fatcargo Posted April 27, 2015 Share Posted April 27, 2015 Sorry for not replying earlier.@Crzyrndm about 0% fuel utililization bug - i use MFT. Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted April 27, 2015 Share Posted April 27, 2015 KSP v1.0 patchInstall from download as normal, and then get everything from the gamedata folder on github@fatcargoThe issue lies with MFT. 0% utilisation causes a divide by zero (RF has since clamped to 1% minimum for this reason) Quote Link to comment Share on other sites More sharing options...
kcs123 Posted April 28, 2015 Share Posted April 28, 2015 KSP v1.0 patchInstall from download as normal, and then get everything from the gamedata folder on github@fatcargoThe issue lies with MFT. 0% utilisation causes a divide by zero (RF has since clamped to 1% minimum for this reason)Wow, that was fast. Thanks for updating one of my most essential mod. Quote Link to comment Share on other sites More sharing options...
etheoma Posted April 28, 2015 Share Posted April 28, 2015 I was just thinking all this needed was the abilty to put fuel in the wings but you already did it... also you allowed mono prop liquid fuel Oxidizer and LFO which is above and beyond great work. Quote Link to comment Share on other sites More sharing options...
Subadanus Posted April 28, 2015 Share Posted April 28, 2015 I cant edit the actual wings? I can only edit the control surfaces. Ive installed the 0.90 version, then installed the github patch and overwrote what it wanted to. Did i do something wrong? Quote Link to comment Share on other sites More sharing options...
Hodo Posted April 28, 2015 Share Posted April 28, 2015 KSP v1.0 patchInstall from download as normal, and then get everything from the gamedata folder on github@fatcargoThe issue lies with MFT. 0% utilisation causes a divide by zero (RF has since clamped to 1% minimum for this reason)How will this work with NuFAR? This is the BIG question. Quote Link to comment Share on other sites More sharing options...
blowfish Posted April 28, 2015 Share Posted April 28, 2015 How will this work with NuFAR? This is the BIG question. AFAIK ferram4 said that NuFAR is still using wing modules for wings, though that may change in the future. Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted April 28, 2015 Share Posted April 28, 2015 (edited) How will this work with NuFAR? This is the BIG question. Already fully compatible with the 0.90 version (notice the voxel patch in my github, that's for nuFAR)I cant edit the actual wings? I can only edit the control surfaces. Ive installed the 0.90 version, then installed the github patch and overwrote what it wanted to. Did i do something wrong?Going to need your logs. Load up the game, jump into the SPH, hit J a couple of times over a wing and then alt+f4. Upload the output_log.txt in the KSPData folder to dropbox or similar (I need the whole thing) Edited April 28, 2015 by Crzyrndm Quote Link to comment Share on other sites More sharing options...
Subadanus Posted April 28, 2015 Share Posted April 28, 2015 Already fully compatible with the 0.90 version (notice the voxel patch in my github, that's for nuFAR)Going to need your logs. Load up the game, jump into the SPH, hit J a couple of times over a wing and then alt+f4. Upload the output_log.txt in the KSPData folder to dropbox or similar (I need the whole thing)http://pastebin.com/QjJAS11aIs this what you're looking for? Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted April 28, 2015 Share Posted April 28, 2015 (edited) http://pastebin.com/QjJAS11aIs this what you're looking for?Do you have module manager installed? (you need it for the 1.0 patch to work)EDITGithub updated with a better (well, more stock anyway) thermal setup for the parts Edited April 28, 2015 by Crzyrndm Quote Link to comment Share on other sites More sharing options...
MatterBeam Posted April 28, 2015 Share Posted April 28, 2015 Can someone confirm that Procedural Wings works with 1.0? Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted April 28, 2015 Share Posted April 28, 2015 Can someone confirm that Procedural Wings works with 1.0?KSP v1.0 patchInstall from download as normal, and then get everything from the gamedata folder on github *whistling...* Quote Link to comment Share on other sites More sharing options...
Honeybadga Posted April 29, 2015 Share Posted April 29, 2015 On the loading screen a warning pops up that crossfeed enabler, which comes with this mod is incompatible with 1.0. What does that mean in practice? Is wet wings functionality disabled for the time being or will it break more about B9 PWings? Please forgive the noob question. Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted April 29, 2015 Share Posted April 29, 2015 CFE has not been updated for 1.0 yet. However, changes to Jet Engines means it's no longer needed for anything except LFO.EDITI can probably forcibly override it and make it unnecessary for now... Quote Link to comment Share on other sites More sharing options...
Honeybadga Posted April 29, 2015 Share Posted April 29, 2015 (edited) CFE has not been updated for 1.0 yet. However, changes to Jet Engines means it's no longer needed for anything except LFO.EDITI can probably forcibly override it and make it unnecessary for now...You mean the change that jet engines now draw fuel from all LF tanks equally? Does this change extend to all jet engines, even from mods?Edit and a bit off topic: We also have a radial xenon tank. Will that work without CFE and fuel lines? Edited April 29, 2015 by Honeybadga Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted April 29, 2015 Share Posted April 29, 2015 IIRC Xenon uses different fuel rules that let it draw from radial tanks. No idea on the jet engines, it'll be something they can do though so pester them if it doesn't happen EDITThey need to add this line to their LF propellant noderesourceFlowMode = STAGE_PRIORITY_FLOW Quote Link to comment Share on other sites More sharing options...
Honeybadga Posted April 29, 2015 Share Posted April 29, 2015 Anything I can do to get rid of the CFE dependancy or just wait for your update? Can I ditch CFE for the time being? Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted April 29, 2015 Share Posted April 29, 2015 Ditch it for the time being and just use fuel lines if you need the function would be my recommendation at this stage. There's no hard dependency on it Quote Link to comment Share on other sites More sharing options...
Honeybadga Posted April 29, 2015 Share Posted April 29, 2015 Good stuff. Thanks a lot, kind sir. Quote Link to comment Share on other sites More sharing options...
etheoma Posted April 29, 2015 Share Posted April 29, 2015 How will this work with NuFAR? This is the BIG question. Everything will work with new FAR infact because the aerodynamic model is based of the surface area you could use a Structural panel as a wing and modded part as long as its flat and long will act as a wing... it may not be a particularly good wing if its too heavy or shaped incorrectly but it will act as wing non the less.Body lift should be really really good in NuFAR considering it takes the area of the body into acount and gives it just as much lift for area as a wing as long as. Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted April 29, 2015 Share Posted April 29, 2015 (edited) Everything will work with new FAR infact because the aerodynamic model is based of the surface area you could use a Structural panel as a wing and modded part as long as its flat and long will act as a wing... it may not be a particularly good wing if its too heavy or shaped incorrectly but it will act as wing non the less.Actually, no, there is an override required to make this work because of certain QoL requirements (nuFAR uses colliders by default for detection, but wing edges cannot use colliders unless you really wan't to mess with people attaching parts to the front/rear of a wing). That said, the override is simple (must give more rep to ferram...) and included in the patch download (there was another issue but that was just an update to how the plugin talks to FAR)tl;drIt's all been worked out ahead of time Edited April 29, 2015 by Crzyrndm Quote Link to comment Share on other sites More sharing options...
Justin Kerbice Posted April 30, 2015 Share Posted April 30, 2015 I have the same issue as Subadanus (KSP 0.90 32b on windows, OpenGL or not)in log there isTypeLoadException: Could not load type 'DragCubeList' from assembly 'Assembly-CSharp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.B9.Aero.Wing.Procedural.TypeA added to ship - part count: 2stage count is: 0deleting part B9.Aero.Wing.Procedural.TypeAEvery time I add a B9 procedural parts (all 3 types: wing or CS) to the vessel.In editor: the button does nothing, no small popup displayed, so J key does nothing too.in flight: button display the debug window, didn't tried further.It's occurred with or without MM installed, and only with your version, base Bac9 plug-in works.Also, part loader complain about these two:Cannot find a PartModule of typename 'ModuleFuelTanks'Cannot find a PartModule of typename 'ModuleHeatShield'but it is not directly linked.I use your plug-in downloaded on 27/04/2015. Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted April 30, 2015 Share Posted April 30, 2015 Latest version is only compatible with KSP 1.0, the stock lift/drag system changed considerably between 0.90/1.0. This is the last 0.90 compatible version I believe Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted April 30, 2015 Share Posted April 30, 2015 Awesome! I loved using these in .90. I've browsed the thread, but is there a chance to have the different "materials" for the wing texture actually affect the heat tolerance? I'm thinking we need heat-resistant versions of nosecones and wing edges... Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted April 30, 2015 Share Posted April 30, 2015 I can but I'd rather not make the call on that just yet (and it wouldn't be the only thing they'd change either if it was done) Quote Link to comment Share on other sites More sharing options...
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