Van Disaster Posted July 30, 2016 Share Posted July 30, 2016 Yeah, I tried a lower compilation target to check but the shader is too complex for anything under 3.0. Thing is, the default Squad shaders work, and the only thing bac9's does that they don't is using vertex data in the surface function. The shader of my own I tried just does some extra uncomplicated maths in an otherwise standard KSP shader, so it ought to be completely ok, but that just loads it's fallback. There are complaints about this on the Unity forums, it's not just us. Quote Link to comment Share on other sites More sharing options...
kcs123 Posted July 31, 2016 Share Posted July 31, 2016 Don't know if it is of any good info, but forcing DX11 on Windows with -force-d3d11 command line switch and don't have any issues. On the other hand, I encountered issues with SVE mod, it CTD with shaders they use, but it is different story. Quote Link to comment Share on other sites More sharing options...
Skyer Posted August 4, 2016 Share Posted August 4, 2016 after REading the last few pages i still don't understand does it work for 1.1.3 or not becouse it did't for me? Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted August 5, 2016 Share Posted August 5, 2016 (edited) It works (or atleast, the one from my signature does, can't remember if the OP linked one does), therefore logs plz... Edited August 5, 2016 by Crzyrndm Quote Link to comment Share on other sites More sharing options...
Greystripe3 Posted August 6, 2016 Share Posted August 6, 2016 (edited) On 8/5/2016 at 3:13 AM, Crzyrndm said: It works (or atleast, the one from my signature does, can't remember if the OP linked one does), therefore logs plz... I think you should start a new thread and have bac9 put a link to it in this one. Edited August 6, 2016 by Greystripe3 Quote Link to comment Share on other sites More sharing options...
Van Disaster Posted August 6, 2016 Share Posted August 6, 2016 There's a merged version of this & original pWings on the way, so no point. Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted August 7, 2016 Share Posted August 7, 2016 1 hour ago, Van Disaster said: There's a merged version of this & original pWings on the way, so no point. Or rather once that's functional it will be the new thread Quote Link to comment Share on other sites More sharing options...
Vegemeister Posted August 19, 2016 Share Posted August 19, 2016 I'm having a problem. Due to an unfortunate graphics card mishap, I'm using an Intel integrated GPU. In order to maintain a playable framerate in flight, I have to run the game at 1280x800. But the initial position of the wing parameter dialog box seems to be specified in absolute pixels at a suitable position for a 1920 px wide window. On 1280x800, it's not even visible on screen. I have to run at 1680x1050 to get enough of it poking out the side to grab: Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted August 20, 2016 Share Posted August 20, 2016 (edited) The window position should default to the center of the screen (any resolution). Delete the saved settings file (inside pluginData folder IIRC) and it will fix itself Edited August 20, 2016 by Crzyrndm Quote Link to comment Share on other sites More sharing options...
Vegemeister Posted August 20, 2016 Share Posted August 20, 2016 Thanks, that fixed it. Quote Link to comment Share on other sites More sharing options...
PTGFlyer Posted August 23, 2016 Share Posted August 23, 2016 Whats the difference between the PP-040 and PSSM-01 zip files? Quote Link to comment Share on other sites More sharing options...
Van Disaster Posted August 23, 2016 Share Posted August 23, 2016 Get the mod from Crzyrndm's github ( should be linked in his sig I think, I don't have them on ). Bac9 hasn't worked on this for some time now. Quote Link to comment Share on other sites More sharing options...
Wildcat111 Posted September 10, 2016 Share Posted September 10, 2016 @Crzyrndm is FAR required? Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted September 10, 2016 Share Posted September 10, 2016 no Quote Link to comment Share on other sites More sharing options...
Wildcat111 Posted September 19, 2016 Share Posted September 19, 2016 @CrzyrndmI am using patch. 4 for 1.1.3, yet it says that it is incompatible. Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted September 20, 2016 Share Posted September 20, 2016 It is, there was no problems between 1.1.2 and 1.1.3 Quote Link to comment Share on other sites More sharing options...
Mycroft Posted September 21, 2016 Share Posted September 21, 2016 How do I open the settings menu in 1.1.3? I moused over it pressing J, and it didn’t work. I feel stupid. What do I do? Reinstalling the mod now... Quote Link to comment Share on other sites More sharing options...
Van Disaster Posted September 22, 2016 Share Posted September 22, 2016 On 21/09/2016 at 3:20 AM, Mycroft said: How do I open the settings menu in 1.1.3? I moused over it pressing J, and it didn’t work. I feel stupid. What do I do? Reinstalling the mod now... 1) Logs 2) Did you get the install from github? if you're using an old mac or a really low end GPU there may be some shader issues ( waiting for 1.2 release to have another look ) but the mod still functions. I think it might be time to beg a moderator to edit the OP... Quote Link to comment Share on other sites More sharing options...
Bean_IO Posted September 25, 2016 Share Posted September 25, 2016 I can't seem to edit the wings... Quote Link to comment Share on other sites More sharing options...
keyspace Posted October 6, 2016 Share Posted October 6, 2016 On 7/30/2016 at 3:23 PM, Van Disaster said: Hmm, interesting - it does go black for me forcing an older OGL too - but it seems to respond to lighting in the SPH, so either it's falling back to default ( Specular in this case ) or it's *not* the lighting - I checked my lighting function vs the stock KSP one and the only difference is variable names, so I guess it's not that. The catalog preview works though ( I don't know what shader the catalog uses ). ... Also perhaps let's raise this on github... ... Raised: https://github.com/Crzyrndm/B9-PWings-Fork/issues/15 Quote Link to comment Share on other sites More sharing options...
Guest Posted October 6, 2016 Share Posted October 6, 2016 (edited) Im having an issue with proc control surfaces being rotated back to 0° when selecting them with J anyone else had this? any known fix? Edited October 6, 2016 by RevanCorana Quote Link to comment Share on other sites More sharing options...
8bitsblu Posted October 12, 2016 Share Posted October 12, 2016 Looks like 1.2 broke this mod. Anybody got a fix? Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted October 13, 2016 Share Posted October 13, 2016 There is an update for 1.2 on my github, but it's not been extensively tested as yet Quote Link to comment Share on other sites More sharing options...
Flashblade Posted October 13, 2016 Share Posted October 13, 2016 (edited) @Crzyrndm Some feedback from the spaceplane hangar. There is some slight problem with the menu in that the descriptions for the trailing edge are mixed up on wings, nothing is labeled biconvex and triangular is labeled nothing and leading edge ends on unknown. Also when you leave the hangar and return to the main menu the B9 button shows up in the upper right corner. RCS Build Aid has the same problem though. It is not limited to procedural wings. Edited October 13, 2016 by Flashblade Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted October 14, 2016 Share Posted October 14, 2016 I'm moving all the settings panels into the stock menu anyway so that'll just fix itself... Quote Link to comment Share on other sites More sharing options...
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