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[Fixed, enough anyways] RCS thruster not working? (Been at this for hours)


Norpo

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EDIT4: As nathankell said, there is a bug with the PROPELLANT node. I set it to use the same moduleRCS as the Monopropellant block, and it's working now. Sure, it consumes only one resource, but at least it helped me nail down the error. If anyone finds this using google, that was the problem in my case. Your case may be entirely different.

Okay, so I've been making a bi-directional ion RCS module.

So, naturally, everything works fine, I line everything up, and all is good, right? (nope)

For some reason, only ONE of the thrusters on any given block (the top one, I believe) works, and the other one acts.. oddly. When I would "activate" it, it drains resources, but there's no animation of RCS, and no thrust. The only way I can get the other one to activate is by using SAS, and stabilizing, but it never works otherwise. (It still acts oddly even if I do the SAS stailization.) When I do this, it goes in the right direction, so I at least know it's pointed right. I've been at this, trying everything I can think of for a long time, and it isn't working.

I have tried the following:

Moving the RCSthruster gameobject (nope, doesn't fix it)

Rotating. Everything. (nope)

Trying everything I could in-game, sanity testing everything (It's not controls, Vernor engines work fine when going in the direction the Bi-directional block would be)

Changing the collision so that I can see if something's clipped (Nope)

Here's a screenshot of the Unity editor, with one of the RCS gameobjects selected (specifically, the one that works):

4p1BcED.png

EDIT: The RCSthruster object that doesn't work is exactly the same; just it's at Y: 1.1 instead of Y:-1.1 for translation, and it's Z 180 instead of Z 0 for rotation.

EDIT2: I also quadruple-checked to make sure they're both called "RCSthruster", and that the config uses that name.

EDIT3: Follow up question: If I can't use propellant nodes, then how in the world do I make it consume multiple resources? (XenonGas and ElectricCharge)

Edited by Norpo
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In that picture you have the rcs transform facing backwards, the "green" arrow should be pointing in the opposite direction (the direction the rcs should be flowing in).

Also you have the coordinate system set to "global" instead of "local" so you can't see which way the transforms are actually facing.

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In that picture you have the rcs transform facing backwards, the "green" arrow should be pointing in the opposite direction (the direction the rcs should be flowing in).

Also you have the coordinate system set to "global" instead of "local" so you can't see which way the transforms are actually facing.

Did you follow this RCS Tutorial?
Let me guess. You're using PROPELLANT nodes in your cfg. Stock bug. Reported during .24, ignored in .25 and .90.

...Wow, all these are correct, actually. I didn't follow the tutorial, the coordinate system is borked, and the propellant nodes are there.

*facepalms really hard* Dang, I did basically NOTHING right.

Okay, i'll do all these. I didn't know about the local/global thing, I figured something like that existed but I couldn't find it.

And I didn't find that tutorial, even after searching about 10 different search terms :P

And.. I really just copied from the RCS block and Vernor engine and improvised from there for the config.

Okay, i'll do all these, and HOPEFULLY it will work. But for now; i'm going to celebrate the holidays. Thank you, everyone, for preventing me from tearing out all my hair.

Happy Holidays!

EDIT: Follow up question: If I can't use propellant nodes, then how in the world do I make it consume multiple resources? (XenonGas and ElectricCharge)

EDIT2: Removed all propellant nodes; all is well. :D

Edited by Norpo
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