypoint manager window and clicked on a waypoint to activate it: MFD went dark and exceptions started to flow. Edited May 12, 2016 by Galenmacil Link to comment Share on other sites More sharing options...
Warezcrawler Posted May 12, 2016 Share Posted May 12, 2016 12 hours ago, nightingale said: Assuming that it's the same issue as warezcrawler, then it should be solely a NAVHud problem - but I haven't checked the follow up in that thread to see what happened. @Galenmacil I think nightingale is right. The issue lies with NavHud. There are several others who have reported the issue with "whitesprites" in that thread. And if I have understood some of them correctly, then the issue is there between NavHud and apparently all custom navpoints. Link to comment Share on other sites More sharing options...
nightingale Posted May 12, 2016 Author Share Posted May 12, 2016 12 hours ago, Galenmacil said: Here is the log. I loaded my current game with all my mod suit, went to an active vessel on the runway, switched to IVA, set the Primary MFD to show navball. I then opened the waypoint manager window and clicked on a waypoint to activate it: MFD went dark and exceptions started to flow. Nothing obvious in the log or code that would cause this - I'd recommend seeing what they say over on the RPM thread. Link to comment Share on other sites More sharing options...
nightingale Posted May 25, 2016 Author Share Posted May 25, 2016 New release with a couple bug fixes. Download here. Waypoint Manager 2.5.2 Remove waypoints from the waypoint list when they no longer active (thanks severedsolo). Move config file to PluginData to prevent unneccessesary Module Manager cache rebuilds (thanks galenmacil). Link to comment Share on other sites More sharing options...
Beetlecat Posted May 25, 2016 Share Posted May 25, 2016 Hooray. Thank you for the update. Splendid. Link to comment Share on other sites More sharing options...
Sarxis Posted May 30, 2016 Share Posted May 30, 2016 I love WPM! Use it all the time. But the one feature I'd pay good money for is if there was a way to show whether the mission has to be performed above or below the waypoint. It's annoying to have to dig through the contracts list and sort out which ones are "above 18,500 meters" or "below 17,000 meters." Good.... money. Link to comment Share on other sites More sharing options...
nightingale Posted May 30, 2016 Author Share Posted May 30, 2016 12 hours ago, Sarxis said: I love WPM! Use it all the time. But the one feature I'd pay good money for is if there was a way to show whether the mission has to be performed above or below the waypoint. It's annoying to have to dig through the contracts list and sort out which ones are "above 18,500 meters" or "below 17,000 meters." Good.... money. Unfortunately there's no easy way to do this, as different contracts can use waypoints in different ways (using a variety of different parameters). So it'd be a lot of work to pull the information that you want (the best I can do is show which contract the waypoint relates to. Link to comment Share on other sites More sharing options...
Sarxis Posted May 31, 2016 Share Posted May 31, 2016 21 hours ago, nightingale said: Unfortunately there's no easy way to do this, as different contracts can use waypoints in different ways (using a variety of different parameters). So it'd be a lot of work to pull the information that you want (the best I can do is show which contract the waypoint relates to. Ahh ok! I can live without it... barely Thanks for the reply! Link to comment Share on other sites More sharing options...
awang Posted May 31, 2016 Share Posted May 31, 2016 Waypoint Manager doesn't seem to like it if the PluginData folder itself is deleted, throwing IsolatedStorageExceptions when attempting to enter the VAB from KSC. This also has the side effect of breaking the KSC scene, with symptoms like being unable to quit to the main menu. Navigation to/from some places (e.g. R&D, mission control) works fine. The flight scene is also broken; if a preexisting craft is entered (it was on the launchpad in my case and thus accessible from the KSC scene), there doesn't appear to be a way to get back to the KSC. If the folder is present, even if it is empty, WM works fine. Steps to reproduce: - Set up stock install + Waypoint Manager - Delete GameData/WaypointManager/PluginData - Start KSP, load a file - Click on the VAB Logs here: http://pastebin.com/SLfWffrw Link to comment Share on other sites More sharing options...
nightingale Posted May 31, 2016 Author Share Posted May 31, 2016 29 minutes ago, awang said: Waypoint Manager doesn't seem to like it if the PluginData folder itself is deleted, throwing IsolatedStorageExceptions when attempting to enter the VAB from KSC. This also has the side effect of breaking the KSC scene, with symptoms like being unable to quit to the main menu. Navigation to/from some places (e.g. R&D, mission control) works fine. The flight scene is also broken; if a preexisting craft is entered (it was on the launchpad in my case and thus accessible from the KSC scene), there doesn't appear to be a way to get back to the KSC. If the folder is present, even if it is empty, WM works fine. Steps to reproduce: - Set up stock install + Waypoint Manager - Delete GameData/WaypointManager/PluginData - Start KSP, load a file - Click on the VAB Logs here: http://pastebin.com/SLfWffrw Solution: Please don't delete the PluginData folder. Link to comment Share on other sites More sharing options...
awang Posted May 31, 2016 Share Posted May 31, 2016 Just now, nightingale said: Solution: Please don't delete the PluginData folder. Hmmm... Normally I wouldn't, but I'm trying to set up my install under git to help with troubleshooting, and it doesn't keep empty folder, resulting in me running into this after a fresh checkout. I can work around that, though. Still, I thought Waypoint Manager should handle a missing folder more elegantly. Something I should create a PR for, I guess? Link to comment Share on other sites More sharing options...
nightingale Posted May 31, 2016 Author Share Posted May 31, 2016 1 hour ago, awang said: Hmmm... Normally I wouldn't, but I'm trying to set up my install under git to help with troubleshooting, and it doesn't keep empty folder, resulting in me running into this after a fresh checkout. I can work around that, though. Still, I thought Waypoint Manager should handle a missing folder more elegantly. Something I should create a PR for, I guess? A PR would be awesome. Now that I get the root issue though, the real workaround would be to just check in the settings file that is auto-generated on first startup (technically it's written on shutdown). Link to comment Share on other sites More sharing options...
nightingale Posted June 22, 2016 Author Share Posted June 22, 2016 Waypoint Manager is broken in 1.1.3... no more! New version here. Waypoint Manager 2.5.3 KSP 1.1.3 compatibility. Link to comment Share on other sites More sharing options...
drtedastro Posted June 23, 2016 Share Posted June 23, 2016 thanks for update. Cheers. Link to comment Share on other sites More sharing options...
Draconomial Posted June 24, 2016 Share Posted June 24, 2016 I love this mod! Link to comment Share on other sites More sharing options...
Ser Posted June 29, 2016 Share Posted June 29, 2016 Hi, @nightingale. I have a kind of bug: Checkout the screenshot. The subject is the pink radar. I was flying straight towards it (white cross) and then edited it and set a new location. Now it's shown as inactive in the list but navigation is still visible on the navball and points towards the old position. That's until I reactivate navigation manually. Spoiler I guess the root of the problem is that the NavWaypoint is not updated when custom WP's position is edited. IsNavPoint() returns false because the positions do not match, that's why it's not checked in the list but in fact stock navigation is active and still set to the old location. Link to comment Share on other sites More sharing options...
nightingale Posted June 29, 2016 Author Share Posted June 29, 2016 Thanks @Ser, raised #48. Link to comment Share on other sites More sharing options...
Kussris Posted July 2, 2016 Share Posted July 2, 2016 I am looking for a version of the Waypoint Manager that is for KSP version 1.1.2 Link to comment Share on other sites More sharing options...
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